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runmat_runtime/builtins/plotting/core/
perf.rs

1//! Plotting performance knobs and level-of-detail helpers.
2
3use std::sync::atomic::{AtomicU32, AtomicU64, Ordering};
4
5const DEFAULT_SCATTER_TARGET_POINTS: u32 = 250_000;
6const MIN_SCATTER_TARGET_POINTS: u32 = 16_384;
7const DEFAULT_SURFACE_VERTEX_BUDGET: u64 = 400_000;
8const MIN_SURFACE_VERTEX_BUDGET: u64 = 65_536;
9const SCATTER_EXTENT_REFERENCE: f32 = 250.0;
10const SURFACE_EXTENT_REFERENCE: f32 = 500.0;
11
12static SCATTER_TARGET_POINTS: AtomicU32 = AtomicU32::new(DEFAULT_SCATTER_TARGET_POINTS);
13static SURFACE_VERTEX_BUDGET: AtomicU64 = AtomicU64::new(DEFAULT_SURFACE_VERTEX_BUDGET);
14
15/// Returns the target number of scatter points we aim to draw per dispatch
16/// before enabling compute-side decimation. The value can be overridden by
17/// host configuration (CLI/wasm bindings) via [`set_scatter_target_points`].
18pub(crate) fn scatter_target_points() -> u32 {
19    SCATTER_TARGET_POINTS.load(Ordering::Relaxed)
20}
21
22/// Override the scatter point target at runtime (e.g., via CLI flags or
23/// TypeScript bindings). Values below the minimum threshold are clamped.
24pub fn set_scatter_target_points(value: u32) {
25    let clamped = value.max(MIN_SCATTER_TARGET_POINTS);
26    SCATTER_TARGET_POINTS.store(clamped, Ordering::Relaxed);
27}
28
29/// Returns the maximum number of surface vertices we attempt to pack on the GPU
30/// before enabling LOD. Override via host configuration with
31/// [`set_surface_vertex_budget`].
32pub(crate) fn surface_vertex_budget() -> u64 {
33    SURFACE_VERTEX_BUDGET.load(Ordering::Relaxed)
34}
35
36/// Override the surface vertex budget at runtime.
37pub fn set_surface_vertex_budget(value: u64) {
38    let clamped = value.max(MIN_SURFACE_VERTEX_BUDGET);
39    SURFACE_VERTEX_BUDGET.store(clamped, Ordering::Relaxed);
40}
41
42#[derive(Debug, Clone, Copy)]
43pub(crate) struct SurfaceLod {
44    pub stride_x: u32,
45    pub stride_y: u32,
46    pub lod_x_len: u32,
47    pub lod_y_len: u32,
48}
49
50impl SurfaceLod {
51    pub fn vertex_count(&self) -> usize {
52        (self.lod_x_len as usize) * (self.lod_y_len as usize)
53    }
54}
55
56fn adjust_for_extent<T>(base: T, extent_hint: f32, reference: f32) -> T
57where
58    T: num_traits::NumCast + Copy,
59{
60    if !extent_hint.is_finite() || extent_hint <= 0.0 {
61        return base;
62    }
63    let reference = reference.max(1.0);
64    let ratio = (reference / extent_hint).clamp(0.25, 4.0);
65    let adjusted = num_traits::cast::<_, f64>(base).unwrap_or(0.0) * ratio as f64;
66    num_traits::cast(adjusted).unwrap_or(base)
67}
68
69/// Compute an approximate level-of-detail strategy for a surface grid so that
70/// the generated vertex count stays below the configured budget. `extent_hint`
71/// should represent the planar diagonal of the surface (e.g. sqrt(dx^2+dy^2))
72/// so that zoomed-in views retain more detail than zoomed-out ones.
