1use crate::core::{Camera, PipelineType, ProjectionType, RenderData};
2use crate::plots::{Figure, PlotElement};
3use crate::styling::PlotThemeConfig;
4use font8x8::{UnicodeFonts, BASIC_FONTS};
5use glam::{Vec2, Vec3, Vec4};
6
7#[derive(Clone, Debug)]
8struct AxesView {
9 viewport: (u32, u32, u32, u32),
10 plot_rect: (u32, u32, u32, u32),
11 bounds_2d: (f32, f32, f32, f32),
12 bounds_3d: (Vec3, Vec3),
13 camera_3d: Option<Camera>,
14 has_3d_content: bool,
15 title: Option<String>,
16 x_label: Option<String>,
17 y_label: Option<String>,
18 z_label: Option<String>,
19 title_scale: u32,
20 label_scale: u32,
21 tick_scale: u32,
22 show_grid: bool,
23 show_box: bool,
24}
25
26#[derive(Clone, Copy, Debug)]
27struct ScreenVertex {
28 x: f32,
29 y: f32,
30 z: f32,
31 color: [u8; 4],
32}
33
34struct Canvas {
35 width: u32,
36 height: u32,
37 pixels: Vec<u8>,
38 depth: Vec<f32>,
39}
40
41impl Canvas {
42 fn new(width: u32, height: u32, background: [u8; 4]) -> Self {
43 let mut pixels = vec![0u8; (width.max(1) * height.max(1) * 4) as usize];
44 for px in pixels.chunks_exact_mut(4) {
45 px.copy_from_slice(&background);
46 }
47 let depth = vec![f32::INFINITY; (width.max(1) * height.max(1)) as usize];
48 Self {
49 width: width.max(1),
50 height: height.max(1),
51 pixels,
52 depth,
53 }
54 }
55
56 fn rgba(self) -> Vec<u8> {
57 self.pixels
58 }
59
60 fn blend_pixel(&mut self, x: i32, y: i32, rgba: [u8; 4], depth: f32, use_depth: bool) {
61 if x < 0 || y < 0 || x >= self.width as i32 || y >= self.height as i32 {
62 return;
63 }
64 let idx = (y as u32 * self.width + x as u32) as usize;
65 if use_depth {
66 if !depth.is_finite() || depth >= self.depth[idx] {
67 return;
68 }
69 self.depth[idx] = depth;
70 }
71
72 let p = idx * 4;
73 let src_a = rgba[3] as f32 / 255.0;
74 let dst_a = self.pixels[p + 3] as f32 / 255.0;
75 let out_a = src_a + dst_a * (1.0 - src_a);
76 if out_a <= f32::EPSILON {
77 self.pixels[p..p + 4].copy_from_slice(&[0, 0, 0, 0]);
78 return;
79 }
80 for (i, src_u8) in rgba.iter().take(3).enumerate() {
81 let src = *src_u8 as f32 / 255.0;
82 let dst = self.pixels[p + i] as f32 / 255.0;
83 let out = (src * src_a + dst * dst_a * (1.0 - src_a)) / out_a;
84 self.pixels[p + i] = (out.clamp(0.0, 1.0) * 255.0) as u8;
85 }
86 self.pixels[p + 3] = (out_a.clamp(0.0, 1.0) * 255.0) as u8;
87 }
88
89 fn draw_disc(&mut self, center: Vec2, radius: f32, rgba: [u8; 4], depth: f32, use_depth: bool) {
90 let r = radius.max(0.5);
91 let min_x = (center.x - r).floor() as i32;
92 let max_x = (center.x + r).ceil() as i32;
93 let min_y = (center.y - r).floor() as i32;
94 let max_y = (center.y + r).ceil() as i32;
95 let rr = r * r;
96 for y in min_y..=max_y {
97 for x in min_x..=max_x {
98 let dx = x as f32 + 0.5 - center.x;
99 let dy = y as f32 + 0.5 - center.y;
100 if dx * dx + dy * dy <= rr {
101 self.blend_pixel(x, y, rgba, depth, use_depth);
102 }
103 }
104 }
105 }
106
107 fn fill_rect(&mut self, x: i32, y: i32, w: i32, h: i32, rgba: [u8; 4]) {
108 if w <= 0 || h <= 0 {
109 return;
110 }
111 let x0 = x.max(0);
112 let y0 = y.max(0);
113 let x1 = (x + w).min(self.width as i32);
114 let y1 = (y + h).min(self.height as i32);
115 for yy in y0..y1 {
116 for xx in x0..x1 {
117 self.blend_pixel(xx, yy, rgba, 0.0, false);
118 }
119 }
120 }
121
122 fn stroke_rect(&mut self, x: i32, y: i32, w: i32, h: i32, rgba: [u8; 4], width_px: f32) {
123 let l = x as f32;
124 let r = (x + w - 1) as f32;
125 let t = y as f32;
126 let b = (y + h - 1) as f32;
127 let c = rgba;
128 self.draw_line(
129 ScreenVertex {
130 x: l,
131 y: t,
132 z: 0.0,
133 color: c,
134 },
135 ScreenVertex {
136 x: r,
137 y: t,
138 z: 0.0,
139 color: c,
140 },
141 width_px,
142 0,
143 false,
144 );
145 self.draw_line(
146 ScreenVertex {
147 x: r,
148 y: t,
149 z: 0.0,
150 color: c,
151 },
152 ScreenVertex {
153 x: r,
154 y: b,
155 z: 0.0,
156 color: c,
157 },
158 width_px,
159 0,
160 false,
161 );
162 self.draw_line(
163 ScreenVertex {
164 x: r,
165 y: b,
166 z: 0.0,
167 color: c,
168 },
169 ScreenVertex {
170 x: l,
171 y: b,
172 z: 0.0,
173 color: c,
174 },
175 width_px,
176 0,
177 false,
178 );
179 self.draw_line(
180 ScreenVertex {
181 x: l,
182 y: b,
183 z: 0.0,
184 color: c,
185 },
186 ScreenVertex {
187 x: l,
188 y: t,
189 z: 0.0,
190 color: c,
191 },
192 width_px,
193 0,
194 false,
195 );
196 }
197
198 fn draw_line(
199 &mut self,
200 a: ScreenVertex,
201 b: ScreenVertex,
202 width_px: f32,
203 style_code: i32,
204 use_depth: bool,
205 ) {
206 let radius = width_px.max(1.0) * 0.5;
207 let segments = dash_segments(a, b, style_code, radius.max(1.0));
208 for (s0, s1) in segments {
209 self.draw_capsule_segment(s0, s1, radius, use_depth);
210 }
211 }
212
213 fn draw_capsule_segment(
214 &mut self,
215 a: ScreenVertex,
216 b: ScreenVertex,
