Struct rusoto_gamelift::DescribePlayerSessionsInput [] [src]

pub struct DescribePlayerSessionsInput {
    pub game_session_id: Option<String>,
    pub limit: Option<i64>,
    pub next_token: Option<String>,
    pub player_id: Option<String>,
    pub player_session_id: Option<String>,
    pub player_session_status_filter: Option<String>,

Represents the input for a request action.


Unique identifier for the game session to retrieve player sessions for.

Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

Unique identifier for a player to retrieve player sessions for.

Unique identifier for a player session to retrieve.

Player session status to filter results on.

Possible player session statuses include the following:

  • RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.

  • ACTIVE – The player has been validated by the server process and is currently connected.

  • COMPLETED – The player connection has been dropped.

  • TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).

Trait Implementations

impl Default for DescribePlayerSessionsInput


Returns the "default value" for a type. Read more

impl Debug for DescribePlayerSessionsInput


Formats the value using the given formatter.

impl Clone for DescribePlayerSessionsInput


Returns a copy of the value. Read more


Performs copy-assignment from source. Read more