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use crate::Hash; use std::fmt; /// Pre-canned panic reasons. /// /// To formulate a custom reason, use [crate::Panic::custom]. #[derive(Debug, Clone, Copy)] pub enum PanicReason { /// Not implemented. NotImplemented, /// A pattern didn't match where it unconditionally has to. UnmatchedPattern, } impl PanicReason { /// The identifier of the panic. fn ident(&self) -> &'static str { match *self { Self::NotImplemented => "not-implemented", Self::UnmatchedPattern => "unmatched-pattern", } } } impl fmt::Display for PanicReason { fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { match *self { Self::NotImplemented => write!(fmt, "functionality has not been implemented yet")?, Self::UnmatchedPattern => write!(fmt, "pattern did not match")?, } Ok(()) } } /// An encoded type check. #[derive(Debug, Clone, Copy)] pub enum TypeCheck { /// Matches a unit type. Unit, /// Matches an anonymous tuple. Tuple, /// Matches an anonymous object. Object, /// Matches a vector. Vec, /// An option type, and the specified variant index. Option(usize), /// A result type, and the specified variant index. Result(usize), /// A generator state type, and the specified variant index. GeneratorState(usize), /// Matches the type with the corresponding hash. Type(Hash), /// Matches the variant with the corresponding hash. Variant(Hash), } impl fmt::Display for TypeCheck { fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { match self { Self::Unit => write!(fmt, "Unit"), Self::Tuple => write!(fmt, "Tuple"), Self::Object => write!(fmt, "Object"), Self::Vec => write!(fmt, "Vec"), Self::Option(variant) => write!(fmt, "Option::{}", variant), Self::Result(variant) => write!(fmt, "Result::{}", variant), Self::GeneratorState(variant) => write!(fmt, "GeneratorState::{}", variant), Self::Type(hash) => write!(fmt, "Type({})", hash), Self::Variant(hash) => write!(fmt, "Variant({})", hash), } } } /// An operation in the stack-based virtual machine. #[derive(Debug, Clone, Copy)] pub enum Inst { /// Not operator. Takes a boolean from the top of the stack and inverts its /// logical value. /// /// # Operation /// /// ```text /// <bool> /// => <bool> /// ``` Not, /// Add two things together. /// /// This is the result of an `<a> + <b>` expression. Add, /// Add a value to the given frame offset. /// /// This is the result of an `<offset> += <b>` expression. AddAssign { /// The frame offset to assign to. offset: usize, }, /// Subtract two things. /// /// This is the result of an `<a> - <b>` expression. Sub, /// Subtract a value to the given frame offset. /// /// This is the result of an `<offset> -= <b>` expression. SubAssign { /// The frame offset to assign to. offset: usize, }, /// Multiply two things. /// /// This is the result of an `<a> * <b>` expression. Mul, /// Multiply a value to the given frame offset. /// /// This is the result of an `<offset> *= <b>` expression. MulAssign { /// The frame offset to assign to. offset: usize, }, /// Divide two things. /// /// This is the result of an `<a> / <b>` expression. Div, /// Divide a value to the given frame offset. /// /// This is the result of an `<offset> /= <b>` expression. DivAssign { /// The frame offset to assign to. offset: usize, }, /// Remainder operation. /// /// This is the result of an `<a> % <b>` expression. /// /// # Operation /// /// ```text /// <value> /// <value> /// => <value> /// ``` Rem, /// Encode a function pointer on the stack. /// /// # Operation /// /// ```text /// => <fn> /// ``` Fn { /// The hash to construct a function pointer from. hash: Hash, }, /// Construct a closure that takes the given number of arguments and /// captures `count` elements from the top of the stack. /// /// # Operation /// /// ```text /// <value..