Constants§
- ASTC
Importer - Activation
LogComponent - AimConstraint
- Anchored
Joint2D - Animation
- Animation
Clip - Animator
- Animator
Controller - Animator
Override Controller - Animator
State - Animator
State Machine - Animator
State Transition - Animator
Transition - Animator
Transition Base - Annotation
Manager - Area
Effector2D - Articulation
Body - Assembly
Definition Asset - Assembly
Definition Importer - Assembly
Definition Reference Asset - Assembly
Definition Reference Importer - Asset
Bundle - Asset
Bundle Manifest - Asset
Database V1 - Asset
Import InProgress Proxy - Asset
Importer - Asset
Importer Log - Asset
Meta Data - Asset
Server Cache - Audio
Behaviour - Audio
Build Info - Audio
Chorus Filter - Audio
Clip - Audio
Distortion Filter - Audio
Echo Filter - Audio
Filter - Audio
High Pass Filter - Audio
Importer - Audio
Listener - Audio
LowPass Filter - Audio
Manager - Audio
Mixer - Audio
Mixer Controller - Audio
Mixer Effect Controller - Audio
Mixer Group - Audio
Mixer Group Controller - Audio
Mixer Live Update Bool - Audio
Mixer Live Update Float - Audio
Mixer Snapshot - Audio
Mixer Snapshot Controller - Audio
Reverb Filter - Audio
Reverb Zone - Audio
Source - Avatar
- Avatar
Mask - Base
Animation Track - Base
Video Texture - Behaviour
- Billboard
Asset - Billboard
Renderer - Blend
Tree - BoxCollider
- BoxCollider2D
- Build
Report - Build
Settings - Built
Asset Bundle Info Set - Buoyancy
Effector2D - CGProgram
- Cached
Sprite Atlas - Cached
Sprite Atlas Runtime Data - CadImporter
- Camera
- Canvas
- Canvas
Group - Canvas
Renderer - Capsule
Collider - Capsule
Collider2D - Character
Controller - Character
Joint - Circle
Collider2D - Cloth
- Cloth
Renderer - Cloud
WebServices Manager - Cluster
Input Manager - Collider
- Collider2D
- Collision
- Collision2D
- Component
- Composite
Collider2D - Compute
Shader - Compute
Shader Importer - Configurable
Joint - Constant
Force - Constant
Force2D - Crash
Report Manager - Cubemap
- Cubemap
Array - Custom
Render Texture - DDSImporter
- Default
Asset - Default
Importer - Delayed
Call Manager - Derived
- Distance
Joint2D - Edge
Collider2D - Editor
Build Settings - Editor
Extension - Editor
Extension Impl - Editor
Project Access - Editor
Settings - Editor
User Build Settings - Editor
User Settings - Effector2D
- Ellipsoid
Particle Emitter - Empty
Object - FBXImporter
- Fake
Component - Fixed
Joint - Fixed
Joint2D - Flare
- Flare
Layer - Font
- Friction
Joint2D - GISRaster
- GISRaster
Importer - GUID
Serializer - GUIElement
- GUILayer
- GUIText
- GUITexture
- Game
Manager - Game
Object - Game
Object Recorder - Global
Game Manager - Graphics
Settings - Grid
- Grid
Layout - Halo
- Halo
Layer - Halo
Manager - Hierarchy
State - Hinge
Joint - Hinge
Joint2D - Human
Template - IConstraint
- IHVImage
Format Importer - Input
Manager - Inspector
Expanded State - Interactive
Cloth - Joint
- Joint2D
- KTXImporter
- LODGroup
- Lens
Flare - Level
Game Manager - Library
Asset Importer - Light
- Light
Probe Group - Light
Probe Proxy Volume - Light
Probes - Light
Probes Legacy - Lighting
Data Asset - Lighting
Data Asset Parent - Lighting
Settings - Lightmap
Parameters - Lightmap
Settings - Line
Renderer - Localization
Asset - Localization
Importer - Look
AtConstraint - Lower
ResBlit Texture - Master
Server Interface - Material
- Mesh
- Mesh3DS
Importer - Mesh
Collider - Mesh
Filter - Mesh
Particle Emitter - Mesh
Renderer - Model
Importer - Mono
Behaviour - Mono
Importer - Mono
Manager - Mono
Object - Mono
Script - Motion
- Movie
Importer - Movie
Texture - Multi
