Struct ruma_events::InitialStateEvent [−][src]
pub struct InitialStateEvent<C: StateEventContent> { pub content: C, pub state_key: String, }
Expand description
A minimal state event, used for creating a new room.
Fields
content: C
Data specific to the event type.
state_key: String
A unique key which defines the overwriting semantics for this piece of room state.
This is often an empty string, but some events send a UserId
to show
which user the event affects.
Defaults to the empty string.
Trait Implementations
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<C> RefUnwindSafe for InitialStateEvent<C> where
C: RefUnwindSafe,
impl<C> Send for InitialStateEvent<C> where
C: Send,
impl<C> Sync for InitialStateEvent<C> where
C: Sync,
impl<C> Unpin for InitialStateEvent<C> where
C: Unpin,
impl<C> UnwindSafe for InitialStateEvent<C> where
C: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
pub fn vzip(self) -> V