> /// => <fn> /// ``` Closure { /// The hash of the internally stored closure function. hash: Hash, /// The number of arguments to store in the environment on the stack. count: usize, }, /// Perform a function call. /// /// It will construct a new stack frame which includes the last `args` /// number of entries. Call { /// The hash of the function to call. hash: Hash, /// The number of arguments expected on the stack for this call. args: usize, }, /// Perform a instance function call. /// /// The instance being called on should be on top of the stack, followed by /// `args` number of arguments. CallInstance { /// The hash of the name of the function to call. hash: Hash, /// The number of arguments expected on the stack for this call. args: usize, }, /// Lookup the specified instance function and put it on the stack. /// This might help in cases where a single instance function is called many /// times (like in a loop) since it avoids calculating its full hash on /// every iteration. /// /// Note that this does not resolve that the instance function exists, only /// that the instance does. /// /// # Operation /// /// ```text /// <value> /// => <fn> /// ``` LoadInstanceFn { /// The name hash of the instance function. hash: Hash, }, /// Perform a function call on a function pointer stored on the stack. /// /// # Operation /// /// ```text /// <fn> /// <args...> /// => <ret> /// ``` CallFn { /// The number of arguments expected on the stack for this call. args: usize, }, /// Perform an index get operation. Pushing the result on the stack. /// /// # Operation /// /// ```text /// <target> /// <index> /// => <value> /// ``` IndexGet, /// Get the given index out of a tuple on the top of the stack. /// Errors if the item doesn't exist or the item is not a tuple. /// /// # Operation /// /// ```text /// <tuple> /// => <value> /// ``` TupleIndexGet { /// The index to fetch. index: usize, }, /// Set the given index of the tuple on the stack, with the given value. /// /// # Operation /// /// ```text /// <value> /// <tuple> /// => *nothing* /// ``` TupleIndexSet { /// The index to set. index: usize, }, /// Get the given index out of a tuple from the given variable slot. /// Errors if the item doesn't exist or the item is not a tuple. /// /// # Operation /// /// ```text /// => <value> /// ``` TupleIndexGetAt { /// The slot offset to load the tuple from. offset: usize, /// The index to fetch. index: usize, }, /// Get the given index out of an object on the top of the stack. /// Errors if the item doesn't exist or the item is not an object. /// /// The index is identifier by a static string slot, which is provided as an /// argument. /// /// # Operation /// /// ```text /// <object> /// => <value> /// ``` ObjectSlotIndexGet { /// The static string slot corresponding to the index to fetch. slot: usize, }, /// Get the given index out of an object from the given variable slot. /// Errors if the item doesn't exist or the item is not an object. /// /// The index is identifier by a static string slot, which is provided as an /// argument. /// /// # Operation /// /// ```text /// => <value> /// ``` ObjectSlotIndexGetAt { /// The slot offset to get the value to test from. offset: usize, /// The static string slot corresponding to the index to fetch. slot: usize, }, /// Perform an index set operation. /// /// # Operation /// /// ```text /// <target> /// <index> /// <value> /// => *noop* /// ``` IndexSet, /// Push a literal integer. Integer { /// The number to push. number: i64, }, /// Push a literal float into a slot. Float { /// The number to push. number: f64, }, /// Await the future that is on the stack and push the value that it /// produces. /// /// # Operation /// /// ```text /// <future> /// => <value> /// ``` Await, /// Select over `len` futures on the stack. Sets the `branch` register to /// the index of the branch that completed. And pushes its value on the /// stack. /// /// This operation will block the VM until at least one of the underlying /// futures complete. /// /// # Operation /// /// ```text /// <future...> /// => <value> /// ``` Select { /// The number of futures to poll. len: usize, }, /// Pop the value on the stack, discarding its result. /// /// # Operation /// /// ```text /// <value> /// => /// ``` Pop, /// Pop the given number of elements from the stack. /// /// # Operation /// /// ```text /// <value..