1use crate::core::renderer::Vertex;
2use crate::core::scene::GpuVertexBuffer;
3use crate::gpu::axis::{axis_storage_buffer, AxisData};
4use crate::gpu::shaders;
5use crate::gpu::{tuning, ScalarType};
6use std::sync::Arc;
7use wgpu::util::DeviceExt;
8
9pub struct ContourGpuInputs<'a> {
11 pub x_axis: AxisData<'a>,
12 pub y_axis: AxisData<'a>,
13 pub z_buffer: Arc<wgpu::Buffer>,
14 pub color_table: &'a [[f32; 4]],
15 pub level_values: &'a [f32],
16 pub x_len: u32,
17 pub y_len: u32,
18 pub scalar: ScalarType,
19}
20
21pub struct ContourGpuParams {
23 pub min_z: f32,
24 pub max_z: f32,
25 pub base_z: f32,
26 pub level_z: bool,
27 pub level_count: u32,
28}
29
30#[repr(C)]
31#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
32struct ContourUniforms {
33 min_z: f32,
34 max_z: f32,
35 base_z: f32,
36 level_count: u32,
37 x_len: u32,
38 y_len: u32,
39 color_table_len: u32,
40 cell_count: u32,
41 level_z: u32,
42}
43
44const VERTICES_PER_INVOCATION: u64 = 4;
45
46pub fn pack_contour_vertices(
48 device: &Arc<wgpu::Device>,
49 queue: &Arc<wgpu::Queue>,
50 inputs: &ContourGpuInputs<'_>,
51 params: &ContourGpuParams,
52) -> Result<GpuVertexBuffer, String> {
53 if inputs.x_len < 2 || inputs.y_len < 2 {
54 return Err("contour: axis vectors must contain at least two elements".to_string());
55 }
56 if inputs.level_values.is_empty() {
57 return Err("contour: level buffer must not be empty".to_string());
58 }
59 if params.level_count == 0 {
60 return Err("contour: level count must be positive".to_string());
61 }
62 if inputs.level_values.len() != params.level_count as usize {
63 return Err("contour: level buffer length mismatch".to_string());
64 }
65 let cells_x = inputs.x_len - 1;
66 let cells_y = inputs.y_len - 1;
67 let cell_count = cells_x
68 .checked_mul(cells_y)
69 .ok_or_else(|| "contour: grid dimensions overflowed cell count".to_string())?;
70 if cell_count == 0 {
71 return Err("contour: no cells available for contour generation".to_string());
72 }
73 let total_invocations = cell_count
74 .checked_mul(params.level_count)
75 .ok_or_else(|| "contour: invocation count overflowed".to_string())?;
76 let vertex_count = total_invocations
77 .checked_mul(VERTICES_PER_INVOCATION as u32)
78 .ok_or_else(|| "contour: vertex count overflowed".to_string())?;
79
80 let workgroup_size = tuning::effective_workgroup_size();
81 let shader = compile_shader(device, workgroup_size, inputs.scalar);
82
83 let x_buffer = axis_storage_buffer(device, "contour-x-axis", &inputs.x_axis, inputs.scalar)?;
84 let y_buffer = axis_storage_buffer(device, "contour-y-axis", &inputs.y_axis, inputs.scalar)?;
85
86 let color_buffer = Arc::new(
87 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
88 label: Some("contour-color-table"),
89 contents: bytemuck::cast_slice(inputs.color_table),
90 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
91 }),
92 );
93
94 let level_buffer = Arc::new(
95 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
96 label: Some("contour-level-values"),
97 contents: bytemuck::cast_slice(inputs.level_values),
98 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
99 }),
100 );
101
102 let output_size = (vertex_count as u64) * std::mem::size_of::<Vertex>() as u64;
103 let output_buffer = Arc::new(device.create_buffer(&wgpu::BufferDescriptor {
104 label: Some("contour-gpu-vertices"),
105 size: output_size,
106 usage: wgpu::BufferUsages::STORAGE
107 | wgpu::BufferUsages::VERTEX
108 | wgpu::BufferUsages::COPY_DST
109 | wgpu::BufferUsages::COPY_SRC,
110 mapped_at_creation: false,
111 }));
112
113 let uniforms = ContourUniforms {
114 min_z: params.min_z,
115 max_z: if params.max_z <= params.min_z {
116 params.min_z + 1e-6
117 } else {
118 params.max_z
119 },
120 base_z: params.base_z,
121 level_count: params.level_count,
122 x_len: inputs.x_len,
123 y_len: inputs.y_len,
124 color_table_len: inputs.color_table.len() as u32,
125 cell_count,
126 level_z: u32::from(params.level_z),
127 };
128 let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
129 label: Some("contour-pack-uniforms"),
130 contents: bytemuck::bytes_of(&uniforms),
131 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
132 });
133
134 let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
135 label: Some("contour-pack-bind-layout"),
136 entries: &[
137 wgpu::BindGroupLayoutEntry {
138 binding: 0,