217 radius: f32,
218 use_depth: bool,
219 ) {
220 let min_x = (a.x.min(b.x) - radius - 1.0).floor() as i32;
221 let max_x = (a.x.max(b.x) + radius + 1.0).ceil() as i32;
222 let min_y = (a.y.min(b.y) - radius - 1.0).floor() as i32;
223 let max_y = (a.y.max(b.y) + radius + 1.0).ceil() as i32;
224
225 let av = Vec2::new(a.x, a.y);
226 let bv = Vec2::new(b.x, b.y);
227 let ab = bv - av;
228 let ab_len2 = ab.length_squared().max(1e-8);
229
230 for y in min_y..=max_y {
231 for x in min_x..=max_x {
232 let p = Vec2::new(x as f32 + 0.5, y as f32 + 0.5);
233 let t = ((p - av).dot(ab) / ab_len2).clamp(0.0, 1.0);
234 let closest = av + ab * t;
235 let dist = p.distance(closest);
236 if dist > radius + 1.0 {
237 continue;
238 }
239 let coverage = (radius + 1.0 - dist).clamp(0.0, 1.0);
240 if coverage <= 0.0 {
241 continue;
242 }
243
244 let depth = a.z + (b.z - a.z) * t;
245 let mut color = lerp_rgba(a.color, b.color, t);
246 color[3] = ((color[3] as f32) * coverage).round().clamp(0.0, 255.0) as u8;
247 self.blend_pixel(x, y, color, depth, use_depth);
248 }
249 }
250 }
251
252 fn fill_triangle(
253 &mut self,
254 v0: ScreenVertex,
255 v1: ScreenVertex,
256 v2: ScreenVertex,
257 use_depth: bool,
258 ) {
259 let min_x = v0.x.min(v1.x).min(v2.x).floor() as i32;
260 let max_x = v0.x.max(v1.x).max(v2.x).ceil() as i32;
261 let min_y = v0.y.min(v1.y).min(v2.y).floor() as i32;
262 let max_y = v0.y.max(v1.y).max(v2.y).ceil() as i32;
263
264 let p0 = Vec2::new(v0.x, v0.y);
265 let p1 = Vec2::new(v1.x, v1.y);
266 let p2 = Vec2::new(v2.x, v2.y);
267 let area = edge_fn(p0, p1, p2);
268 if area.abs() <= f32::EPSILON {
269 return;
270 }
271
272 for y in min_y..=max_y {
273 for x in min_x..=max_x {
274 let p = Vec2::new(x as f32 + 0.5, y as f32 + 0.5);
275 let w0 = edge_fn(p1, p2, p) / area;
276 let w1 = edge_fn(p2, p0, p) / area;
277 let w2 = edge_fn(p0, p1, p) / area;
278 if w0 < 0.0 || w1 < 0.0 || w2 < 0.0 {
279 continue;
280 }
281 let depth = w0 * v0.z + w1 * v1.z + w2 * v2.z;
282 let color = blend_barycentric_rgba(v0.color, v1.color, v2.color, w0, w1, w2);
283 self.blend_pixel(x, y, color, depth, use_depth);
284 }
285 }
286 }
287}
288
289fn edge_fn(a: Vec2, b: Vec2, c: Vec2) -> f32 {
290 (c.x - a.x) * (b.y - a.y) - (c.y - a.y) * (b.x - a.x)
291}
292
293fn blend_barycentric_rgba(
294 c0: [u8; 4],
295 c1: [u8; 4],
296 c2: [u8; 4],
297 w0: f32,
298 w1: f32,
299 w2: f32,
300) -> [u8; 4] {
301 let mix = |a: u8, b: u8, c: u8| -> u8 {
302 (a as f32 * w0 + b as f32 * w1 + c as f32 * w2)
303 .round()
304 .clamp(0.0, 255.0) as u8
305 };
306 [
307 mix(c0[0], c1[0], c2[0]),
308 mix(c0[1], c1[1], c2[1]),
309 mix(c0[2], c1[2], c2[2]),
310 mix(c0[3], c1[3], c2[3]),
311 ]
312}
313
314fn lerp_rgba(a: [u8; 4], b: [u8; 4], t: f32) -> [u8; 4] {
315 let mix = |x: u8, y: u8| -> u8 {
316 (x as f32 + (y as f32 - x as f32) * t)
317 .round()
318 .clamp(0.0, 255.0) as u8
319 };
320 [
321 mix(a[0], b[0]),
322 mix(a[1], b[1]),
323 mix(a[2], b[2]),
324 mix(a[3], b[3]),
325 ]
326}
327
328fn with_alpha(color: [u8; 4], alpha_scale: f32) -> [u8; 4] {
329 let mut out = color;
330 out[3] = ((out[3] as f32) * alpha_scale).round().clamp(0.0, 255.0) as u8;
331 out
332}
333
334fn dash_segments(
335 a: ScreenVertex,
336 b: ScreenVertex,
337 style_code: i32,
338 width_px: f32,
339) -> Vec<(ScreenVertex, ScreenVertex)> {
340 let dx = b.x - a.x;
341 let dy = b.y - a.y;
342 let len = (dx * dx + dy * dy).sqrt();
343 if len <= 1e-5 {
344 return vec![(a, b)];
345 }
346 let pattern = match style_code {
347 1 => vec![(6.0 * width_px, true), (6.0 * width_px, false)],
348 2 => vec![(1.5 * width_px, true), (5.0 * width_px, false)],
349 3 => vec![
350 (6.0 * width_px, true),
351 (4.0 * width_px, false),
352 (1.5 * width_px, true),
353 (4.0 * width_px, false),
354 ],
355 _ => return vec![(a, b)],
356 };
357
358 let mut out = Vec::new();
359 let mut s = 0.0f32;
360 let mut pi = 0usize;
361 while s < len {
362 let (step, draw) = pattern[pi % pattern.len()];
363 let e = (s + step.max(1.0)).min(len);
364 if draw {
365 let t0 = s / len;
366 let t1 = e / len;
367 out.push((lerp_screen(a, b, t0), lerp_screen(a, b, t1)));
368 }
369 s = e;
370 pi += 1;
371 }
372 out
373}
374
375fn lerp_screen(a: ScreenVertex, b: ScreenVertex, t: f32) -> ScreenVertex {
376 ScreenVertex {
377 x: a.x + (b.x - a.x) * t,
378 y: a.y + (b.y - a.y) * t,
379 z: a.z + (b.z - a.z) * t,
380 color: lerp_rgba(a.color, b.color, t),
381 }
382}
383
384fn to_u8_rgba(color: [f32; 4]) -> [u8; 4] {
385 [
386 (color[0].clamp(0.0, 1.0) * 255.0) as u8,
387 (color[1].clamp(0.0, 1.0) * 255.0) as u8,
388 (color[2].clamp(0.0, 1.0) * 255.0) as u8,
389 (color[3].clamp(0.0, 1.0) * 255.0) as u8,
390 ]
391}
392
393fn is_default_figure_bg(bg: Vec4) -> bool {
394 const EPS: f32 = 1e-3;
395 (bg.x - 1.0).abs() <= EPS