> /// => *noop* /// ``` PopN { /// The number of elements to pop from the stack. count: usize, }, /// If the stop of the stack is true, will pop the given `count` entries on /// the stack and jump to the given offset. /// /// # Operation /// /// ```text /// <bool> /// => *noop* /// ``` PopAndJumpIf { /// The number of entries to pop of the condition is true. count: usize, /// The offset to jump if the condition is true. offset: isize, }, /// If the stop of the stack is false, will pop the given `count` entries on /// the stack and jump to the given offset. /// /// # Operation /// /// ```text /// <bool> /// => *noop* /// ``` PopAndJumpIfNot { /// The number of entries to pop of the condition is true. count: usize, /// The offset to jump if the condition is true. offset: isize, }, /// Clean the stack by keeping the top of it, and popping `count` values /// under it. /// /// # Operation /// /// ```text /// <top> /// <value..> /// => <top> /// ``` Clean { /// The number of entries in the stack to pop. count: usize, }, /// Copy a variable from a location `offset` relative to the current call /// frame. /// /// A copy is very cheap. It simply means pushing a reference to the stack. Copy { /// Offset to copy value from. offset: usize, }, /// Drop the value in the given frame offset, cleaning out it's slot in /// memory. /// /// # Operation /// /// ```text /// => *noop* /// ``` Drop { /// Frame offset to drop. offset: usize, }, /// Duplicate the value at the top of the stack. /// /// # Operation /// /// ```text /// => <value> /// ``` Dup, /// Replace a value at the offset relative from the top of the stack, with /// the top of the stack. Replace { /// Offset to swap value from. offset: usize, }, /// Pop the current stack frame and restore the instruction pointer from it. /// /// The stack frame will be cleared, and the value on the top of the stack /// will be left on top of it. Return, /// Pop the current stack frame and restore the instruction pointer from it. /// /// The stack frame will be cleared, and a unit value will be pushed to the /// top of the stack. ReturnUnit, /// Compare two values on the stack for lt and push the result as a /// boolean on the stack. Lt, /// Compare two values on the stack for gt and push the result as a /// boolean on the stack. Gt, /// Compare two values on the stack for lte and push the result as a /// boolean on the stack. Lte, /// Compare two values on the stack for gte and push the result as a /// boolean on the stack. Gte, /// Compare two values on the stack for equality and push the result as a /// boolean on the stack. /// /// # Operation /// /// ```text /// <b> /// <a> /// => <bool> /// ``` Eq, /// Compare two values on the stack for inequality and push the result as a /// boolean on the stack. /// /// # Operation /// /// ```text /// <b> /// <a> /// => <bool> /// ``` Neq, /// Unconditionally jump to `offset` relative to the current instruction /// pointer. /// /// # Operation /// /// ```text /// *nothing* /// => *nothing* /// ``` Jump { /// Offset to jump to. offset: isize, }, /// Jump to `offset` relative to the current instruction pointer if the /// condition is `true`. /// /// # Operation /// /// ```text /// <boolean> /// => *nothing* /// ``` JumpIf { /// Offset to jump to. offset: isize, }, /// Jump to `offset` relative to the current instruction pointer if the /// condition is `false`. /// /// # Operation /// /// ```text /// <boolean> /// => *nothing* /// ``` JumpIfNot { /// Offset to jump to. offset: isize, }, /// Compares the `branch` register with the top of the stack, and if they /// match pops the top of the stack and performs the jump to offset. /// /// # Operation /// /// ```text /// <integer> /// => *nothing* /// ``` JumpIfBranch { /// The branch value to compare against. branch: i64, /// The offset to jump. offset: isize, }, /// Push a unit value onto the stack. /// /// # Operation /// /// ```text /// => <unit> /// ``` Unit, /// Push a boolean value onto the stack. /// /// # Operation /// /// ```text /// => <boolean> /// ``` Bool { /// The boolean value to push. value: bool, }, /// Construct a push a vector value onto the stack. The number of elements /// in the vector are determined by `count` and are popped from the stack. /// /// # Operation /// /// ```text /// <value..