Struct rusoto_gamelift::DescribeGameSessionDetailsInput
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pub struct DescribeGameSessionDetailsInput { pub alias_id: Option<String>, pub fleet_id: Option<String>, pub game_session_id: Option<String>, pub limit: Option<i64>, pub next_token: Option<String>, pub status_filter: Option<String>, }
Represents the input for a request action.
Fields
alias_id: Option<String>
Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
fleet_id: Option<String>
Unique identifier for a fleet to retrieve all game sessions active on the fleet.
game_session_id: Option<String>
Unique identifier for the game session to retrieve.
limit: Option<i64>
Maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
next_token: Option<String>
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value.
status_filter: Option<String>
Game session status to filter results on. Possible game session statuses include ACTIVE
, TERMINATED
, ACTIVATING
and TERMINATING
(the last two are transitory).
Trait Implementations
impl Default for DescribeGameSessionDetailsInput
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fn default() -> DescribeGameSessionDetailsInput
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Returns the "default value" for a type. Read more
impl Debug for DescribeGameSessionDetailsInput
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for DescribeGameSessionDetailsInput
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fn clone(&self) -> DescribeGameSessionDetailsInput
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more