runmat_plot/gpu/shaders/
scatter3.rs1pub const F32: &str = r#"const WORKGROUP_SIZE: u32 = {{WORKGROUP_SIZE}}u;
2
3struct VertexRaw {
4 data: array<f32, 12u>,
5};
6
7struct Scatter3Params {
8 color: vec4<f32>,
9 point_size: f32,
10 count: u32,
11 lod_stride: u32,
12 has_sizes: u32,
13 has_colors: u32,
14 color_stride: u32,
15};
16
17struct IndirectArgs {
18 vertex_count: atomic<u32>,
19 instance_count: u32,
20 first_vertex: u32,
21 first_instance: u32,
22};
23
24@group(0) @binding(0)
25var<storage, read> buf_x: array<f32>;
26
27@group(0) @binding(1)
28var<storage, read> buf_y: array<f32>;
29
30@group(0) @binding(2)
31var<storage, read> buf_z: array<f32>;
32
33@group(0) @binding(3)
34var<storage, read_write> out_vertices: array<VertexRaw>;
35
36@group(0) @binding(4)
37var<uniform> params: Scatter3Params;
38
39@group(0) @binding(5)
40var<storage, read> buf_sizes: array<f32>;
41
42@group(0) @binding(6)
43var<storage, read> buf_colors: array<f32>;
44
45@group(0) @binding(7)
46var<storage, read_write> indirect: IndirectArgs;
47
48@compute @workgroup_size(WORKGROUP_SIZE)
49fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
50 let idx = gid.x;
51 if (idx >= params.count) {
52 return;
53 }
54 let stride = max(params.lod_stride, 1u);
55 if ((idx % stride) != 0u) {
56 return;
57 }
58
59 let px = buf_x[idx];
60 let py = buf_y[idx];
61 let pz = buf_z[idx];
62
63 var vertex: VertexRaw;
64 vertex.data[0u] = px;
65 vertex.data[1u] = py;
66 vertex.data[2u] = pz;
67
68 var v_color = params.color;
69 if (params.has_colors != 0u) {
70 let base = idx * params.color_stride;
71 let r = buf_colors[base];
72 let g = buf_colors[base + 1u];
73 let b = buf_colors[base + 2u];
74 let a = if params.color_stride > 3u {
75 buf_colors[base + 3u]
76 } else {
77 1.0
78 };
79 v_color = vec4<f32>(r, g, b, a);
80 }
81
82 let mut point_size = params.point_size;
83 if (params.has_sizes != 0u) {
84 point_size = buf_sizes[idx];
85 }
86
87 vertex.data[3u] = v_color.x;
88 vertex.data[4u] = v_color.y;
89 vertex.data[5u] = v_color.z;
90 vertex.data[6u] = v_color.w;
91 vertex.data[7u] = 0.0;
92 vertex.data[8u] = 0.0;
93 vertex.data[9u] = point_size;
94 vertex.data[10u] = 0.0;
95 vertex.data[11u] = 0.0;
96
97 let out_idx = atomicAdd(&(indirect.vertex_count), 1u);
98 out_vertices[out_idx] = vertex;
99}
100"#;
101
102pub const F64: &str = r#"const WORKGROUP_SIZE: u32 = {{WORKGROUP_SIZE}}u;
103
104struct VertexRaw {
105 data: array<f32, 12u>,
106};
107
108struct Scatter3Params {
109 color: vec4<f32>,
110 point_size: f32,
111 count: u32,
112 lod_stride: u32,
113 has_sizes: u32,
114 has_colors: u32,
115 color_stride: u32,
116};
117
118struct IndirectArgs {
119 vertex_count: atomic<u32>,
120 instance_count: u32,
121 first_vertex: u32,
122 first_instance: u32,
123};
124
125@group(0) @binding(0)
126var<storage, read> buf_x: array<f64>;
127
128@group(0) @binding(1)
129var<storage, read> buf_y: array<f64>;
130
131@group(0) @binding(2)
132var<storage, read> buf_z: array<f64>;
133
134@group(0) @binding(3)
135var<storage, read_write> out_vertices: array<VertexRaw>;
136
137@group(0) @binding(4)
138var<uniform> params: Scatter3Params;
139
140@group(0) @binding(5)
141var<storage, read> buf_sizes: array<f32>;
142
143@group(0) @binding(6)
144var<storage, read> buf_colors: array<f32>;
145
146@group(0) @binding(7)
147var<storage, read_write> indirect: IndirectArgs;
148
149@compute @workgroup_size(WORKGROUP_SIZE)
150fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
151 let idx = gid.x;
152 if (idx >= params.count) {
153 return;
154 }
155 let stride = max(params.lod_stride, 1u);
156 if ((idx % stride) != 0u) {
157 return;
158 }
159
160 let px = f32(buf_x[idx]);
161 let py = f32(buf_y[idx]);
162 let pz = f32(buf_z[idx]);
163
164 var vertex: VertexRaw;
165 vertex.data[0u] = px;
166 vertex.data[1u] = py;
167 vertex.data[2u] = pz;
168
169 var v_color = params.color;
170 if (params.has_colors != 0u) {
171 let base = idx * params.color_stride;
172 let r = buf_colors[base];
173 let g = buf_colors[base + 1u];
174 let b = buf_colors[base + 2u];
175 let a = if params.color_stride > 3u {
176 buf_colors[base + 3u]
177 } else {
178 1.0
179 };
180 v_color = vec4<f32>(r, g, b, a);
181 }
182
183 let mut point_size = params.point_size;
184 if (params.has_sizes != 0u) {
185 point_size = buf_sizes[idx];
186 }
187
188 vertex.data[3u] = v_color.x;
189 vertex.data[4u] = v_color.y;
190 vertex.data[5u] = v_color.z;
191 vertex.data[6u] = v_color.w;
192 vertex.data[7u] = 0.0;
193 vertex.data[8u] = 0.0;
194 vertex.data[9u] = point_size;
195 vertex.data[10u] = 0.0;
196 vertex.data[11u] = 0.0;
197
198 let out_idx = atomicAdd(&(indirect.vertex_count), 1u);
199 out_vertices[out_idx] = vertex;
200}
201"#;