> /// => <vec> /// ``` Vec { /// The size of the vector. count: usize, }, /// Construct a push a tuple value onto the stack. The number of elements /// in the tuple are determined by `count` and are popped from the stack. /// /// # Operation /// /// ```text /// <value..> /// => <tuple> /// ``` Tuple { /// The size of the tuple. count: usize, }, /// Take the tuple that is on top of the stack and push its content onto the /// stack. /// /// Note: this is used by closures to "unpack" their environment into local /// variables. /// /// # Operation /// /// ```text /// <tuple> /// => <value...> /// ``` PushTuple, /// Construct a push an object onto the stack. The number of elements /// in the object are determined the slot of the object keys `slot` and are /// popped from the stack. /// /// For each element, a value is popped corresponding to the object key. /// /// # Operation /// /// ```text /// <value..> /// => <object> /// ``` Object { /// The static slot of the object keys. slot: usize, }, /// Construct a push an object of the given type onto the stack. The number /// of elements in the object are determined the slot of the object keys /// `slot` and are popped from the stack. /// /// For each element, a value is popped corresponding to the object key. /// /// # Operation /// /// ```text /// <value..> /// => <object> /// ``` TypedObject { /// The type of the object to construct. hash: Hash, /// The static slot of the object keys. slot: usize, }, /// Construct a push an object of the given type onto the stack. The number /// of elements in the object are determined the slot of the object keys /// `slot` and are popped from the stack. /// /// For each element, a value is popped corresponding to the object key. /// /// # Operation /// /// ```text /// <value..> /// => <object> /// ``` VariantObject { /// The enum the variant belongs to. enum_hash: Hash, /// The type of the object to construct. hash: Hash, /// The static slot of the object keys. slot: usize, }, /// Load a literal character. /// /// # Operation /// /// ```text /// => <char> /// ``` Char { /// The literal character to load. c: char, }, /// Load a literal byte. /// /// # Operation /// /// ```text /// => <byte> /// ``` Byte { /// The literal byte to load. b: u8, }, /// Load a literal string from a static string slot. /// /// # Operation /// /// ```text /// => <string> /// ``` String { /// The static string slot to load the string from. slot: usize, }, /// Load a literal byte string from a static byte string slot. /// /// # Operation /// /// ```text /// => <bytes> /// ``` Bytes { /// The static byte string slot to load the string from. slot: usize, }, /// Pop the given number of values from the stack, and concatenate a string /// from them. /// /// This is a dedicated template-string optimization. /// /// # Operation /// /// ```text /// <value...> /// => <string> /// ``` StringConcat { /// The number of items to pop from the stack. len: usize, /// The minimum string size used. size_hint: usize, }, /// Test if the top of the stack is an instance of the second item on the /// stack. /// /// # Operation /// /// ```text /// <type> /// <value> /// => <boolean> /// ``` Is, /// Test if the top of the stack is not an instance of the second item on /// the stack. /// /// # Operation /// /// ```text /// <type> /// <value> /// => <boolean> /// ``` IsNot, /// Pop two values from the stack and test if they are both boolean true. /// /// # Operation /// /// ```text /// <boolean> /// <boolean> /// => <boolean> /// ``` And, /// Pop two values from the stack and test if either of them are boolean /// true. /// /// # Operation /// /// ```text /// <boolean> /// <boolean> /// => <boolean> /// ``` Or, /// Test if the top of the stack is a unit. /// /// # Operation /// /// ```text /// <value> /// => <boolean> /// ``` IsUnit, /// Test if the top of the stack is a value. /// /// This expects the top of the stack to be an `option` or a `result`, /// and it is a value if these are either `Some` or `Ok`. /// /// # Operation /// /// ```text /// <value> /// => <boolean> /// ``` IsValue, /// Unwrap a result from the top of the stack. /// This causes a vm error if the top of the stack is not an ok result. /// /// # Operation /// /// ```text /// <result> /// => <value> /// ``` Unwrap, /// Test if the top of the stack is a specific byte. /// /// # Operation /// /// ```text /// <value> /// => <boolean> /// ``` EqByte { /// The byte to test against. byte: u8, }, /// Test if the top of the stack is a specific character. /// /// # Operation /// /// ```text /// <value> /// => <boolean> /// ``` EqCharacter { /// The character to test against. character: char, }, /// Test if the top of the stack is a specific integer. /// /// # Operation /// /// ```text /// <value> /// => <boolean> /// ``` EqInteger { /// The integer to test against. integer: i64, }, /// Compare the top of the stack against a static string slot. /// /// # Operation /// /// ```text /// <value> /// => <boolean> /// ``` EqStaticString { /// The slot to test against. slot: usize, }, /// Test that the top of the stack is a tuple with the given length /// requirements. /// /// # Operation /// /// ```text /// <value> /// => <boolean> /// ``` MatchSequence { /// Type constraints that the sequence must match. type_check: TypeCheck, /// The minimum length to test for. len: usize, /// Whether the operation should check exact `true` or minimum length /// `false`. exact: bool, }, /// Test that the top of the stack is an object matching the given slot of /// object keys. /// /// # Operation /// /// ```text /// <object> /// => <boolean> /// ``` MatchObject { /// Type constraints that the object must match. type_check: TypeCheck, /// The slot of object keys to use. slot: usize, /// Whether the operation should check exact `true` or minimum length /// `false`. exact: bool, }, /// Push the type with the given hash as a value on the stack. /// /// # Operation /// /// ```text /// => <value> /// ``` Type { /// The hash of the type. hash: Hash, }, /// Perform a generator yield where the value yielded is expected to be /// found at the top of the stack. /// /// This causes the virtual machine to suspend itself. /// /// # Operation /// /// ```text /// <value> /// => <value> /// ``` Yield, /// Perform a generator yield with a unit. /// /// This causes the virtual machine to suspend itself. /// /// # Operation /// /// ```text /// => <unit> /// ``` YieldUnit, /// Cause the VM to panic and error out without a reason. /// /// This should only be used during testing or extreme scenarios that are /// completely unrecoverable. Panic { /// The reason for the panic. reason: PanicReason, }, } impl fmt::Display for Inst { fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { match self { Self::Drop { offset } => { write!(fmt, "drop {}", offset)?; } Self::Not => { write!(fmt, "not")?; } Self::Add => { write!(fmt, "add")?; } Self::AddAssign { offset } => { write!(fmt, "add-assign {}", offset)?; } Self::Sub => { write!(fmt, "sub")?; } Self::SubAssign { offset } => { write!(fmt, "sub-assign {}", offset)?; } Self::Mul => { write!(fmt, "mul")?; } Self::MulAssign { offset } => { write!(fmt, "mul-assign {}", offset)?; } Self::Div => { write!(fmt, "div")?; } Self::DivAssign { offset } => { write!(fmt, "div-assign {}", offset)?; } Self::Rem => { write!(fmt, "rem")?; } Self::Call { hash, args } => { write!(fmt, "call {}, {}", hash, args)?; } Self::CallInstance { hash, args } => { write!(fmt, "call-instance {}, {}", hash, args)?; } Self::Fn { hash } => { write!(fmt, "fn {}", hash)?; } Self::Closure { hash, count } => { write!(fmt, "closure {}, {}", hash, count)?; } Self::CallFn { args } => { write!