Trait rurel::mdp::State [] [src]

pub trait State: Eq + Hash + Clone {
    type A: Eq + Hash + Clone;
    fn reward(&self) -> f64;
    fn actions(&self) -> Vec<Self::A>;

    fn random_action(&self) -> Self::A { ... }
}

A State is something which has a reward, and has a certain set of actions associated with it. The type of the actions must be defined as the associated type A.

Associated Types

Action type associate with this State.

Required Methods

The reward for when an Agent arrives at this State.

The set of actions that can be taken from this State, to arrive in another State.

Provided Methods

Selects a random action that can be taken from this State. The default implementation takes a uniformly distributed random action from the defined set of actions. You may want to improve the performance by only generating the necessary action.

Implementors