Struct rusoto_gamelift::FleetUtilization
[−]
[src]
pub struct FleetUtilization { pub active_game_session_count: Option<WholeNumber>, pub active_server_process_count: Option<WholeNumber>, pub current_player_session_count: Option<WholeNumber>, pub fleet_id: Option<FleetId>, pub maximum_player_session_count: Option<WholeNumber>, }
Current status of fleet utilization, including the number of game and player sessions being hosted.
Fields
active_game_session_count: Option<WholeNumber>
Number of active game sessions currently being hosted on all instances in the fleet.
active_server_process_count: Option<WholeNumber>
Number of server processes in an ACTIVE
status currently running across all instances in the fleet
current_player_session_count: Option<WholeNumber>
Number of active player sessions currently being hosted on all instances in the fleet.
fleet_id: Option<FleetId>
Unique identifier for a fleet.
maximum_player_session_count: Option<WholeNumber>
Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.
Trait Implementations
impl Default for FleetUtilization
[src]
fn default() -> FleetUtilization
Returns the "default value" for a type. Read more
impl Debug for FleetUtilization
[src]
impl Clone for FleetUtilization
[src]
fn clone(&self) -> FleetUtilization
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more