1use crate::gpu::ScalarType;
2use bytemuck::cast_slice;
3use futures::channel::oneshot;
4use std::sync::Arc;
5
6pub(crate) async fn map_read_async(
7 device: &wgpu::Device,
8 slice: &wgpu::BufferSlice<'_>,
9) -> Result<(), String> {
10 let (tx, rx) = oneshot::channel();
11 slice.map_async(wgpu::MapMode::Read, move |result| {
12 let _ = tx.send(result);
13 });
14
15 #[cfg(not(target_arch = "wasm32"))]
16 device.poll(wgpu::Maintain::Wait);
17
18 #[cfg(target_arch = "wasm32")]
19 device.poll(wgpu::Maintain::Poll);
20
21 rx.await
22 .map_err(|_| "map failed".to_string())?
23 .map_err(|_| "map error".to_string())?;
24 Ok(())
25}
26
27pub async fn readback_u32(
28 device: &Arc<wgpu::Device>,
29 buffer: &wgpu::Buffer,
30) -> Result<u32, String> {
31 let slice = buffer.slice(..);
32 map_read_async(device, &slice).await?;
33 let data = slice.get_mapped_range();
34 if data.len() < std::mem::size_of::<u32>() {
35 drop(data);
36 buffer.unmap();
37 return Err("readback buffer too small".to_string());
38 }
39 let mut bytes = [0u8; 4];
40 bytes.copy_from_slice(&data[..4]);
41 drop(data);
42 buffer.unmap();
43 Ok(u32::from_le_bytes(bytes))
44}
45
46pub async fn readback_f32(
47 device: &Arc<wgpu::Device>,
48 buffer: &wgpu::Buffer,
49) -> Result<f32, String> {
50 let bits = readback_u32(device, buffer).await?;
51 Ok(f32::from_bits(bits))
52}
53
54pub async fn readback_f32_buffer(
55 device: &Arc<wgpu::Device>,
56 buffer: &wgpu::Buffer,
57 element_count: usize,
58) -> Result<Vec<f32>, String> {
59 if element_count == 0 {
60 return Ok(Vec::new());
61 }
62 let byte_len = element_count * std::mem::size_of::<f32>();
63 let slice = buffer.slice(0..byte_len as u64);
64 map_read_async(device, &slice).await?;
65 let data = slice.get_mapped_range();
66 if data.len() < byte_len {
67 drop(data);
68 buffer.unmap();
69 return Err("GPU readback buffer too small".to_string());
70 }
71 let floats: &[f32] = cast_slice(&data[..byte_len]);
72 let out = floats.to_vec();
73 drop(data);
74 buffer.unmap();
75 Ok(out)
76}
77
78pub async fn copy_readback_bytes(
79 device: &Arc<wgpu::Device>,
80 queue: &Arc<wgpu::Queue>,
81 buffer: &wgpu::Buffer,
82 byte_len: usize,
83) -> Result<Vec<u8>, String> {
84 if byte_len == 0 {
85 return Ok(Vec::new());
86 }
87
88 let staging = device.create_buffer(&wgpu::BufferDescriptor {
89 label: Some("runmat-plot-readback-staging"),
90 size: byte_len as u64,
91 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
92 mapped_at_creation: false,
93 });
94 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
95 label: Some("runmat-plot-readback-encoder"),
96 });
97 encoder.copy_buffer_to_buffer(buffer, 0, &staging, 0, byte_len as u64);
98 queue.submit(Some(encoder.finish()));
99
100 let slice = staging.slice(0..byte_len as u64);
101 map_read_async(device, &slice).await?;
102 let data = slice.get_mapped_range();
103 if data.len() < byte_len {
104 drop(data);
105 staging.unmap();
106 return Err("GPU readback staging buffer too small".to_string());
107 }
108 let out = data[..byte_len].to_vec();
109 drop(data);
110 staging.unmap();
111 Ok(out)
112}
113
114pub async fn readback_scalar_buffer_f64(
115 device: &Arc<wgpu::Device>,
116 queue: &Arc<wgpu::Queue>,
117 buffer: &wgpu::Buffer,
118 element_count: usize,
119 scalar: ScalarType,
120) -> Result<Vec<f64>, String> {
121 if element_count == 0 {
122 return Ok(Vec::new());
123 }
124
125 match scalar {
126 ScalarType::F32 => {
127 let byte_len = element_count * std::mem::size_of::<f32>();
128 let bytes = copy_readback_bytes(device, queue, buffer, byte_len).await?;
129 let values: &[f32] = cast_slice(&bytes);
130 Ok(values.iter().map(|value| f64::from(*value)).collect())
131 }
132 ScalarType::F64 => {
133 let byte_len = element_count * std::mem::size_of::<f64>();
134 let bytes = copy_readback_bytes(device, queue, buffer, byte_len).await?;
135 let values: &[f64] = cast_slice(&bytes);
136 Ok(values.to_vec())
137 }
138 }
139}