[][src]Struct rusoto_gamelift::DescribePlayerSessionsInput

pub struct DescribePlayerSessionsInput {
    pub game_session_id: Option<String>,
    pub limit: Option<i64>,
    pub next_token: Option<String>,
    pub player_id: Option<String>,
    pub player_session_id: Option<String>,
    pub player_session_status_filter: Option<String>,
}

Represents the input for a request action.

Fields

Unique identifier for the game session to retrieve player sessions for.

Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

Unique identifier for a player to retrieve player sessions for.

Unique identifier for a player session to retrieve.

Player session status to filter results on.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

  • ACTIVE -- The player has been validated by the server process and is currently connected.

  • COMPLETED -- The player connection has been dropped.

  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

Trait Implementations

impl Default for DescribePlayerSessionsInput
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Returns the "default value" for a type. Read more

impl PartialEq<DescribePlayerSessionsInput> for DescribePlayerSessionsInput
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Clone for DescribePlayerSessionsInput
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for DescribePlayerSessionsInput
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Formats the value using the given formatter. Read more

impl Serialize for DescribePlayerSessionsInput
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Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
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Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> From for T
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Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
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Immutably borrows from an owned value. Read more

impl<T> BorrowMut for T where
    T: ?Sized
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Mutably borrows from an owned value. Read more

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Any for T where
    T: 'static + ?Sized
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🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> Same for T

Should always be Self

impl<T> Erased for T