396 && (bg.y - 1.0).abs() <= EPS
397 && (bg.z - 1.0).abs() <= EPS
398 && (bg.w - 1.0).abs() <= EPS
399}
400
401fn compute_tiled_viewports(
402 width: u32,
403 height: u32,
404 rows: usize,
405 cols: usize,
406) -> Vec<(u32, u32, u32, u32)> {
407 if rows == 0 || cols == 0 {
408 return vec![(0, 0, width.max(1), height.max(1))];
409 }
410 let rows_u = rows as u32;
411 let cols_u = cols as u32;
412 let cell_w = (width / cols_u).max(1);
413 let cell_h = (height / rows_u).max(1);
414 let mut out = Vec::with_capacity(rows * cols);
415 for r in 0..rows_u {
416 for c in 0..cols_u {
417 let x = c * cell_w;
418 let y = r * cell_h;
419 let w = if c + 1 == cols_u {
420 width.saturating_sub(x).max(1)
421 } else {
422 cell_w
423 };
424 let h = if r + 1 == rows_u {
425 height.saturating_sub(y).max(1)
426 } else {
427 cell_h
428 };
429 out.push((x, y, w, h));
430 }
431 }
432 out
433}
434
435fn compute_plot_rect(viewport: (u32, u32, u32, u32), has_3d: bool) -> (u32, u32, u32, u32) {
436 let (vx, vy, vw, vh) = viewport;
437 let left = if has_3d { 48 } else { 62 };
438 let right = 24;
439 let top = if has_3d { 34 } else { 40 };
440 let bottom = if has_3d { 48 } else { 54 };
441
442 let px = vx + left.min(vw.saturating_sub(2));
443 let py = vy + top.min(vh.saturating_sub(2));
444 let pw = vw
445 .saturating_sub(left + right)
446 .max(vw.saturating_sub(2).max(1));
447 let ph = vh
448 .saturating_sub(top + bottom)
449 .max(vh.saturating_sub(2).max(1));
450 (px, py, pw.max(1), ph.max(1))
451}
452
453fn project_2d(
454 pos: Vec3,
455 plot_rect: (u32, u32, u32, u32),
456 bounds: (f32, f32, f32, f32),
457 color: [u8; 4],
458) -> ScreenVertex {
459 let (x_min, x_max, y_min, y_max) = bounds;
460 let xr = (x_max - x_min).max(1e-6);
461 let yr = (y_max - y_min).max(1e-6);
462 let tx = ((pos.x - x_min) / xr).clamp(0.0, 1.0);
463 let ty = ((pos.y - y_min) / yr).clamp(0.0, 1.0);
464 let sx = plot_rect.0 as f32 + tx * plot_rect.2.max(1) as f32;
465 let sy = plot_rect.1 as f32 + (1.0 - ty) * plot_rect.3.max(1) as f32;
466 ScreenVertex {
467 x: sx,
468 y: sy,
469 z: 0.0,
470 color,
471 }
472}
473
474fn project_3d(
475 pos: Vec3,
476 plot_rect: (u32, u32, u32, u32),
477 camera: &Camera,
478 color: [u8; 4],
479) -> Option<ScreenVertex> {
480 let mut cam = camera.clone();
481 cam.update_aspect_ratio((plot_rect.2.max(1) as f32) / (plot_rect.3.max(1) as f32));
482 let vp = cam.view_proj_matrix();
483 let clip = vp * pos.extend(1.0);
484 if clip.w.abs() <= 1e-6 {
485 return None;
486 }
487 let ndc = clip.truncate() / clip.w;
488 if ndc.z < -1.2 || ndc.z > 1.2 {
489 return None;
490 }
491 let sx = plot_rect.0 as f32 + (ndc.x * 0.5 + 0.5) * plot_rect.2.max(1) as f32;
492 let sy = plot_rect.1 as f32 + (1.0 - (ndc.y * 0.5 + 0.5)) * plot_rect.3.max(1) as f32;
493 let depth = ndc.z * 0.5 + 0.5;
494 Some(ScreenVertex {
495 x: sx,
496 y: sy,
497 z: depth,
498 color,
499 })
500}
501
502fn axes_has_3d_content(figure: &Figure, axes_index: usize) -> bool {
503 figure
504 .plots()
505 .zip(figure.plot_axes_indices().iter().copied())
506 .any(|(plot, idx)| {
507 idx == axes_index
508 && match plot {
509 PlotElement::Surface(surface) => !surface.image_mode,
510 PlotElement::Patch(patch) => {
511 patch.force_3d() || patch.vertices().iter().any(|p| p.z.abs() > 1e-6)
512 }
513 PlotElement::Line3(_) | PlotElement::Scatter3(_) => true,
514 _ => false,
515 }
516 })
517}
518
519fn choose_axes_bounds(
520 figure: &Figure,
521 axes_index: usize,
522 render_data: &[(usize, RenderData)],
523) -> (f32, f32, f32, f32) {
524 let mut min_x = f32::INFINITY;
525 let mut max_x = f32::NEG_INFINITY;
526 let mut min_y = f32::INFINITY;
527 let mut max_y = f32::NEG_INFINITY;
528
529 for (ax, rd) in render_data {
530 if *ax != axes_index {
531 continue;
532 }
533 if let Some(bounds) = rd.bounds {
534 min_x = min_x.min(bounds.min.x);
535 max_x = max_x.max(bounds.max.x);
536 min_y = min_y.min(bounds.min.y);
537 max_y = max_y.max(bounds.max.y);
538 }
539 }
540
541 if !min_x.is_finite() || !max_x.is_finite() || !min_y.is_finite() || !max_y.is_finite() {
542 min_x = -1.0;
543 max_x = 1.0;
544 min_y = -1.0;
545 max_y = 1.0;
546 }
547
548 if let Some(meta) = figure.axes_metadata(axes_index) {
549 if let Some((l, r)) = meta.x_limits {
550 min_x = l as f32;
551 max_x = r as f32;
552 }
553 if let Some((b, t)) = meta.y_limits {
554 min_y = b as f32;
555 max_y = t as f32;
556 }
557 if meta.axis_equal {
558 let cx = (min_x + max_x) * 0.5;
559 let cy = (min_y + max_y) * 0.5;
560 let size = (max_x - min_x).abs().max((max_y - min_y).abs()).max(0.1);
561 min_x = cx - size * 0.5;
562 max_x = cx + size * 0.5;
563 min_y = cy - size * 0.5;
564 max_y = cy + size * 0.5;
565 }
566 }
567
568 (min_x, max_x, min_y, max_y)
569}
570
571fn choose_axes_bounds_3d(
