Struct rusoto_gamelift::PlayerLatency
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pub struct PlayerLatency { pub latency_in_milliseconds: Option<f32>, pub player_id: Option<String>, pub region_identifier: Option<String>, }
Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified region. The relative difference between a player's latency values for multiple regions are used to determine which fleets are best suited to place a new game session for the player.
Fields
latency_in_milliseconds: Option<f32>
Amount of time that represents the time lag experienced by the player when connected to the specified region.
player_id: Option<String>
Unique identifier for a player associated with the latency data.
region_identifier: Option<String>
Name of the region that is associated with the latency value.
Trait Implementations
impl Default for PlayerLatency
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fn default() -> PlayerLatency
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Returns the "default value" for a type. Read more
impl Debug for PlayerLatency
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for PlayerLatency
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fn clone(&self) -> PlayerLatency
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more