Artifact Test Importer - NScreen
Bridge - Named
Object - Native
Format Importer - Native
Object Type - NavMesh
Agent - NavMesh
Data - NavMesh
Obsolete - NavMesh
Obstacle - NavMesh
Project Settings - NavMesh
Settings - Network
Manager - Network
View - NewAnimation
Track - Object
- Occlusion
Area - Occlusion
Culling Data - Occlusion
Culling Settings - Occlusion
Portal - OffMesh
Link - PVRImporter
- Package
Manifest - Package
Manifest Importer - Packed
Assets - Parent
Constraint - Particle
Animator - Particle
Emitter - Particle
Renderer - Particle
System - Particle
System Force Field - Particle
System Renderer - Performance
Reporting Manager - Physic
Material - Physics2D
Manager - Physics2D
Settings - Physics
Manager - Physics
Material2D - Physics
Update Behaviour2D - Pipeline
- Platform
Effector2D - Platform
Module Setup - Playable
Director - Player
Settings - Plugin
Build Info - Plugin
Importer - Point
Effector2D - Polygon2D
- Polygon
Collider2D - Position
Constraint - Prefab
Importer - Prefab
Instance - Preload
Data - Preset
- Preset
Manager - Preview
Animation Clip - Procedural
Material - Procedural
Texture - Projector
- Property
Modifications Target Test Object - Quality
Settings - RayTracing
Shader - RayTracing
Shader Importer - Raycast
Collider - Rect
Transform - References
Artifact Generator - Reflection
Probe - Reflection
Probes - Relative
Joint2D - Render
Pass Attachment - Render
Settings - Render
Texture - Renderer
- Renderer
Fake - Resource
Manager - Rigidbody
- Rigidbody2D
- Root
Motion Data - Rotation
Constraint - Runtime
Animator Controller - Runtime
Initialize OnLoad Manager - Sample
Clip - Scale
Constraint - Scene
Asset - Scene
Visibility State - Scenes
Using Assets - Script
Mapper - Scriptable
Camera - Scripted
Importer - Serializable
Managed Host - Serializable
Managed RefTest Class - Shader
- Shader
Importer - Shader
Variant Collection - Sibling
Derived - Sketch
UpImporter - Skinned
Cloth - Skinned
Mesh Renderer - Skybox
- Slider
Joint2D - Smallest
Editor ClassID - Sorting
Group - Sparse
Texture - Speed
Tree Importer - Speed
Tree Wind Asset - Sphere
Collider - Spring
Joint - Spring
Joint2D - Sprite
- Sprite
Atlas - Sprite
Atlas Asset - Sprite
Atlas Database - Sprite
Atlas Importer - Sprite
Mask - Sprite
Renderer - Sprite
Shape Renderer - Streaming
Controller - Streaming
Manager - SubDerived
- Substance
Archive - Substance
Importer - Surface
Effector2D - TagManager
- Target
Joint2D - Terrain
- Terrain
Collider - Terrain
Data - Terrain
Layer - Test
Object Vector Pair String Bool - Test
Object With Serialized Animation Curve - Test
Object With Serialized Array - Test
Object With Serialized MapString Bool - Test
Object With Serialized MapString NonAligned Struct - Test
Object With Special Layout One - Test
Object With Special Layout Two - Text
Asset - Text
Mesh - Text
Script Importer - Texture
- Texture2D
- Texture2D
Array - Texture3D
- Texture
Importer - Tilemap
- Tilemap
Collider2D - Tilemap
Renderer - Time
Manager - Trail
Renderer - Transform
- Tree
- True
Type Font Importer - Unity
AdsManager - Unity
Analytics Manager - Unity
Connect Settings - Unknown
Type - VFXManager
- VFXRenderer
- Vector3f
- Version
Control Settings - Video
Clip - Video
Clip Importer - Video
Player - Visual
Effect - Visual
Effect Asset - Visual
Effect Importer - Visual
Effect Object - Visual
Effect Resource - Visual
Effect Subgraph - Visual
Effect Subgraph Block - Visual
Effect Subgraph Operator - WebCam
Texture - Wheel
Collider - Wheel
Joint2D - Wind
Zone - World
Anchor - World
Particle Collider - bool
- float
- int
- void