Struct rusoto_gamelift::StartMatchmakingInput [] [src]

pub struct StartMatchmakingInput {
    pub configuration_name: String,
    pub players: Vec<Player>,
    pub ticket_id: Option<String>,

Represents the input for a request action.


Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same region as this request.

Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

Unique identifier for a matchmaking ticket. Use this identifier to track the matchmaking ticket status and retrieve match results.

Trait Implementations

impl Default for StartMatchmakingInput


Returns the "default value" for a type. Read more

impl Debug for StartMatchmakingInput


Formats the value using the given formatter.

impl Clone for StartMatchmakingInput


Returns a copy of the value. Read more


Performs copy-assignment from source. Read more