572 axes_index: usize,
573 render_data: &[(usize, RenderData)],
574 bounds_2d: (f32, f32, f32, f32),
575) -> (Vec3, Vec3) {
576 let mut min = Vec3::splat(f32::INFINITY);
577 let mut max = Vec3::splat(f32::NEG_INFINITY);
578
579 for (ax, rd) in render_data {
580 if *ax != axes_index {
581 continue;
582 }
583 if let Some(bounds) = rd.bounds {
584 min = min.min(bounds.min);
585 max = max.max(bounds.max);
586 }
587 }
588
589 if !min.x.is_finite() || !max.x.is_finite() {
590 (
591 Vec3::new(bounds_2d.0, bounds_2d.2, -1.0),
592 Vec3::new(bounds_2d.1, bounds_2d.3, 1.0),
593 )
594 } else {
595 if (max.z - min.z).abs() < 1e-6 {
596 min.z -= 0.5;
597 max.z += 0.5;
598 }
599 (min, max)
600 }
601}
602
603fn default_3d_camera_for_bounds(min: Vec3, max: Vec3) -> Camera {
604 let center = (min + max) * 0.5;
605 let extent = (max - min).abs();
606 let radius = extent.length().max(1e-3) * 0.5;
607
608 let mut cam = Camera::new();
609 let fov = match cam.projection {
610 ProjectionType::Perspective { fov, .. } => fov.max(0.2),
611 _ => 45.0f32.to_radians(),
612 };
613 let distance = (radius / (fov * 0.5).tan()).max(radius * 2.5) * 1.05;
614
615 let dir = Vec3::new(1.0, -1.0, 0.8).normalize_or_zero();
616 cam.target = center;
617 cam.position = center + dir * distance;
618 cam.up = Vec3::Z;
619 cam
620}
621
622fn choose_axes_camera(
623 figure: &Figure,
624 axes_index: usize,
625 axes_cameras: Option<&[Camera]>,
626 min: Vec3,
627 max: Vec3,
628) -> Camera {
629 if let Some(cams) = axes_cameras {
630 if let Some(cam) = cams.get(axes_index) {
631 return cam.clone();
632 }
633 }
634
635 let mut cam = default_3d_camera_for_bounds(min, max);
636
637 if let Some(meta) = figure.axes_metadata(axes_index) {
638 if let (Some(az), Some(el)) = (meta.view_azimuth_deg, meta.view_elevation_deg) {
639 cam.set_view_angles_deg(az, el);
640 }
641 }
642
643 cam
644}
645
646fn get_axes_title_and_labels(
647 figure: &Figure,
648 axes_index: usize,
649) -> (
650 Option<String>,
651 Option<String>,
652 Option<String>,
653 Option<String>,
654) {
655 let meta = figure.axes_metadata(axes_index);
656 let title = meta
657 .and_then(|m| m.title.as_ref())
658 .or(figure.title.as_ref())
659 .map(|s| s.trim().to_string())
660 .filter(|s| !s.is_empty());
661 let x_label = meta
662 .and_then(|m| m.x_label.as_ref())
663 .or(figure.x_label.as_ref())
664 .map(|s| s.trim().to_string())
665 .filter(|s| !s.is_empty());
666 let y_label = meta
667 .and_then(|m| m.y_label.as_ref())
668 .or(figure.y_label.as_ref())
669 .map(|s| s.trim().to_string())
670 .filter(|s| !s.is_empty());
671 let z_label = meta
672 .and_then(|m| m.z_label.as_ref())
673 .or(figure.z_label.as_ref())
674 .map(|s| s.trim().to_string())
675 .filter(|s| !s.is_empty());
676 (title, x_label, y_label, z_label)
677}
678
679fn text_scale_from_font_size(font_size: Option<f32>, default_scale: u32) -> u32 {
680 let base = font_size.unwrap_or((default_scale.max(1) * 8) as f32);
681 ((base / 8.0).round() as i32).clamp(1, 4) as u32
682}
683
684fn get_axes_style_and_display_prefs(
685 figure: &Figure,
686 axes_index: usize,
687) -> (u32, u32, u32, bool, bool) {
688 let Some(meta) = figure.axes_metadata(axes_index) else {
689 return (2, 2, 1, figure.grid_enabled, figure.box_enabled);
690 };
691
692 let title_scale = text_scale_from_font_size(meta.title_style.font_size, 2);
693 let label_font = meta
694 .x_label_style
695 .font_size
696 .or(meta.y_label_style.font_size)
697 .or(meta.z_label_style.font_size);
698 let label_scale = text_scale_from_font_size(label_font, 2);
699 let tick_scale = text_scale_from_font_size(label_font.map(|s| (s - 2.0).max(8.0)), 1);
700
701 (
702 title_scale,
703 label_scale,
704 tick_scale,
705 meta.grid_enabled,
706 meta.box_enabled,
707 )
708}
709
710fn project_vertex(vertex: &crate::core::Vertex, axes: &AxesView) -> Option<ScreenVertex> {
711 let pos = Vec3::from_array(vertex.position);
712 let color = to_u8_rgba(vertex.color);
713 if axes.has_3d_content {
714 axes.camera_3d
715 .as_ref()
716 .and_then(|camera| project_3d(pos, axes.plot_rect, camera, color))
717 } else {
718 Some(project_2d(pos, axes.plot_rect, axes.bounds_2d, color))
719 }
720}
721
722fn draw_bitmap_text(canvas: &mut Canvas, x: i32, y: i32, text: &str, scale: u32, color: [u8; 4]) {
723 let mut cursor_x = x;
724 let sc = scale.max(1) as i32;
725 let fallback = BASIC_FONTS.get('?').unwrap_or([0u8; 8]);
726
727 for ch in text.chars() {
728 let glyph = BASIC_FONTS
729 .get(ch)
730 .or_else(|| BASIC_FONTS.get(' '))
731 .unwrap_or(fallback);
732 for (row, bits) in glyph.iter().enumerate() {
733 for col in 0..8i32 {
734 if ((bits >> col) & 1) == 0 {
735 continue;
736 }
737 for sy in 0..sc {
738 for sx in 0..sc {
739 canvas.blend_pixel(
740 cursor_x + col * sc + sx,
741 y + row as i32 * sc + sy,
