Struct rusoto_gamelift::Build [] [src]

pub struct Build {
    pub build_id: Option<String>,
    pub creation_time: Option<f64>,
    pub name: Option<String>,
    pub operating_system: Option<String>,
    pub size_on_disk: Option<i64>,
    pub status: Option<String>,
    pub version: Option<String>,

Properties describing a game build.

Build-related operations include:


Unique identifier for a build.

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY – The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED – The game build upload failed. You cannot create new fleets for this build.

Version that is associated with this build. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.

Trait Implementations

impl Default for Build


Returns the "default value" for a type. Read more

impl Debug for Build


Formats the value using the given formatter.

impl Clone for Build


Returns a copy of the value. Read more


Performs copy-assignment from source. Read more