Struct rusoto_gamelift::FleetUtilization
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pub struct FleetUtilization { pub active_game_session_count: Option<i64>, pub active_server_process_count: Option<i64>, pub current_player_session_count: Option<i64>, pub fleet_id: Option<String>, pub maximum_player_session_count: Option<i64>, }
Current status of fleet utilization, including the number of game and player sessions being hosted.
Fleet-related operations include:
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Describe fleets:
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Update fleets:
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Manage fleet capacity:
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PutScalingPolicy (automatic scaling)
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DescribeScalingPolicies (automatic scaling)
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DeleteScalingPolicy (automatic scaling)
Fields
active_game_session_count: Option<i64>
Number of active game sessions currently being hosted on all instances in the fleet.
active_server_process_count: Option<i64>
Number of server processes in an ACTIVE
status currently running across all instances in the fleet
current_player_session_count: Option<i64>
Number of active player sessions currently being hosted on all instances in the fleet.
fleet_id: Option<String>
Unique identifier for a fleet.
maximum_player_session_count: Option<i64>
Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.
Trait Implementations
impl Default for FleetUtilization
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fn default() -> FleetUtilization
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Returns the "default value" for a type. Read more
impl Debug for FleetUtilization
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for FleetUtilization
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fn clone(&self) -> FleetUtilization
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more