742 color,
743 0.0,
744 false,
745 );
746 }
747 }
748 }
749 }
750 cursor_x += 8 * sc + sc;
751 }
752}
753
754fn draw_text_centered(
755 canvas: &mut Canvas,
756 center_x: i32,
757 y: i32,
758 text: &str,
759 scale: u32,
760 color: [u8; 4],
761) {
762 let sc = scale.max(1) as i32;
763 let text_w = (text.chars().count() as i32) * (8 * sc + sc);
764 let x = center_x - text_w / 2;
765 draw_bitmap_text(canvas, x, y, text, scale, color);
766}
767
768fn format_tick(v: f32) -> String {
769 if !v.is_finite() {
770 return "nan".to_string();
771 }
772 let abs = v.abs();
773 if abs >= 1000.0 || (abs > 0.0 && abs < 0.01) {
774 format!("{v:.2e}")
775 } else {
776 format!("{v:.3}")
777 }
778}
779
780fn draw_2d_axes_decorations(canvas: &mut Canvas, axes: &AxesView) {
781 let frame_color = [162, 170, 184, 255];
782 let grid_color = [104, 114, 130, 110];
783 let text_color = [212, 220, 234, 255];
784
785 let (px, py, pw, ph) = axes.plot_rect;
786 let left = px as i32;
787 let right = (px + pw.saturating_sub(1)) as i32;
788 let top = py as i32;
789 let bottom = (py + ph.saturating_sub(1)) as i32;
790
791 if axes.show_grid {
792 for i in 0..=6 {
793 let t = i as f32 / 6.0;
794 let x = (left as f32 + t * (right - left) as f32).round() as i32;
795 let y = (top as f32 + t * (bottom - top) as f32).round() as i32;
796
797 let gv = ScreenVertex {
798 x: x as f32,
799 y: top as f32,
800 z: 0.0,
801 color: grid_color,
802 };
803 let gv2 = ScreenVertex {
804 x: x as f32,
805 y: bottom as f32,
806 z: 0.0,
807 color: grid_color,
808 };
809 canvas.draw_line(gv, gv2, 1.0, 0, false);
810
811 let gh = ScreenVertex {
812 x: left as f32,
813 y: y as f32,
814 z: 0.0,
815 color: grid_color,
816 };
817 let gh2 = ScreenVertex {
818 x: right as f32,
819 y: y as f32,
820 z: 0.0,
821 color: grid_color,
822 };
823 canvas.draw_line(gh, gh2, 1.0, 0, false);
824 }
825 }
826
827 if axes.show_box {
828 let corners = [
829 (left as f32, top as f32),
830 (right as f32, top as f32),
831 (right as f32, bottom as f32),
832 (left as f32, bottom as f32),
833 ];
834 for i in 0..4 {
835 let a = corners[i];
836 let b = corners[(i + 1) % 4];
837 canvas.draw_line(
838 ScreenVertex {
839 x: a.0,
840 y: a.1,
841 z: 0.0,
842 color: frame_color,
843 },
844 ScreenVertex {
845 x: b.0,
846 y: b.1,
847 z: 0.0,
848 color: frame_color,
849 },
850 1.2,
851 0,
852 false,
853 );
854 }
855 }
856
857 let (x_min, x_max, y_min, y_max) = axes.bounds_2d;
858 let tick_sc = axes.tick_scale as i32;
859 for i in 0..=4 {
860 let t = i as f32 / 4.0;
861 let x = (left as f32 + t * (right - left) as f32).round() as i32;
862 let y = (top as f32 + t * (bottom - top) as f32).round() as i32;
863
864 let xv = x_min + t * (x_max - x_min);
865 let yv = y_max - t * (y_max - y_min);
866
867 draw_bitmap_text(
868 canvas,
869 x - 12 * tick_sc,
870 bottom + 6 + tick_sc,
871 &format_tick(xv),
872 axes.tick_scale,
873 with_alpha(text_color, 0.9),
874 );
875 draw_bitmap_text(
876 canvas,
877 left - 56 * tick_sc,
878 y - 4 * tick_sc,
879 &format_tick(yv),
880 axes.tick_scale,
881 with_alpha(text_color, 0.9),
882 );
883 }
884
885 if let Some(title) = &axes.title {
886 draw_text_centered(
887 canvas,
888 (axes.viewport.0 + axes.viewport.2 / 2) as i32,
889 axes.viewport.1 as i32 + 6,
890 title,
891 axes.title_scale,
892 text_color,
893 );
894 }
895 if let Some(x_label) = &axes.x_label {
896 let label_sc = axes.label_scale as i32;
897 draw_text_centered(
898 canvas,
899 (axes.viewport.0 + axes.viewport.2 / 2) as i32,
900 (axes.viewport.1 + axes.viewport.3).saturating_sub((12 + 10 * label_sc) as u32) as i32,
901 x_label,
902 axes.label_scale,
903 text_color,
904 );
905 }
906 if let Some(y_label) = &axes.y_label {
907 let label_sc = axes.label_scale as i32;
908 draw_bitmap_text(
909 canvas,
910 axes.viewport.0 as i32 + 6,
911 (axes.viewport.1 + axes.viewport.3 / 2).saturating_sub((8 * label_sc) as u32) as i32,
912 y_label,
913 axes.label_scale,
914 text_color,
915 );
916 }
917}
918
919fn draw_3d_axes_decorations(canvas: &mut Canvas, axes: &AxesView) {
920 let floor_grid_minor = [44, 54, 70, 68];
921 let axis_x_color = [235, 80, 80, 230];
922 let axis_y_color = [90, 220, 120, 230];
923 let axis_z_color = [90, 160, 255, 230];
924 let text_color = [212, 220, 234, 255];
925
926 let (bmin, bmax) = axes.bounds_3d;
927 let Some(cam) = axes.camera_3d.as_ref() else {
928 return;
929 };
930
931 let origin_component = |lo: f32, hi: f32| -> f32 {
932 if lo <= 0.0 && hi >= 0.0 {
933 0.0
934 } else {
935 lo
936 }
937 };
938 let ox = origin_component(bmin.x, bmax.x);
939 let oy = origin_component(bmin.y, bmax.y);
940 let oz = origin_component(bmin.z, bmax.z);
941 let floor_z = oz;
942
943 if axes.show_grid {
944 let divisions = 28usize;
945 for i in 0..=divisions {
