1use crate::core::renderer::Vertex;
2use crate::core::scene::GpuVertexBuffer;
3use crate::gpu::axis::{axis_storage_buffer, AxisData};
4use crate::gpu::shaders;
5use crate::gpu::{tuning, ScalarType};
6use std::sync::Arc;
7use wgpu::util::DeviceExt;
8
9pub struct ContourGpuInputs<'a> {
11 pub x_axis: AxisData<'a>,
12 pub y_axis: AxisData<'a>,
13 pub z_buffer: Arc<wgpu::Buffer>,
14 pub color_table: &'a [[f32; 4]],
15 pub level_values: &'a [f32],
16 pub x_len: u32,
17 pub y_len: u32,
18 pub scalar: ScalarType,
19}
20
21pub struct ContourGpuParams {
23 pub min_z: f32,
24 pub max_z: f32,
25 pub base_z: f32,
26 pub level_count: u32,
27}
28
29#[repr(C)]
30#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
31struct ContourUniforms {
32 min_z: f32,
33 max_z: f32,
34 base_z: f32,
35 level_count: u32,
36 x_len: u32,
37 y_len: u32,
38 color_table_len: u32,
39 cell_count: u32,
40}
41
42const VERTICES_PER_INVOCATION: u64 = 4;
43
44pub fn pack_contour_vertices(
46 device: &Arc<wgpu::Device>,
47 queue: &Arc<wgpu::Queue>,
48 inputs: &ContourGpuInputs<'_>,
49 params: &ContourGpuParams,
50) -> Result<GpuVertexBuffer, String> {
51 if inputs.x_len < 2 || inputs.y_len < 2 {
52 return Err("contour: axis vectors must contain at least two elements".to_string());
53 }
54 if inputs.level_values.is_empty() {
55 return Err("contour: level buffer must not be empty".to_string());
56 }
57 if params.level_count == 0 {
58 return Err("contour: level count must be positive".to_string());
59 }
60 if inputs.level_values.len() != params.level_count as usize {
61 return Err("contour: level buffer length mismatch".to_string());
62 }
63 let cells_x = inputs.x_len - 1;
64 let cells_y = inputs.y_len - 1;
65 let cell_count = cells_x
66 .checked_mul(cells_y)
67 .ok_or_else(|| "contour: grid dimensions overflowed cell count".to_string())?;
68 if cell_count == 0 {
69 return Err("contour: no cells available for contour generation".to_string());
70 }
71 let total_invocations = cell_count
72 .checked_mul(params.level_count)
73 .ok_or_else(|| "contour: invocation count overflowed".to_string())?;
74 let vertex_count = total_invocations
75 .checked_mul(VERTICES_PER_INVOCATION as u32)
76 .ok_or_else(|| "contour: vertex count overflowed".to_string())?;
77
78 let workgroup_size = tuning::effective_workgroup_size();
79 let shader = compile_shader(device, workgroup_size, inputs.scalar);
80
81 let x_buffer = axis_storage_buffer(device, "contour-x-axis", &inputs.x_axis, inputs.scalar)?;
82 let y_buffer = axis_storage_buffer(device, "contour-y-axis", &inputs.y_axis, inputs.scalar)?;
83
84 let color_buffer = Arc::new(
85 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
86 label: Some("contour-color-table"),
87 contents: bytemuck::cast_slice(inputs.color_table),
88 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
89 }),
90 );
91
92 let level_buffer = Arc::new(
93 device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
94 label: Some("contour-level-values"),
95 contents: bytemuck::cast_slice(inputs.level_values),
96 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
97 }),
98 );
99
100 let output_size = (vertex_count as u64) * std::mem::size_of::<Vertex>() as u64;
101 let output_buffer = Arc::new(device.create_buffer(&wgpu::BufferDescriptor {
102 label: Some("contour-gpu-vertices"),
103 size: output_size,
104 usage: wgpu::BufferUsages::STORAGE
105 | wgpu::BufferUsages::VERTEX
106 | wgpu::BufferUsages::COPY_DST,
107 mapped_at_creation: false,
108 }));
109
110 let uniforms = ContourUniforms {
111 min_z: params.min_z,
112 max_z: if params.max_z <= params.min_z {
113 params.min_z + 1e-6
114 } else {
115 params.max_z
116 },
117 base_z: params.base_z,
118 level_count: params.level_count,
119 x_len: inputs.x_len,
120 y_len: inputs.y_len,
121 color_table_len: inputs.color_table.len() as u32,
122 cell_count,
123 };
124 let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
125 label: Some("contour-pack-uniforms"),
126 contents: bytemuck::bytes_of(&uniforms),
127 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
128 });
129
130 let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
131 label: Some("contour-pack-bind-layout"),
132 entries: &[
133 wgpu::BindGroupLayoutEntry {
134 binding: 0,
135 visibility: wgpu::ShaderStages::COMPUTE,