139 visibility: wgpu::ShaderStages::COMPUTE,
140 ty: wgpu::BindingType::Buffer {
141 ty: wgpu::BufferBindingType::Storage { read_only: true },
142 has_dynamic_offset: false,
143 min_binding_size: None,
144 },
145 count: None,
146 },
147 wgpu::BindGroupLayoutEntry {
148 binding: 1,
149 visibility: wgpu::ShaderStages::COMPUTE,
150 ty: wgpu::BindingType::Buffer {
151 ty: wgpu::BufferBindingType::Storage { read_only: true },
152 has_dynamic_offset: false,
153 min_binding_size: None,
154 },
155 count: None,
156 },
157 wgpu::BindGroupLayoutEntry {
158 binding: 2,
159 visibility: wgpu::ShaderStages::COMPUTE,
160 ty: wgpu::BindingType::Buffer {
161 ty: wgpu::BufferBindingType::Storage { read_only: true },
162 has_dynamic_offset: false,
163 min_binding_size: None,
164 },
165 count: None,
166 },
167 wgpu::BindGroupLayoutEntry {
168 binding: 3,
169 visibility: wgpu::ShaderStages::COMPUTE,
170 ty: wgpu::BindingType::Buffer {
171 ty: wgpu::BufferBindingType::Storage { read_only: true },
172 has_dynamic_offset: false,
173 min_binding_size: None,
174 },
175 count: None,
176 },
177 wgpu::BindGroupLayoutEntry {
178 binding: 4,
179 visibility: wgpu::ShaderStages::COMPUTE,
180 ty: wgpu::BindingType::Buffer {
181 ty: wgpu::BufferBindingType::Storage { read_only: false },
182 has_dynamic_offset: false,
183 min_binding_size: None,
184 },
185 count: None,
186 },
187 wgpu::BindGroupLayoutEntry {
188 binding: 5,
189 visibility: wgpu::ShaderStages::COMPUTE,
190 ty: wgpu::BindingType::Buffer {
191 ty: wgpu::BufferBindingType::Uniform,
192 has_dynamic_offset: false,
193 min_binding_size: None,
194 },
195 count: None,
196 },
197 wgpu::BindGroupLayoutEntry {
198 binding: 6,
199 visibility: wgpu::ShaderStages::COMPUTE,
200 ty: wgpu::BindingType::Buffer {
201 ty: wgpu::BufferBindingType::Storage { read_only: true },
202 has_dynamic_offset: false,
203 min_binding_size: None,
204 },
205 count: None,
206 },
207 ],
208 });
209
210 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
211 label: Some("contour-pack-pipeline-layout"),
212 bind_group_layouts: &[&bind_group_layout],
213 push_constant_ranges: &[],
214 });
215
216 let pipeline =
217 device.create_compute_pipeline(&crate::wgpu_compat::wgpu_compute_pipeline_descriptor! {
218 label: Some("contour-pack-pipeline"),
219 layout: Some(&pipeline_layout),
220 module: &shader,
221 entry_point: "main",
222 });
223
224 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
225 label: Some("contour-pack-bind-group"),
226 layout: &bind_group_layout,
227 entries: &[
228 wgpu::BindGroupEntry {
229 binding: 0,
230 resource: x_buffer.as_ref().as_entire_binding(),
231 },
232 wgpu::BindGroupEntry {
233 binding: 1,
234 resource: y_buffer.as_ref().as_entire_binding(),
235 },
236 wgpu::BindGroupEntry {
237 binding: 2,
238 resource: inputs.z_buffer.as_ref().as_entire_binding(),
239 },
240 wgpu::BindGroupEntry {
241 binding: 3,
242 resource: color_buffer.as_ref().as_entire_binding(),
243 },
244 wgpu::BindGroupEntry {
245 binding: 4,
246 resource: output_buffer.as_ref().as_entire_binding(),
247 },
248 wgpu::BindGroupEntry {
249 binding: 5,
250 resource: uniform_buffer.as_entire_binding(),
251 },
252 wgpu::BindGroupEntry {
253 binding: 6,
254 resource: level_buffer.as_ref().as_entire_binding(),
255 },
256 ],
257 });
258
259 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
260 label: Some("contour-pack-encoder"),
261 });
262 {
263 let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
264 label: Some("contour-pack-pass"),
265 timestamp_writes: None,
266 });
267 pass.set_pipeline(&pipeline);
268 pass.set_bind_group(0, &bind_group, &[]);
269 let workgroups = total_invocations.div_ceil(workgroup_size);
270 pass.dispatch_workgroups(workgroups, 1, 1);
271 }
272 queue.submit(Some(encoder.finish()));
273
274 Ok(GpuVertexBuffer::new(output_buffer, vertex_count as usize))
275}
276
277fn compile_shader(
278 device: &Arc<wgpu::Device>,
279 workgroup_size: u32,
280 scalar: ScalarType,
281) -> wgpu::ShaderModule {
282 let template = match scalar {
283 ScalarType::F32 => shaders::contour::F32,
284 ScalarType::F64 => shaders::contour::F64,
285 };
286 let source = template.replace("{{WORKGROUP_SIZE}}", &workgroup_size.to_string());
287 device.create_shader_module(wgpu::ShaderModuleDescriptor {
288 label: Some("contour-pack-shader"),
289 source: wgpu::ShaderSource::Wgsl(source.into()),
290 })
291}