946 let t = i as f32 / divisions as f32;
947 let x = bmin.x + t * (bmax.x - bmin.x);
948 let y = bmin.y + t * (bmax.y - bmin.y);
949
950 let gx0 = Vec3::new(x, bmin.y, floor_z);
951 let gx1 = Vec3::new(x, bmax.y, floor_z);
952 let gy0 = Vec3::new(bmin.x, y, floor_z);
953 let gy1 = Vec3::new(bmax.x, y, floor_z);
954
955 let Some(a0) = project_3d(gx0, axes.plot_rect, cam, floor_grid_minor) else {
956 continue;
957 };
958 let Some(a1) = project_3d(gx1, axes.plot_rect, cam, floor_grid_minor) else {
959 continue;
960 };
961 canvas.draw_line(a0, a1, 0.9, 0, false);
962
963 let Some(b0) = project_3d(gy0, axes.plot_rect, cam, floor_grid_minor) else {
964 continue;
965 };
966 let Some(b1) = project_3d(gy1, axes.plot_rect, cam, floor_grid_minor) else {
967 continue;
968 };
969 canvas.draw_line(b0, b1, 0.9, 0, false);
970 }
971 }
972
973 let x_end = if bmax.x >= ox {
974 Vec3::new(bmax.x, oy, floor_z)
975 } else {
976 Vec3::new(bmin.x, oy, floor_z)
977 };
978 let y_end = if bmax.y >= oy {
979 Vec3::new(ox, bmax.y, floor_z)
980 } else {
981 Vec3::new(ox, bmin.y, floor_z)
982 };
983 let z_end = if bmax.z >= oz {
984 Vec3::new(ox, oy, bmax.z)
985 } else {
986 Vec3::new(ox, oy, bmin.z)
987 };
988 let origin = Vec3::new(ox, oy, oz);
989
990 if let (Some(o), Some(xp)) = (
991 project_3d(origin, axes.plot_rect, cam, axis_x_color),
992 project_3d(x_end, axes.plot_rect, cam, axis_x_color),
993 ) {
994 canvas.draw_line(o, xp, 1.8, 0, false);
995 draw_bitmap_text(
996 canvas,
997 xp.x as i32 + 6,
998 xp.y as i32 + 2,
999 axes.x_label.as_deref().unwrap_or("x"),
1000 axes.label_scale,
1001 axis_x_color,
1002 );
1003 }
1004 if let (Some(o), Some(yp)) = (
1005 project_3d(origin, axes.plot_rect, cam, axis_y_color),
1006 project_3d(y_end, axes.plot_rect, cam, axis_y_color),
1007 ) {
1008 canvas.draw_line(o, yp, 1.8, 0, false);
1009 draw_bitmap_text(
1010 canvas,
1011 yp.x as i32 + 6,
1012 yp.y as i32 + 2,
1013 axes.y_label.as_deref().unwrap_or("y"),
1014 axes.label_scale,
1015 axis_y_color,
1016 );
1017 }
1018 if let (Some(o), Some(zp)) = (
1019 project_3d(origin, axes.plot_rect, cam, axis_z_color),
1020 project_3d(z_end, axes.plot_rect, cam, axis_z_color),
1021 ) {
1022 canvas.draw_line(o, zp, 1.8, 0, false);
1023 draw_bitmap_text(
1024 canvas,
1025 zp.x as i32 + 6,
1026 zp.y as i32 + 2,
1027 axes.z_label.as_deref().unwrap_or("z"),
1028 axes.label_scale,
1029 axis_z_color,
1030 );
1031 }
1032
1033 if let Some(title) = &axes.title {
1034 draw_text_centered(
1035 canvas,
1036 (axes.viewport.0 + axes.viewport.2 / 2) as i32,
1037 axes.viewport.1 as i32 + 6,
1038 title,
1039 axes.title_scale,
1040 text_color,
1041 );
1042 }
1043}
1044
1045fn draw_3d_orientation_gizmo(canvas: &mut Canvas, axes: &AxesView) {
1046 let Some(cam) = axes.camera_3d.as_ref() else {
1047 return;
1048 };
1049 let forward = (cam.target - cam.position).normalize_or_zero();
1050 if forward.length_squared() < 1e-9 {
1051 return;
1052 }
1053 let world_up = cam.up.normalize_or_zero();
1054 let right = forward.cross(world_up).normalize_or_zero();
1055 if right.length_squared() < 1e-9 {
1056 return;
1057 }
1058 let up = right.cross(forward).normalize_or_zero();
1059 if up.length_squared() < 1e-9 {
1060 return;
1061 }
1062
1063 #[derive(Clone, Copy)]
1064 struct AxisItem {
1065 label: &'static str,
1066 dir_world: Vec3,
1067 color: [u8; 4],
1068 z_sort: f32,
1069 }
1070
1071 let mut axis_items = [
1072 AxisItem {
1073 label: "X",
1074 dir_world: Vec3::X,
1075 color: [235, 80, 80, 255],
1076 z_sort: 0.0,
1077 },
1078 AxisItem {
1079 label: "Y",
1080 dir_world: Vec3::Y,
1081 color: [90, 220, 120, 255],
1082 z_sort: 0.0,
1083 },
1084 AxisItem {
1085 label: "Z",
1086 dir_world: Vec3::Z,
1087 color: [90, 160, 255, 255],
1088 z_sort: 0.0,
1089 },
1090 ];
1091
1092 for a in &mut axis_items {
1093 let x = a.dir_world.dot(right);
1094 let y = a.dir_world.dot(up);
1095 let z = a.dir_world.dot(-forward);
1096 a.z_sort = z;
1097 a.dir_world = Vec3::new(x, y, z);
1098 }
1099 axis_items.sort_by(|a, b| a.z_sort.total_cmp(&b.z_sort));
1100
1101 let scale = ((axes.viewport.2.min(axes.viewport.3) as f32) / 720.0).clamp(0.8, 1.6);
1102 let gizmo_size =
1103 ((axes.viewport.2.min(axes.viewport.3) as f32) * 0.16).clamp(44.0, 110.0) * scale;
1104 let pad = (30.0 * scale).round() as i32;
1105 let origin = Vec2::new(
1106 (axes.viewport.0 as i32 + pad) as f32,
1107 ((axes.viewport.1 + axes.viewport.3) as i32 - pad) as f32,
1108 );
1109 canvas.draw_disc(
1110 origin,
1111 (2.0 * scale).max(1.0),
1112 [210, 214, 224, 255],
1113 0.0,
1114 false,
1115 );
1116
1117 let axis_len = gizmo_size * 0.65;
1118 let head_len = (8.0 * scale).min(axis_len * 0.35);
1119 let head_w = 5.0 * scale;
1120 for a in &axis_items {
1121 let dir2 = Vec2::new(a.dir_world.x, -a.dir_world.y);
