[][src]Struct rusoto_gamelift::CreateGameSessionInput

pub struct CreateGameSessionInput {
    pub alias_id: Option<String>,
    pub creator_id: Option<String>,
    pub fleet_id: Option<String>,
    pub game_properties: Option<Vec<GameProperty>>,
    pub game_session_data: Option<String>,
    pub game_session_id: Option<String>,
    pub idempotency_token: Option<String>,
    pub maximum_player_session_count: i64,
    pub name: Option<String>,
}

Represents the input for a request action.

Fields

Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.

Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.

Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

This parameter is no longer preferred. Please use IdempotencyToken instead. Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.)

Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.

Maximum number of players that can be connected simultaneously to the game session.

Descriptive label that is associated with a game session. Session names do not need to be unique.

Trait Implementations

impl Default for CreateGameSessionInput
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Returns the "default value" for a type. Read more

impl PartialEq<CreateGameSessionInput> for CreateGameSessionInput
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Clone for CreateGameSessionInput
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for CreateGameSessionInput
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Formats the value using the given formatter. Read more

impl Serialize for CreateGameSessionInput
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Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
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Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> From for T
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Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
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Immutably borrows from an owned value. Read more

impl<T> BorrowMut for T where
    T: ?Sized
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Mutably borrows from an owned value. Read more

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Any for T where
    T: 'static + ?Sized
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🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> Same for T

Should always be Self

impl<T> Erased for T