pub fn pack_truecolor_vertices(
device: &Arc<Device>,
queue: &Arc<Queue>,
inputs: &TrueColorImageGpuInputs<'_>,
) -> Result<GpuVertexBuffer, String>pub fn pack_truecolor_vertices(
device: &Arc<Device>,
queue: &Arc<Queue>,
inputs: &TrueColorImageGpuInputs<'_>,
) -> Result<GpuVertexBuffer, String>