Struct rusoto_gamelift::Event
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pub struct Event { pub event_code: Option<EventCode>, pub event_id: Option<NonZeroAndMaxString>, pub event_time: Option<Timestamp>, pub message: Option<NonEmptyString>, pub resource_id: Option<NonZeroAndMaxString>, }
Log entry describing an event involving Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.
Fields
event_code: Option<EventCode>
Type of event being logged.
event_id: Option<NonZeroAndMaxString>
Unique identifier for a fleet event.
event_time: Option<Timestamp>
Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
message: Option<NonEmptyString>
Additional information related to the event.
resource_id: Option<NonZeroAndMaxString>
Unique identifier for an event resource, such as a fleet ID.
Trait Implementations
impl Default for Event
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impl Debug for Event
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impl Clone for Event
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fn clone(&self) -> Event
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more