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//! Endpoints for room creation.
/// [POST /_matrix/client/r0/createRoom](https://matrix.org/docs/spec/client_server/r0.2.0.html#post-matrix-client-r0-createroom)
pub mod create_room {
use ruma_identifiers::{RoomId, UserId};
use ruma_api_macros::ruma_api;
ruma_api! {
metadata {
description: "Create a new room.",
method: POST,
name: "create_room",
path: "/_matrix/client/r0/createRoom",
rate_limited: false,
requires_authentication: true,
}
request {
/// Extra keys to be added to the content of the `m.room.create`.
#[serde(skip_serializing_if = "Option::is_none")]
pub creation_content: Option<CreationContent>,
/// A list of user IDs to invite to the room.
///
/// This will tell the server to invite everyone in the list to the newly created room.
#[serde(skip_serializing_if = "Vec::is_empty")]
#[serde(default)]
pub invite: Vec<UserId>,
/// If this is included, an `m.room.name` event will be sent into the room to indicate
/// the name of the room.
#[serde(skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
/// Convenience parameter for setting various default state events based on a preset.
#[serde(skip_serializing_if = "Option::is_none")]
pub preset: Option<RoomPreset>,
/// The desired room alias local part.
#[serde(skip_serializing_if = "Option::is_none")]
pub room_alias_name: Option<String>,
/// If this is included, an `m.room.topic` event will be sent into the room to indicate
/// the topic for the room.
#[serde(skip_serializing_if = "Option::is_none")]
pub topic: Option<String>,
/// A public visibility indicates that the room will be shown in the published room
/// list. A private visibility will hide the room from the published room list. Rooms
/// default to private visibility if this key is not included.
#[serde(skip_serializing_if = "Option::is_none")]
pub visibility: Option<Visibility>,
// TODO: missing `invite_3pid`, `initial_state`
}
response {
/// The created room's ID.
pub room_id: RoomId,
}
}
/// Extra options to be added to the `m.room.create` event.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct CreationContent {
/// Whether users on other servers can join this room.
///
/// Defaults to `true` if key does not exist.
#[serde(rename="m.federate")]
#[serde(skip_serializing_if = "Option::is_none")]
pub federate: Option<bool>,
}
/// A convenience parameter for setting a few default state events.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum RoomPreset {
/// `join_rules` is set to `invite` and `history_visibility` is set to `shared`.
#[serde(rename="private_chat")]
PrivateChat,
/// `join_rules` is set to `public` and `history_visibility` is set to `shared`.
#[serde(rename="public_chat")]
PublicChat,
/// Same as `PrivateChat`, but all initial invitees get the same power level as the creator.
#[serde(rename="trusted_private_chat")]
TrustedPrivateChat,
}
/// Whether or not a newly created room will be listed in the room directory.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum Visibility {
/// Indicates that the room will be shown in the published room list.
#[serde(rename = "public")]
Public,
/// Indicates that the room from the published room list.
#[serde(rename = "private")]
Private,
}
}