73pub(crate) fn compute_surface_lod(x_len: usize, y_len: usize, extent_hint: f32) -> SurfaceLod {
74    let x_len = x_len.max(1);
75    let y_len = y_len.max(1);
76    let x_u32 = x_len as u32;
77    let y_u32 = y_len as u32;
78    let total_vertices = (x_len as u64) * (y_len as u64);
79    let mut budget = surface_vertex_budget().max(MIN_SURFACE_VERTEX_BUDGET);
80    if extent_hint.is_finite() && extent_hint > 0.0 {
81        let adjusted =
82            adjust_for_extent::<u64>(budget, extent_hint, SURFACE_EXTENT_REFERENCE).max(1);
83        budget = adjusted.max(MIN_SURFACE_VERTEX_BUDGET);
84    }
85
86    if total_vertices <= budget {
87        return SurfaceLod {
88            stride_x: 1,
89            stride_y: 1,
90            lod_x_len: x_u32,
91            lod_y_len: y_u32,
92        };
93    }
94
95    let stride_guess = ((total_vertices as f64 / budget as f64).sqrt().ceil() as u32).max(2);
96    let mut stride_x = stride_guess.min(x_u32);
97    let mut stride_y = stride_guess.min(y_u32);
98    let mut lod_x_len = ceil_div(x_u32, stride_x);
99    let mut lod_y_len = ceil_div(y_u32, stride_y);
100
101    for _ in 0..32 {
102        if (lod_x_len as u64) * (lod_y_len as u64) <= budget {
103            break;
104        }
105        if lod_x_len >= lod_y_len && stride_x < x_u32 {
106            stride_x = stride_x.saturating_add(1).min(x_u32);
107            lod_x_len = ceil_div(x_u32, stride_x);
108        } else if stride_y < y_u32 {
109            stride_y = stride_y.saturating_add(1).min(y_u32);
110            lod_y_len = ceil_div(y_u32, stride_y);
111        } else {
112            break;
113        }
114    }
115
116    SurfaceLod {
117        stride_x: stride_x.max(1),
118        stride_y: stride_y.max(1),
119        lod_x_len: lod_x_len.max(1),
120        lod_y_len: lod_y_len.max(1),
121    }
122}
123
124fn ceil_div(len: u32, stride: u32) -> u32 {
125    if stride == 0 {
126        return len;
127    }
128    len.div_ceil(stride)
129}
130
131/// Compute the level-of-detail stride for scatter3 given the number of points
132/// and an extent hint (diagonal of the plot bounds). Larger plots will target
133/// fewer points, while zoomed-in plots retain more detail.
134pub(crate) fn scatter3_lod_stride(point_count: u32, extent_hint: f32) -> u32 {
135    let base = scatter_target_points();
136    let adjusted = adjust_for_extent::<u32>(base, extent_hint, SCATTER_EXTENT_REFERENCE)
137        .max(MIN_SCATTER_TARGET_POINTS);
138    if point_count <= adjusted {
139        1
140    } else {
141        point_count.div_ceil(adjusted)
142    }
143}
144
145#[cfg(test)]
146pub(crate) mod tests {
147    use super::*;
148
149    #[cfg_attr(target_arch = "wasm32", wasm_bindgen_test::wasm_bindgen_test)]
150    #[test]
151    fn scatter_target_env_override() {
152        set_scatter_target_points(300_000);
153        assert_eq!(scatter_target_points(), 300_000);
154    }
155
156    #[cfg_attr(target_arch = "wasm32", wasm_bindgen_test::wasm_bindgen_test)]
157    #[test]
158    fn surface_lod_identity_when_small() {
159        let lod = compute_surface_lod(32, 64, 10.0);
160        assert_eq!(lod.stride_x, 1);
161        assert_eq!(lod.stride_y, 1);
162        assert_eq!(lod.lod_x_len, 32);
163        assert_eq!(lod.lod_y_len, 64);
164    }
165
166    #[cfg_attr(target_arch = "wasm32", wasm_bindgen_test::wasm_bindgen_test)]
167    #[test]
168    fn surface_lod_downsamples_large_grid() {
169        let lod = compute_surface_lod(4096, 4096, 10_000.0);
170        assert!(lod.stride_x > 1);
171        assert!(lod.stride_y > 1);
172        assert!((lod.lod_x_len as u64) * (lod.lod_y_len as u64) <= surface_vertex_budget());
173    }
174
175    #[cfg_attr(target_arch = "wasm32", wasm_bindgen_test::wasm_bindgen_test)]
176    #[test]
177    fn scatter3_stride_scales_with_extent() {
178        set_scatter_target_points(100_000);
179        let dense = scatter3_lod_stride(1_000_000, 50.0);
180        let sparse = scatter3_lod_stride(1_000_000, 5_000.0);
181        assert!(dense < sparse, "{dense} vs {sparse}");
182    }
183}