Constant MARKER_F64
Source pub const MARKER_F64: &str = r#"const WORKGROUP_SIZE: u32 = {{WORKGROUP_SIZE}}u;
struct VertexRaw {
data: array<f32, 12u>,
};
struct MarkerParams {
color: vec4<f32>,
count: u32,
size: f32,
_pad: vec2<u32>,
};
@group(0) @binding(0)
var<storage, read> buf_x: array<f64>;
@group(0) @binding(1)
var<storage, read> buf_y: array<f64>;
@group(0) @binding(2)
var<storage, read_write> out_vertices: array<VertexRaw>;
@group(0) @binding(3)
var<uniform> params: MarkerParams;
@compute @workgroup_size(WORKGROUP_SIZE)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
let idx = gid.x;
if (idx >= params.count) {
return;
}
let px = f32(buf_x[idx]);
let py = f32(buf_y[idx]);
let base = idx * 6u;
let corners = array<vec2<f32>, 6u>(
vec2<f32>(-1.0, -1.0),
vec2<f32>( 1.0, -1.0),
vec2<f32>( 1.0, 1.0),
vec2<f32>(-1.0, -1.0),
vec2<f32>( 1.0, 1.0),
vec2<f32>(-1.0, 1.0)
);
for (var i: u32 = 0u; i < 6u; i = i + 1u) {
var vertex: VertexRaw;
vertex.data[0u] = px;
vertex.data[1u] = py;
vertex.data[2u] = 0.0;
vertex.data[3u] = params.color.x;
vertex.data[4u] = params.color.y;
vertex.data[5u] = params.color.z;
vertex.data[6u] = params.color.w;
vertex.data[7u] = 0.0;
vertex.data[8u] = 0.0;
vertex.data[9u] = params.size;
vertex.data[10u] = corners[i].x;
vertex.data[11u] = corners[i].y;
out_vertices[base + i] = vertex;
}
}
"#;