1use crate::core::renderer::Vertex;
2use crate::core::scene::GpuVertexBuffer;
3use crate::gpu::axis::{axis_storage_buffer, AxisData};
4use crate::gpu::shaders;
5use crate::gpu::{tuning, ScalarType};
6use std::sync::Arc;
7use wgpu::util::DeviceExt;
8
9pub struct ContourGpuInputs<'a> {
11 pub x_axis: AxisData<'a>,
12 pub y_axis: AxisData<'a>,
13 pub z_buffer: Arc<wgpu::Buffer>,
14 pub color_table: &'a [[f32; 4]],
15 pub level_values: &'a [f32],
16 pub x_len: u32,
17 pub y_len: u32,
18 pub scalar: ScalarType,
19}
20
21pub struct ContourGpuParams {
23 pub min_z: f32,
24 pub max_z: f32,
25 pub base_z: f32,
26 pub level_z: bool,
27 pub level_count: u32,
28}
29
30#[repr(C)]
31#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
32struct ContourUniforms {
33 min_z: f32,
34 max_z: f32,
35 base_z: f32,
36 level_count: u32,
37 x_len: u32,
38 y_len: u32,
39 color_table_len: u32,
40 cell_count: u32,
41 level_z: u32,
42}
43
44const VERTICES_PER_INVOCATION: u64 = 4;
45
46pub fn pack_contour_vertices(
48 device: &Arc<wgpu::Device>,
49 queue: &Arc<wgpu::Queue>,
50 inputs: &ContourGpuInputs<'_>,
51 params: &ContourGpuParams,
52) -> Result<GpuVertexBuffer, String> {
53 if inputs.x_len < 2 || inputs.y_len < 2 {
54 return Err("contour: axis vectors must contain at least two elements".to_string());
55 }
56 if inputs.level_values.is_empty() {
57 return Err("contour: level buffer must not be empty".to_string());
58 }
59 if params.level_count == 0 {
60 return Err("contour: level count must be positive".to_string());
61 }
62 if inputs.level_values.len() != params.level_count as usize {
63 return Err("contour: level buffer length mismatch".to_string());
64 }
65 let cells_x = inputs.x_len - 1;
66 let cells_y = inputs.y_len - 1;
67 let cell_count = cells_x
68 .checked_mul(cells_y)
69 .ok_or_else(|| "contour: grid dimensions overflowed cell count".to_string())?;
70 if cell_count == 0 {
71 return Err("contour: no cells available for contour generation".to_string());
72 }
73 let total_invocations = cell_count
74 .checked_mul(params.level_count)
75 .ok_or_else(|| "contour: invocation count overflowed".to_string())?;
76 let vertex_count = total_invocations
77 .checked_mul(VERTICES_PER_INVOCATION as u32)
78 .ok_or_else(|| "contour: vertex count overflowed".to_string())?;
79
80 let workgroup_size = tuning::effective_workgroup_size();
81 let shader = compile_shader(device, workgroup_size, inputs.scalar);
82
83 let x_buffer = axis_storage_buffer(device, "contour-x-axis", &inputs.x_axis, inputs.scalar)?;
84 let y_buffer = axis_storage_buffer(device, "contour-y-axis", &inputs.y_axis, inputs.scalar)?;
85
86 let color_buffer = Arc::new(
87 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
88 label: Some("contour-color-table"),
89 contents: bytemuck::cast_slice(inputs.color_table),
90 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
91 }),
92 );
93
94 let level_buffer = Arc::new(
95 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
96 label: Some("contour-level-values"),
97 contents: bytemuck::cast_slice(inputs.level_values),
98 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
99 }),
100 );
101
102 let output_size = (vertex_count as u64) * std::mem::size_of::<Vertex>() as u64;
103 let output_buffer = Arc::new(device.create_buffer(&wgpu::BufferDescriptor {
104 label: Some("contour-gpu-vertices"),
105 size: output_size,
106 usage: wgpu::BufferUsages::STORAGE
107 | wgpu::BufferUsages::VERTEX
108 | wgpu::BufferUsages::COPY_DST,
109 mapped_at_creation: false,
110 }));
111
112 let uniforms = ContourUniforms {
113 min_z: params.min_z,
114 max_z: if params.max_z <= params.min_z {
115 params.min_z + 1e-6
116 } else {
117 params.max_z
118 },
119 base_z: params.base_z,
120 level_count: params.level_count,
121 x_len: inputs.x_len,
122 y_len: inputs.y_len,
123 color_table_len: inputs.color_table.len() as u32,
124 cell_count,
125 level_z: u32::from(params.level_z),
126 };
127 let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
128 label: Some("contour-pack-uniforms"),
129 contents: bytemuck::bytes_of(&uniforms),
130 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
131 });
132
133 let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
134 label: Some("contour-pack-bind-layout"),
135 entries: &[
136 wgpu::BindGroupLayoutEntry {
137 binding: 0,