1122 let mag = dir2.length();
1123 if !mag.is_finite() || mag < 1e-4 {
1124 continue;
1125 }
1126 let d = dir2 / mag;
1127 let end = origin + d * axis_len;
1128 canvas.draw_line(
1129 ScreenVertex {
1130 x: origin.x,
1131 y: origin.y,
1132 z: 0.0,
1133 color: a.color,
1134 },
1135 ScreenVertex {
1136 x: end.x,
1137 y: end.y,
1138 z: 0.0,
1139 color: a.color,
1140 },
1141 (2.0 * scale).max(1.2),
1142 0,
1143 false,
1144 );
1145
1146 let base = end - d * head_len;
1147 let perp = Vec2::new(-d.y, d.x);
1148 canvas.draw_line(
1149 ScreenVertex {
1150 x: end.x,
1151 y: end.y,
1152 z: 0.0,
1153 color: a.color,
1154 },
1155 ScreenVertex {
1156 x: (base + perp * head_w).x,
1157 y: (base + perp * head_w).y,
1158 z: 0.0,
1159 color: a.color,
1160 },
1161 (2.0 * scale).max(1.2),
1162 0,
1163 false,
1164 );
1165 canvas.draw_line(
1166 ScreenVertex {
1167 x: end.x,
1168 y: end.y,
1169 z: 0.0,
1170 color: a.color,
1171 },
1172 ScreenVertex {
1173 x: (base - perp * head_w).x,
1174 y: (base - perp * head_w).y,
1175 z: 0.0,
1176 color: a.color,
1177 },
1178 (2.0 * scale).max(1.2),
1179 0,
1180 false,
1181 );
1182
1183 let label_pos = end + d * (10.0 * scale);
1184 draw_bitmap_text(
1185 canvas,
1186 label_pos.x as i32 - 3,
1187 label_pos.y as i32 - 3,
1188 a.label,
1189 1,
1190 a.color,
1191 );
1192 }
1193}
1194
1195fn draw_legend_for_axes(canvas: &mut Canvas, figure: &Figure, axes: &AxesView) {
1196 if !figure.legend_enabled {
1197 return;
1198 }
1199 let entries = figure.legend_entries();
1200 if entries.is_empty() {
1201 return;
1202 }
1203
1204 let max_entries = entries.len().min(8);
1205 let pad = 10i32;
1206 let row_h = 20i32;
1207 let legend_w = ((axes.viewport.2 as f32 * 0.30).clamp(92.0, 148.0)).round() as i32;
1208 let legend_h = row_h * max_entries as i32 + 10;
1209 let x = (axes.viewport.0 + axes.viewport.2) as i32 - legend_w - pad;
1210 let y = axes.viewport.1 as i32 + 12;
1211
1212 canvas.fill_rect(x, y, legend_w, legend_h, [8, 14, 24, 220]);
1213 canvas.stroke_rect(x, y, legend_w, legend_h, [36, 52, 74, 245], 1.0);
1214
1215 for (i, entry) in entries.into_iter().take(max_entries).enumerate() {
1216 let yy = y + 6 + i as i32 * row_h + row_h / 2;
1217 let swatch_x0 = x + 10;
1218 let swatch_x1 = swatch_x0 + 18;
1219 let swatch_color = to_u8_rgba(entry.color.to_array());
1220 canvas.draw_line(
1221 ScreenVertex {
1222 x: swatch_x0 as f32,
1223 y: yy as f32,
1224 z: 0.0,
1225 color: swatch_color,
1226 },
1227 ScreenVertex {
1228 x: swatch_x1 as f32,
1229 y: yy as f32,
1230 z: 0.0,
1231 color: swatch_color,
1232 },
1233 2.0,
1234 0,
1235 false,
1236 );
1237
1238 let label = if entry.label.is_empty() {
1239 "Series".to_string()
1240 } else {
1241 entry.label
1242 };
1243 draw_bitmap_text(canvas, x + 34, yy - 4, &label, 1, [220, 228, 239, 255]);
1244 }
1245}
1246
1247pub async fn render_figure_rgba_bytes(
1248 mut figure: Figure,
1249 width: u32,
1250 height: u32,
1251 theme: Option<PlotThemeConfig>,
1252 camera: Option<&Camera>,
1253 axes_cameras: Option<&[Camera]>,
1254 _textmark: Option<&str>,
1255) -> Result<Vec<u8>, String> {
1256 let width = width.max(1);
1257 let height = height.max(1);
1258 let bg = if is_default_figure_bg(figure.background_color) {
1259 theme
1260 .as_ref()
1261 .map(|cfg| cfg.build_theme().get_background_color())
1262 .unwrap_or_else(|| Vec4::new(1.0, 1.0, 1.0, 1.0))
1263 } else {
1264 figure.background_color
1265 };
1266 let mut canvas = Canvas::new(width, height, to_u8_rgba(bg.to_array()));
1267
1268 let (rows, cols) = figure.axes_grid();
1269 let viewports = compute_tiled_viewports(width, height, rows.max(1), cols.max(1));
1270 let axes_count = rows.max(1) * cols.max(1);
1271
1272 let has_3d_flags: Vec<bool> = (0..axes_count)
1273 .map(|axes_index| axes_has_3d_content(&figure, axes_index))
1274 .collect();
1275 let axes_sizes: Vec<(u32, u32)> = viewports
1276 .iter()
1277 .zip(has_3d_flags.iter())
1278 .map(|(vp, has_3d)| {
1279 let rect = compute_plot_rect(*vp, *has_3d);
1280 (rect.2.max(1), rect.3.max(1))
1281 })
1282 .collect();
1283
1284 let render_items = figure.render_data_with_axes_with_viewport_and_gpu(
1285 Some((width, height)),
1286 Some(&axes_sizes),
1287 None,
1288 None,
1289 );
1290
1291 let mut axes_views = Vec::with_capacity(axes_count);
1292 for axes_index in 0..axes_count {
1293 let has_3d = has_3d_flags[axes_index];
1294 let viewport = viewports[axes_index];
1295 let plot_rect = compute_plot_rect(viewport, has_3d);
1296 let bounds_2d = choose_axes_bounds(&figure, axes_index, &render_items);
1297 let (bmin, bmax) = choose_axes_bounds_3d(axes_index, &render_items, bounds_2d);
1298 let camera_3d = if has_3d {
1299 Some(if axes_count == 1 {
1300 camera.cloned().unwrap_or_else(|| {
1301 choose_axes_camera(&figure, axes_index, axes_cameras, bmin, bmax)
