[−][src]Struct rusoto_gamelift::GameSessionConnectionInfo
Connection information for the new game session that is created with matchmaking. (with StartMatchmaking). Once a match is set, the FlexMatch engine places the match and creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.
Fields
game_session_arn: Option<String>
Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
ip_address: Option<String>
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
matched_player_sessions: Option<Vec<MatchedPlayerSession>>
Collection of player session IDs, one for each player ID that was included in the original matchmaking request.
port: Option<i64>
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Trait Implementations
impl Default for GameSessionConnectionInfo
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impl Default for GameSessionConnectionInfo
fn default() -> GameSessionConnectionInfo
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fn default() -> GameSessionConnectionInfo
Returns the "default value" for a type. Read more
impl PartialEq<GameSessionConnectionInfo> for GameSessionConnectionInfo
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impl PartialEq<GameSessionConnectionInfo> for GameSessionConnectionInfo
fn eq(&self, other: &GameSessionConnectionInfo) -> bool
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fn eq(&self, other: &GameSessionConnectionInfo) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &GameSessionConnectionInfo) -> bool
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fn ne(&self, other: &GameSessionConnectionInfo) -> bool
This method tests for !=
.
impl Clone for GameSessionConnectionInfo
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impl Clone for GameSessionConnectionInfo
fn clone(&self) -> GameSessionConnectionInfo
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fn clone(&self) -> GameSessionConnectionInfo
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for GameSessionConnectionInfo
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impl Debug for GameSessionConnectionInfo
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<'de> Deserialize<'de> for GameSessionConnectionInfo
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impl<'de> Deserialize<'de> for GameSessionConnectionInfo
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl Send for GameSessionConnectionInfo
impl Send for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
type Owned = T
fn to_owned(&self) -> T
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fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)
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fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
try_from
)Performs the conversion.
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
try_from
)Performs the conversion.
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
Gets the TypeId
of self
. Read more
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
impl<T> Same for T
impl<T> Same for T
type Output = T
Should always be Self
impl<T> Erased for T
impl<T> Erased for T