Struct rusoto_gamelift::GameSessionDetail
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pub struct GameSessionDetail { pub game_session: Option<GameSession>, pub protection_policy: Option<String>, }
A game session's properties plus the protection policy currently in force.
Fields
game_session: Option<GameSession>
Object that describes a game session.
protection_policy: Option<String>
Current status of protection for the game session.
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NoProtection -- The game session can be terminated during a scale-down event.
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FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Trait Implementations
impl Default for GameSessionDetail
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fn default() -> GameSessionDetail
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Returns the "default value" for a type. Read more
impl Debug for GameSessionDetail
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for GameSessionDetail
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fn clone(&self) -> GameSessionDetail
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more