(fmt, "call-fn {}", args)?; } Self::LoadInstanceFn { hash } => { write!(fmt, "load-instance-fn {}", hash)?; } Self::IndexGet => { write!(fmt, "index-get")?; } Self::TupleIndexGet { index } => { write!(fmt, "tuple-index-get {}", index)?; } Self::TupleIndexSet { index } => { write!(fmt, "tuple-index-set {}", index)?; } Self::TupleIndexGetAt { offset, index } => { write!(fmt, "tuple-index-get-at {}, {}", offset, index)?; } Self::ObjectSlotIndexGet { slot } => { write!(fmt, "object-slot-index-get {}", slot)?; } Self::ObjectSlotIndexGetAt { offset, slot } => { write!(fmt, "object-slot-index-get-at {}, {}", offset, slot)?; } Self::IndexSet => { write!(fmt, "index-set")?; } Self::Integer { number } => { write!(fmt, "integer {}", number)?; } Self::Float { number } => { write!(fmt, "float {}", number)?; } Self::Await => { write!(fmt, "await")?; } Self::Select { len } => { write!(fmt, "select {}", len)?; } Self::Pop => { write!(fmt, "pop")?; } Self::PopN { count } => { write!(fmt, "pop-n {}", count)?; } Self::PopAndJumpIf { count, offset } => { write!(fmt, "pop-and-jump-if {}, {}", count, offset)?; } Self::PopAndJumpIfNot { count, offset } => { write!(fmt, "pop-and-jump-if-not {}, {}", count, offset)?; } Self::Clean { count } => { write!(fmt, "clean {}", count)?; } Self::Copy { offset } => { write!(fmt, "copy {}", offset)?; } Self::Dup => { write!(fmt, "dup")?; } Self::Replace { offset } => { write!(fmt, "replace {}", offset)?; } Self::Return => { write!(fmt, "return")?; } Self::ReturnUnit => { write!(fmt, "return-unit")?; } Self::Lt => { write!(fmt, "lt")?; } Self::Gt => { write!(fmt, "gt")?; } Self::Lte => { write!(fmt, "lte")?; } Self::Gte => { write!(fmt, "gte")?; } Self::Eq => { write!(fmt, "eq")?; } Self::Neq => { write!(fmt, "neq")?; } Self::Jump { offset } => { write!(fmt, "jump {}", offset)?; } Self::JumpIf { offset } => { write!(fmt, "jump-if {}", offset)?; } Self::JumpIfNot { offset } => { write!(fmt, "jump-if-not {}", offset)?; } Self::JumpIfBranch { branch, offset } => { write!(fmt, "jump-if-branch {}, {}", branch, offset)?; } Self::Unit => { write!(fmt, "unit")?; } Self::Bool { value } => { write!(fmt, "bool {}", value)?; } Self::Vec { count } => { write!(fmt, "vec {}", count)?; } Self::Tuple { count } => { write!(fmt, "tuple {}", count)?; } Self::PushTuple => { write!(fmt, "push-tuple")?; } Self::TypedObject { hash, slot } => { write!(fmt, "typed-object {}, {}", hash, slot)?; } Self::VariantObject { enum_hash, hash, slot, } => { write!(fmt, "variant-object {}, {}, {}", enum_hash, hash, slot)?; } Self::Object { slot } => { write!(fmt, "object {}", slot)?; } Self::String { slot } => { write!(fmt, "string {}", slot)?; } Self::Bytes { slot } => { write!(fmt, "bytes {}", slot)?; } Self::StringConcat { len, size_hint } => { write!(fmt, "string-concat {}, {}", len, size_hint)?; } Self::Char { c } => { write!(fmt, "char {:?}", c)?; } Self::Byte { b } => { write!(fmt, "byte {:?}", b)?; } Self::Is => { write!(fmt, "is")?; } Self::IsNot => { write!(fmt, "is-not")?; } Self::And => { write!(fmt, "and")?; } Self::Or => { write!(fmt, "or")?; } Self::IsUnit => { write!(fmt, "is-unit")?; } Self::IsValue => { write!(fmt, "is-value")?; } Self::Unwrap => { write!(fmt, "unwrap")?; } Self::EqByte { byte } => { write!(fmt, "eq-byte {:?}", byte)?; } Self::EqCharacter { character } => { write!(fmt, "eq-character {:?}", character)?; } Self::EqInteger { integer } => { write!(fmt, "eq-integer {}", integer)?; } Self::EqStaticString { slot } => { write!(fmt, "eq-static-string {}", slot)?; } Self::MatchSequence { type_check, len, exact, } => { write!(fmt, "match-sequence {}, {}, {}", type_check, len, exact)?; } Self::MatchObject { type_check, slot, exact, } => { write!(fmt, "match-object {}, {}, {}", type_check, slot, exact)?; } Self::Type { hash } => { write!(fmt, "type {}", hash)?; } Self::Yield => { write!(fmt, "yield")?; } Self::YieldUnit => { write!(fmt, "yield-unit")?; } Self::Panic { reason } => { write!(fmt, "panic {}", reason.ident())?; } } Ok(()) } }