1302 })
1303 } else {
1304 choose_axes_camera(&figure, axes_index, axes_cameras, bmin, bmax)
1305 })
1306 } else {
1307 None
1308 };
1309
1310 let (title, x_label, y_label, z_label) = get_axes_title_and_labels(&figure, axes_index);
1311 let (title_scale, label_scale, tick_scale, show_grid, show_box) =
1312 get_axes_style_and_display_prefs(&figure, axes_index);
1313
1314 axes_views.push(AxesView {
1315 viewport,
1316 plot_rect,
1317 bounds_2d,
1318 bounds_3d: (bmin, bmax),
1319 camera_3d,
1320 has_3d_content: has_3d,
1321 title,
1322 x_label,
1323 y_label,
1324 z_label,
1325 title_scale,
1326 label_scale,
1327 tick_scale,
1328 show_grid,
1329 show_box,
1330 });
1331 }
1332
1333 for axes in &axes_views {
1334 if axes.has_3d_content {
1335 draw_3d_axes_decorations(&mut canvas, axes);
1336 } else {
1337 draw_2d_axes_decorations(&mut canvas, axes);
1338 }
1339 }
1340
1341 for (axes_index, rd) in render_items.iter() {
1342 if rd.vertices.is_empty() {
1343 continue;
1344 }
1345 let Some(axes) = axes_views.get(*axes_index) else {
1346 continue;
1347 };
1348 draw_render_data(&mut canvas, rd, axes);
1349 }
1350 for axes in &axes_views {
1351 if !axes.has_3d_content {
1352 continue;
1353 }
1354 draw_3d_orientation_gizmo(&mut canvas, axes);
1355 if axes_views.len() == 1 {
1356 draw_legend_for_axes(&mut canvas, &figure, axes);
1357 }
1358 }
1359
1360 Ok(canvas.rgba())
1361}
1362
1363fn draw_render_data(canvas: &mut Canvas, render_data: &RenderData, axes: &AxesView) {
1364 let width_px = render_data.material.roughness.max(1.0);
1365 let style_code = render_data.material.metallic as i32;
1366
1367 match render_data.pipeline_type {
1368 PipelineType::Lines => {
1369 for segment in render_data.vertices.chunks_exact(2) {
1370 let Some(a) = project_vertex(&segment[0], axes) else {
1371 continue;
1372 };
1373 let Some(b) = project_vertex(&segment[1], axes) else {
1374 continue;
1375 };
1376 canvas.draw_line(a, b, width_px, style_code, axes.has_3d_content);
1377 }
1378 }
1379 PipelineType::Points | PipelineType::Scatter3 => {
1380 for v in &render_data.vertices {
1381 let Some(p) = project_vertex(v, axes) else {
1382 continue;
1383 };
1384 let marker_radius = (v.normal[2].max(1.0) * 0.5).max(1.0);
1385 canvas.draw_disc(
1386 Vec2::new(p.x, p.y),
1387 marker_radius,
1388 p.color,
1389 p.z,
1390 axes.has_3d_content,
1391 );
1392 }
1393 }
1394 PipelineType::Triangles => {
1395 if axes.has_3d_content && render_data.indices.is_none() {
1396 return;
1397 }
1398 if let Some(indices) = &render_data.indices {
1399 for tri in indices.chunks_exact(3) {
1400 let (Some(v0), Some(v1), Some(v2)) = (
1401 render_data.vertices.get(tri[0] as usize),
1402 render_data.vertices.get(tri[1] as usize),
1403 render_data.vertices.get(tri[2] as usize),
1404 ) else {
1405 continue;
1406 };
1407 let (Some(p0), Some(p1), Some(p2)) = (
1408 project_vertex(v0, axes),
1409 project_vertex(v1, axes),
1410 project_vertex(v2, axes),
1411 ) else {
1412 continue;
1413 };
1414 canvas.fill_triangle(p0, p1, p2, axes.has_3d_content);
1415 }
1416 } else {
1417 for tri in render_data.vertices.chunks_exact(3) {
1418 let (Some(p0), Some(p1), Some(p2)) = (
1419 project_vertex(&tri[0], axes),
1420 project_vertex(&tri[1], axes),
1421 project_vertex(&tri[2], axes),
1422 ) else {
1423 continue;
1424 };
1425 canvas.fill_triangle(p0, p1, p2, axes.has_3d_content);
1426 }
1427 }
1428 }
1429 PipelineType::Textured => {
1430 for tri in render_data.vertices.chunks_exact(3) {
1431 let (Some(p0), Some(p1), Some(p2)) = (
1432 project_vertex(&tri[0], axes),
1433 project_vertex(&tri[1], axes),
1434 project_vertex(&tri[2], axes),
1435 ) else {
1436 continue;
1437 };
1438 canvas.fill_triangle(p0, p1, p2, axes.has_3d_content);
1439 }
1440 }
1441 }
1442}
1443
1444pub fn encode_png_bytes(width: u32, height: u32, rgba: &[u8]) -> Result<Vec<u8>, String> {
1445 use image::{ImageBuffer, ImageFormat, Rgba};
1446
1447 let image = ImageBuffer::<Rgba<u8>, _>::from_raw(width.max(1), height.max(1), rgba.to_vec())
1448 .ok_or_else(|| "Failed to create image buffer for CPU PNG encoding".to_string())?;
1449 let mut out = std::io::Cursor::new(Vec::new());
1450 image
1451 .write_to(&mut out, ImageFormat::Png)
1452 .map_err(|err| format!("Failed to encode CPU PNG bytes: {err}"))?;
1453 Ok(out.into_inner())
1454}
1455
1456pub async fn render_figure_png_bytes(
1457 figure: Figure,
1458 width: u32,
1459 height: u32,
1460 theme: Option<PlotThemeConfig>,
1461 camera: Option<&Camera>,
1462 axes_cameras: Option<&[Camera]>,
1463 textmark: Option<&str>,
1464) -> Result<Vec<u8>, String> {
1465 let rgba =
1466 render_figure_rgba_bytes(figure, width, height, theme, camera, axes_cameras, textmark)
1467 .await?;
1468 encode_png_bytes(width.max(1), height.max(1), &rgba)
1469}