1use crate::core::renderer::Vertex;
2use crate::core::scene::GpuVertexBuffer;
3use crate::gpu::shaders;
4use crate::gpu::{tuning, ScalarType};
5use glam::Vec4;
6use std::sync::Arc;
7use wgpu::util::DeviceExt;
8
9pub struct StairsGpuInputs {
11 pub x_buffer: Arc<wgpu::Buffer>,
12 pub y_buffer: Arc<wgpu::Buffer>,
13 pub len: u32,
14 pub scalar: ScalarType,
15}
16
17pub struct StairsGpuParams {
19 pub color: Vec4,
20}
21
22#[repr(C)]
23#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
24struct StairsUniforms {
25 color: [f32; 4],
26 point_count: u32,
27 _pad: [u32; 3],
28}
29
30pub fn pack_vertices_from_xy(
32 device: &Arc<wgpu::Device>,
33 queue: &Arc<wgpu::Queue>,
34 inputs: &StairsGpuInputs,
35 params: &StairsGpuParams,
36) -> Result<GpuVertexBuffer, String> {
37 if inputs.len < 2 {
38 return Err("stairs: inputs must contain at least two points".to_string());
39 }
40 let segments = inputs.len - 1;
41 let workgroup_size = tuning::effective_workgroup_size();
42 let shader = compile_shader(device, workgroup_size, inputs.scalar);
43
44 let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
45 label: Some("stairs-pack-bind-layout"),
46 entries: &[
47 wgpu::BindGroupLayoutEntry {
48 binding: 0,
49 visibility: wgpu::ShaderStages::COMPUTE,
50 ty: wgpu::BindingType::Buffer {
51 ty: wgpu::BufferBindingType::Storage { read_only: true },
52 has_dynamic_offset: false,
53 min_binding_size: None,
54 },
55 count: None,
56 },
57 wgpu::BindGroupLayoutEntry {
58 binding: 1,
59 visibility: wgpu::ShaderStages::COMPUTE,
60 ty: wgpu::BindingType::Buffer {
61 ty: wgpu::BufferBindingType::Storage { read_only: true },
62 has_dynamic_offset: false,
63 min_binding_size: None,
64 },
65 count: None,
66 },
67 wgpu::BindGroupLayoutEntry {
68 binding: 2,
69 visibility: wgpu::ShaderStages::COMPUTE,
70 ty: wgpu::BindingType::Buffer {
71 ty: wgpu::BufferBindingType::Storage { read_only: false },
72 has_dynamic_offset: false,
73 min_binding_size: None,
74 },
75 count: None,
76 },
77 wgpu::BindGroupLayoutEntry {
78 binding: 3,
79 visibility: wgpu::ShaderStages::COMPUTE,
80 ty: wgpu::BindingType::Buffer {
81 ty: wgpu::BufferBindingType::Uniform,
82 has_dynamic_offset: false,
83 min_binding_size: None,
84 },
85 count: None,
86 },
87 ],
88 });
89
90 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
91 label: Some("stairs-pack-pipeline-layout"),
92 bind_group_layouts: &[&bind_group_layout],
93 push_constant_ranges: &[],
94 });
95
96 let pipeline =
97 device.create_compute_pipeline(&crate::wgpu_compat::wgpu_compute_pipeline_descriptor! {
98 label: Some("stairs-pack-pipeline"),
99 layout: Some(&pipeline_layout),
100 module: &shader,
101 entry_point: "main",
102 });
103
104 let vertex_count = segments as u64 * 4;
105 let output_size = vertex_count * std::mem::size_of::<Vertex>() as u64;
106 let output_buffer = Arc::new(device.create_buffer(&wgpu::BufferDescriptor {
107 label: Some("stairs-gpu-vertices"),
108 size: output_size,
109 usage: wgpu::BufferUsages::STORAGE
110 | wgpu::BufferUsages::VERTEX
111 | wgpu::BufferUsages::COPY_DST,
112 mapped_at_creation: false,
113 }));
114
115 let uniforms = StairsUniforms {
116 color: params.color.to_array(),
117 point_count: inputs.len,
118 _pad: [0; 3],
119 };
120 let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
121 label: Some("stairs-pack-uniforms"),
122 contents: bytemuck::bytes_of(&uniforms),
123 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
124 });
125
126 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
127 label: Some("stairs-pack-bind-group"),
128 layout: &bind_group_layout,
129 entries: &[
130 wgpu::BindGroupEntry {
131 binding: 0,
132 resource: inputs.x_buffer.as_entire_binding(),
133 },
134 wgpu::BindGroupEntry {
135 binding: 1,
136 resource: inputs.y_buffer.as_entire_binding(),
137 },
138 wgpu::BindGroupEntry {
139 binding: 2,
140 resource: output_buffer.as_entire_binding(),
141 },
142 wgpu::BindGroupEntry {
143 binding: 3,
144 resource: uniform_buffer.as_entire_binding(),
145 },
146 ],
147 });
148
149 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
150 label: Some("stairs-pack-encoder"),
151 });
152 {
153 let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
154 label: Some("stairs-pack-pass"),
155 timestamp_writes: None,
156 });
157 pass.set_pipeline(&pipeline);
158 pass.set_bind_group(0, &bind_group, &[]);
159 let workgroups = segments.div_ceil(workgroup_size);
160 pass.dispatch_workgroups(workgroups, 1, 1);
161 }
162 queue.submit(Some(encoder.finish()));
163
164 Ok(GpuVertexBuffer::new(output_buffer, (vertex_count) as usize))
165}
166
167fn compile_shader(
168 device: &Arc<wgpu::Device>,
169 workgroup_size: u32,
170 scalar: ScalarType,
171) -> wgpu::ShaderModule {
172 let template = match scalar {
173 ScalarType::F32 => shaders::stairs::F32,
174 ScalarType::F64 => shaders::stairs::F64,
175 };
176 let source = template.replace("{{WORKGROUP_SIZE}}", &workgroup_size.to_string());
177 device.create_shader_module(wgpu::ShaderModuleDescriptor {
178 label: Some("stairs-pack-shader"),
179 source: wgpu::ShaderSource::Wgsl(source.into()),
180 })
181}