138 visibility: wgpu::ShaderStages::COMPUTE,
139 ty: wgpu::BindingType::Buffer {
140 ty: wgpu::BufferBindingType::Storage { read_only: true },
141 has_dynamic_offset: false,
142 min_binding_size: None,
143 },
144 count: None,
145 },
146 wgpu::BindGroupLayoutEntry {
147 binding: 1,
148 visibility: wgpu::ShaderStages::COMPUTE,
149 ty: wgpu::BindingType::Buffer {
150 ty: wgpu::BufferBindingType::Storage { read_only: true },
151 has_dynamic_offset: false,
152 min_binding_size: None,
153 },
154 count: None,
155 },
156 wgpu::BindGroupLayoutEntry {
157 binding: 2,
158 visibility: wgpu::ShaderStages::COMPUTE,
159 ty: wgpu::BindingType::Buffer {
160 ty: wgpu::BufferBindingType::Storage { read_only: true },
161 has_dynamic_offset: false,
162 min_binding_size: None,
163 },
164 count: None,
165 },
166 wgpu::BindGroupLayoutEntry {
167 binding: 3,
168 visibility: wgpu::ShaderStages::COMPUTE,
169 ty: wgpu::BindingType::Buffer {
170 ty: wgpu::BufferBindingType::Storage { read_only: true },
171 has_dynamic_offset: false,
172 min_binding_size: None,
173 },
174 count: None,
175 },
176 wgpu::BindGroupLayoutEntry {
177 binding: 4,
178 visibility: wgpu::ShaderStages::COMPUTE,
179 ty: wgpu::BindingType::Buffer {
180 ty: wgpu::BufferBindingType::Storage { read_only: false },
181 has_dynamic_offset: false,
182 min_binding_size: None,
183 },
184 count: None,
185 },
186 wgpu::BindGroupLayoutEntry {
187 binding: 5,
188 visibility: wgpu::ShaderStages::COMPUTE,
189 ty: wgpu::BindingType::Buffer {
190 ty: wgpu::BufferBindingType::Uniform,
191 has_dynamic_offset: false,
192 min_binding_size: None,
193 },
194 count: None,
195 },
196 wgpu::BindGroupLayoutEntry {
197 binding: 6,
198 visibility: wgpu::ShaderStages::COMPUTE,
199 ty: wgpu::BindingType::Buffer {
200 ty: wgpu::BufferBindingType::Storage { read_only: true },
201 has_dynamic_offset: false,
202 min_binding_size: None,
203 },
204 count: None,
205 },
206 ],
207 });
208
209 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
210 label: Some("contour-pack-pipeline-layout"),
211 bind_group_layouts: &[&bind_group_layout],
212 push_constant_ranges: &[],
213 });
214
215 let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
216 label: Some("contour-pack-pipeline"),
217 layout: Some(&pipeline_layout),
218 module: &shader,
219 entry_point: "main",
220 });
221
222 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
223 label: Some("contour-pack-bind-group"),
224 layout: &bind_group_layout,
225 entries: &[
226 wgpu::BindGroupEntry {
227 binding: 0,
228 resource: x_buffer.as_ref().as_entire_binding(),
229 },
230 wgpu::BindGroupEntry {
231 binding: 1,
232 resource: y_buffer.as_ref().as_entire_binding(),
233 },
234 wgpu::BindGroupEntry {
235 binding: 2,
236 resource: inputs.z_buffer.as_ref().as_entire_binding(),
237 },
238 wgpu::BindGroupEntry {
239 binding: 3,
240 resource: color_buffer.as_ref().as_entire_binding(),
241 },
242 wgpu::BindGroupEntry {
243 binding: 4,
244 resource: output_buffer.as_ref().as_entire_binding(),
245 },
246 wgpu::BindGroupEntry {
247 binding: 5,
248 resource: uniform_buffer.as_entire_binding(),
249 },
250 wgpu::BindGroupEntry {
251 binding: 6,
252 resource: level_buffer.as_ref().as_entire_binding(),
253 },
254 ],
255 });
256
257 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
258 label: Some("contour-pack-encoder"),
259 });
260 {
261 let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
262 label: Some("contour-pack-pass"),
263 timestamp_writes: None,
264 });
265 pass.set_pipeline(&pipeline);
266 pass.set_bind_group(0, &bind_group, &[]);
267 let workgroups = total_invocations.div_ceil(workgroup_size);
268 pass.dispatch_workgroups(workgroups, 1, 1);
269 }
270 queue.submit(Some(encoder.finish()));
271
272 Ok(GpuVertexBuffer::new(output_buffer, vertex_count as usize))
273}
274
275fn compile_shader(
276 device: &Arc<wgpu::Device>,
277 workgroup_size: u32,
278 scalar: ScalarType,
279) -> wgpu::ShaderModule {
280 let template = match scalar {
281 ScalarType::F32 => shaders::contour::F32,
282 ScalarType::F64 => shaders::contour::F64,
283 };
284 let source = template.replace("{{WORKGROUP_SIZE}}", &workgroup_size.to_string());
285 device.create_shader_module(wgpu::ShaderModuleDescriptor {
286 label: Some("contour-pack-shader"),
287 source: wgpu::ShaderSource::Wgsl(source.into()),
288 })
289}