[−][src]Struct rusoto_gamelift::RuntimeConfiguration
A collection of server process configurations that describe what processes to run on each instance in a fleet. All fleets must have a run-time configuration. Each instance in the fleet launches the server processes specified in the run-time configuration and launches new ones as existing processes end. Each instance regularly checks for an updated run-time configuration and follows the new instructions.
The run-time configuration enables the instances in a fleet to run multiple processes simultaneously. Potential scenarios are as follows: (1) Run multiple processes of a single game server executable to maximize usage of your hosting resources. (2) Run one or more processes of different build executables, such as your game server executable and a related program, or two or more different versions of a game server. (3) Run multiple processes of a single game server but with different launch parameters, for example to run one process on each instance in debug mode.
A Amazon GameLift instance is limited to 50 processes running simultaneously. A run-time configuration must specify fewer than this limit. To calculate the total number of processes specified in a run-time configuration, add the values of the ConcurrentExecutions
parameter for each ServerProcess
object in the run-time configuration.
Fleet-related operations include:
-
Describe fleets:
-
Update fleets:
-
Manage fleet actions:
Fields
game_session_activation_timeout_seconds: Option<i64>
Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING
. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED
.
max_concurrent_game_session_activations: Option<i64>
Maximum number of game sessions with status ACTIVATING
to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
server_processes: Option<Vec<ServerProcess>>
Collection of server process configurations that describe which server processes to run on each instance in a fleet.
Trait Implementations
impl Default for RuntimeConfiguration
[src]
impl Default for RuntimeConfiguration
fn default() -> RuntimeConfiguration
[src]
fn default() -> RuntimeConfiguration
Returns the "default value" for a type. Read more
impl PartialEq<RuntimeConfiguration> for RuntimeConfiguration
[src]
impl PartialEq<RuntimeConfiguration> for RuntimeConfiguration
fn eq(&self, other: &RuntimeConfiguration) -> bool
[src]
fn eq(&self, other: &RuntimeConfiguration) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &RuntimeConfiguration) -> bool
[src]
fn ne(&self, other: &RuntimeConfiguration) -> bool
This method tests for !=
.
impl Clone for RuntimeConfiguration
[src]
impl Clone for RuntimeConfiguration
fn clone(&self) -> RuntimeConfiguration
[src]
fn clone(&self) -> RuntimeConfiguration
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for RuntimeConfiguration
[src]
impl Debug for RuntimeConfiguration
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Serialize for RuntimeConfiguration
[src]
impl Serialize for RuntimeConfiguration
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<'de> Deserialize<'de> for RuntimeConfiguration
[src]
impl<'de> Deserialize<'de> for RuntimeConfiguration
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl Send for RuntimeConfiguration
impl Send for RuntimeConfiguration
impl Sync for RuntimeConfiguration
impl Sync for RuntimeConfiguration
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
[src]
impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
type Owned = T
fn to_owned(&self) -> T
[src]
fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)
[src]
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> From for T
[src]
impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
[src]
impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
try_from
)Performs the conversion.
impl<T> Borrow for T where
T: ?Sized,
[src]
impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
try_from
)Performs the conversion.
impl<T> Any for T where
T: 'static + ?Sized,
[src]
impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
[src]
fn get_type_id(&self) -> TypeId
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
Gets the TypeId
of self
. Read more
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
[src]
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
impl<T> Same for T
impl<T> Same for T
type Output = T
Should always be Self
impl<T> Erased for T
impl<T> Erased for T