1use crate::core::renderer::Vertex;
2use crate::core::scene::GpuVertexBuffer;
3use crate::gpu::shaders;
4use crate::gpu::{tuning, ScalarType};
5use glam::Vec4;
6use std::sync::Arc;
7use wgpu::util::DeviceExt;
8
9#[derive(Clone, Debug)]
11pub struct StairsGpuInputs {
12 pub x_buffer: Arc<wgpu::Buffer>,
13 pub y_buffer: Arc<wgpu::Buffer>,
14 pub len: u32,
15 pub scalar: ScalarType,
16}
17
18pub struct StairsGpuParams {
20 pub color: Vec4,
21}
22
23#[repr(C)]
24#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
25struct StairsUniforms {
26 color: [f32; 4],
27 point_count: u32,
28 _pad: [u32; 3],
29}
30
31pub fn pack_vertices_from_xy(
33 device: &Arc<wgpu::Device>,
34 queue: &Arc<wgpu::Queue>,
35 inputs: &StairsGpuInputs,
36 params: &StairsGpuParams,
37) -> Result<GpuVertexBuffer, String> {
38 if inputs.len < 2 {
39 return Err("stairs: inputs must contain at least two points".to_string());
40 }
41 let segments = inputs.len - 1;
42 let workgroup_size = tuning::effective_workgroup_size();
43 let shader = compile_shader(device, workgroup_size, inputs.scalar);
44
45 let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
46 label: Some("stairs-pack-bind-layout"),
47 entries: &[
48 wgpu::BindGroupLayoutEntry {
49 binding: 0,
50 visibility: wgpu::ShaderStages::COMPUTE,
51 ty: wgpu::BindingType::Buffer {
52 ty: wgpu::BufferBindingType::Storage { read_only: true },
53 has_dynamic_offset: false,
54 min_binding_size: None,
55 },
56 count: None,
57 },
58 wgpu::BindGroupLayoutEntry {
59 binding: 1,
60 visibility: wgpu::ShaderStages::COMPUTE,
61 ty: wgpu::BindingType::Buffer {
62 ty: wgpu::BufferBindingType::Storage { read_only: true },
63 has_dynamic_offset: false,
64 min_binding_size: None,
65 },
66 count: None,
67 },
68 wgpu::BindGroupLayoutEntry {
69 binding: 2,
70 visibility: wgpu::ShaderStages::COMPUTE,
71 ty: wgpu::BindingType::Buffer {
72 ty: wgpu::BufferBindingType::Storage { read_only: false },
73 has_dynamic_offset: false,
74 min_binding_size: None,
75 },
76 count: None,
77 },
78 wgpu::BindGroupLayoutEntry {
79 binding: 3,
80 visibility: wgpu::ShaderStages::COMPUTE,
81 ty: wgpu::BindingType::Buffer {
82 ty: wgpu::BufferBindingType::Uniform,
83 has_dynamic_offset: false,
84 min_binding_size: None,
85 },
86 count: None,
87 },
88 ],
89 });
90
91 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
92 label: Some("stairs-pack-pipeline-layout"),
93 bind_group_layouts: &[&bind_group_layout],
94 push_constant_ranges: &[],
95 });
96
97 let pipeline =
98 device.create_compute_pipeline(&crate::wgpu_compat::wgpu_compute_pipeline_descriptor! {
99 label: Some("stairs-pack-pipeline"),
100 layout: Some(&pipeline_layout),
101 module: &shader,
102 entry_point: "main",
103 });
104
105 let vertex_count = segments as u64 * 4;
106 let output_size = vertex_count * std::mem::size_of::<Vertex>() as u64;
107 let output_buffer = Arc::new(device.create_buffer(&wgpu::BufferDescriptor {
108 label: Some("stairs-gpu-vertices"),
109 size: output_size,
110 usage: wgpu::BufferUsages::STORAGE
111 | wgpu::BufferUsages::VERTEX
112 | wgpu::BufferUsages::COPY_DST
113 | wgpu::BufferUsages::COPY_SRC,
114 mapped_at_creation: false,
115 }));
116
117 let uniforms = StairsUniforms {
118 color: params.color.to_array(),
119 point_count: inputs.len,
120 _pad: [0; 3],
121 };
122 let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
123 label: Some("stairs-pack-uniforms"),
124 contents: bytemuck::bytes_of(&uniforms),
125 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
126 });
127
128 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
129 label: Some("stairs-pack-bind-group"),
130 layout: &bind_group_layout,
131 entries: &[
132 wgpu::BindGroupEntry {
133 binding: 0,
134 resource: inputs.x_buffer.as_entire_binding(),
135 },
136 wgpu::BindGroupEntry {
137 binding: 1,
138 resource: inputs.y_buffer.as_entire_binding(),
139 },
140 wgpu::BindGroupEntry {
141 binding: 2,
142 resource: output_buffer.as_entire_binding(),
143 },
144 wgpu::BindGroupEntry {
145 binding: 3,
146 resource: uniform_buffer.as_entire_binding(),
147 },
148 ],
149 });
150
151 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
152 label: Some("stairs-pack-encoder"),
153 });
154 {
155 let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
156 label: Some("stairs-pack-pass"),
157 timestamp_writes: None,
158 });
159 pass.set_pipeline(&pipeline);
160 pass.set_bind_group(0, &bind_group, &[]);
161 let workgroups = segments.div_ceil(workgroup_size);
162 pass.dispatch_workgroups(workgroups, 1, 1);
163 }
164 queue.submit(Some(encoder.finish()));
165
166 Ok(GpuVertexBuffer::new(output_buffer, (vertex_count) as usize))
167}
168
169fn compile_shader(
170 device: &Arc<wgpu::Device>,
171 workgroup_size: u32,
172 scalar: ScalarType,
173) -> wgpu::ShaderModule {
174 let template = match scalar {
175 ScalarType::F32 => shaders::stairs::F32,
176 ScalarType::F64 => shaders::stairs::F64,
177 };
178 let source = template.replace("{{WORKGROUP_SIZE}}", &workgroup_size.to_string());
179 device.create_shader_module(wgpu::ShaderModuleDescriptor {
180 label: Some("stairs-pack-shader"),
181 source: wgpu::ShaderSource::Wgsl(source.into()),
182 })
183}