Struct rusoto_gamelift::CreatePlayerSessionsInput
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pub struct CreatePlayerSessionsInput { pub game_session_id: String, pub player_data_map: Option<HashMap<String, String>>, pub player_ids: Vec<String>, }
Represents the input for a request action.
Fields
game_session_id: String
Unique identifier for the game session to add players to.
player_data_map: Option<HashMap<String, String>>
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds
parameter are ignored.
player_ids: Vec<String>
List of unique identifiers for the players to be added.
Trait Implementations
impl Default for CreatePlayerSessionsInput
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fn default() -> CreatePlayerSessionsInput
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Returns the "default value" for a type. Read more
impl Debug for CreatePlayerSessionsInput
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for CreatePlayerSessionsInput
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fn clone(&self) -> CreatePlayerSessionsInput
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more