Struct rusoto_gamelift::UpdateFleetAttributesInput [−][src]
pub struct UpdateFleetAttributesInput { pub description: Option<String>, pub fleet_id: String, pub metric_groups: Option<Vec<String>>, pub name: Option<String>, pub new_game_session_protection_policy: Option<String>, pub resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>, }
Represents the input for a request action.
Fields
description: Option<String>
Human-readable description of a fleet.
fleet_id: String
Unique identifier for a fleet to update attribute metadata for.
metric_groups: Option<Vec<String>>
Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.
name: Option<String>
Descriptive label that is associated with a fleet. Fleet names do not need to be unique.
new_game_session_protection_policy: Option<String>
Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>
Policy that limits the number of game sessions an individual player can create over a span of time.
Trait Implementations
impl Default for UpdateFleetAttributesInput
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impl Default for UpdateFleetAttributesInput
fn default() -> UpdateFleetAttributesInput
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fn default() -> UpdateFleetAttributesInput
Returns the "default value" for a type. Read more
impl Debug for UpdateFleetAttributesInput
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impl Debug for UpdateFleetAttributesInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for UpdateFleetAttributesInput
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impl Clone for UpdateFleetAttributesInput
fn clone(&self) -> UpdateFleetAttributesInput
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fn clone(&self) -> UpdateFleetAttributesInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for UpdateFleetAttributesInput
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impl PartialEq for UpdateFleetAttributesInput
fn eq(&self, other: &UpdateFleetAttributesInput) -> bool
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fn eq(&self, other: &UpdateFleetAttributesInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &UpdateFleetAttributesInput) -> bool
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fn ne(&self, other: &UpdateFleetAttributesInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for UpdateFleetAttributesInput
impl Send for UpdateFleetAttributesInput
impl Sync for UpdateFleetAttributesInput
impl Sync for UpdateFleetAttributesInput