pub fn append_geometry_scene_chunks(
handle: u32,
chunks: Vec<GeometrySceneChunk>,
overlay: Option<GeometrySceneOverlay>,
) -> BuiltinResult<()>pub fn append_geometry_scene_chunks(
handle: u32,
chunks: Vec<GeometrySceneChunk>,
overlay: Option<GeometrySceneOverlay>,
) -> BuiltinResult<()>