136 ty: wgpu::BindingType::Buffer {
137 ty: wgpu::BufferBindingType::Storage { read_only: true },
138 has_dynamic_offset: false,
139 min_binding_size: None,
140 },
141 count: None,
142 },
143 wgpu::BindGroupLayoutEntry {
144 binding: 1,
145 visibility: wgpu::ShaderStages::COMPUTE,
146 ty: wgpu::BindingType::Buffer {
147 ty: wgpu::BufferBindingType::Storage { read_only: true },
148 has_dynamic_offset: false,
149 min_binding_size: None,
150 },
151 count: None,
152 },
153 wgpu::BindGroupLayoutEntry {
154 binding: 2,
155 visibility: wgpu::ShaderStages::COMPUTE,
156 ty: wgpu::BindingType::Buffer {
157 ty: wgpu::BufferBindingType::Storage { read_only: true },
158 has_dynamic_offset: false,
159 min_binding_size: None,
160 },
161 count: None,
162 },
163 wgpu::BindGroupLayoutEntry {
164 binding: 3,
165 visibility: wgpu::ShaderStages::COMPUTE,
166 ty: wgpu::BindingType::Buffer {
167 ty: wgpu::BufferBindingType::Storage { read_only: true },
168 has_dynamic_offset: false,
169 min_binding_size: None,
170 },
171 count: None,
172 },
173 wgpu::BindGroupLayoutEntry {
174 binding: 4,
175 visibility: wgpu::ShaderStages::COMPUTE,
176 ty: wgpu::BindingType::Buffer {
177 ty: wgpu::BufferBindingType::Storage { read_only: false },
178 has_dynamic_offset: false,
179 min_binding_size: None,
180 },
181 count: None,
182 },
183 wgpu::BindGroupLayoutEntry {
184 binding: 5,
185 visibility: wgpu::ShaderStages::COMPUTE,
186 ty: wgpu::BindingType::Buffer {
187 ty: wgpu::BufferBindingType::Uniform,
188 has_dynamic_offset: false,
189 min_binding_size: None,
190 },
191 count: None,
192 },
193 wgpu::BindGroupLayoutEntry {
194 binding: 6,
195 visibility: wgpu::ShaderStages::COMPUTE,
196 ty: wgpu::BindingType::Buffer {
197 ty: wgpu::BufferBindingType::Storage { read_only: true },
198 has_dynamic_offset: false,
199 min_binding_size: None,
200 },
201 count: None,
202 },
203 ],
204 });
205
206 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
207 label: Some("contour-pack-pipeline-layout"),
208 bind_group_layouts: &[&bind_group_layout],
209 push_constant_ranges: &[],
210 });
211
212 let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
213 label: Some("contour-pack-pipeline"),
214 layout: Some(&pipeline_layout),
215 module: &shader,
216 entry_point: "main",
217 });
218
219 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
220 label: Some("contour-pack-bind-group"),
221 layout: &bind_group_layout,
222 entries: &[
223 wgpu::BindGroupEntry {
224 binding: 0,
225 resource: x_buffer.as_ref().as_entire_binding(),
226 },
227 wgpu::BindGroupEntry {
228 binding: 1,
229 resource: y_buffer.as_ref().as_entire_binding(),
230 },
231 wgpu::BindGroupEntry {
232 binding: 2,
233 resource: inputs.z_buffer.as_ref().as_entire_binding(),
234 },
235 wgpu::BindGroupEntry {
236 binding: 3,
237 resource: color_buffer.as_ref().as_entire_binding(),
238 },
239 wgpu::BindGroupEntry {
240 binding: 4,
241 resource: output_buffer.as_ref().as_entire_binding(),
242 },
243 wgpu::BindGroupEntry {
244 binding: 5,
245 resource: uniform_buffer.as_entire_binding(),
246 },
247 wgpu::BindGroupEntry {
248 binding: 6,
249 resource: level_buffer.as_ref().as_entire_binding(),
250 },
251 ],
252 });
253
254 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
255 label: Some("contour-pack-encoder"),
256 });
257 {
258 let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
259 label: Some("contour-pack-pass"),
260 timestamp_writes: None,
261 });
262 pass.set_pipeline(&pipeline);
263 pass.set_bind_group(0, &bind_group, &[]);
264 let workgroups = total_invocations.div_ceil(workgroup_size);
265 pass.dispatch_workgroups(workgroups, 1, 1);
266 }
267 queue.submit(Some(encoder.finish()));
268
269 Ok(GpuVertexBuffer::new(output_buffer, vertex_count as usize))
270}
271
272fn compile_shader(
273 device: &Arc<wgpu::Device>,
274 workgroup_size: u32,
275 scalar: ScalarType,
276) -> wgpu::ShaderModule {
277 let template = match scalar {
278 ScalarType::F32 => shaders::contour::F32,
279 ScalarType::F64 => shaders::contour::F64,
280 };
281 let source = template.replace("{{WORKGROUP_SIZE}}", &workgroup_size.to_string());
282 device.create_shader_module(wgpu::ShaderModuleDescriptor {
283 label: Some("contour-pack-shader"),
284 source: wgpu::ShaderSource::Wgsl(source.into()),
285 })
286}