ruma_client_api/sync/sync_events/v4.rs
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//! [POST /_matrix/client/unstable/org.matrix.msc3575/sync](https://github.com/matrix-org/matrix-doc/blob/kegan/sync-v3/proposals/3575-sync.md)
use std::{collections::BTreeMap, time::Duration};
use super::UnreadNotificationsCount;
use js_int::UInt;
use ruma_common::{
api::ruma_api,
events::{AnyStrippedStateEvent, AnySyncStateEvent, AnySyncTimelineEvent, RoomEventType},
serde::{duration::opt_ms, Raw},
OwnedRoomId,
};
use serde::{Deserialize, Serialize};
ruma_api! {
metadata: {
description: "Get all new events in a sliding window of rooms since the last sync or a given point of time.",
method: POST,
name: "sync",
// added: 1.4,
// stable_path: "/_matrix/client/v4/sync",
unstable_path: "/_matrix/client/unstable/org.matrix.msc3575/sync",
rate_limited: false,
authentication: AccessToken,
}
#[derive(Default)]
request: {
/// A point in time to continue a sync from.
///
/// Should be a token from the `pos` field of a previous `/sync`
/// response.
#[serde(skip_serializing_if = "Option::is_none")]
#[ruma_api(query)]
pub pos: Option<&'a str>,
/// Allows clients to know what request params reached the server,
/// functionally similar to txn IDs on /send for events.
#[serde(skip_serializing_if = "Option::is_none")]
pub txn_id: Option<&'a str>,
/// The maximum time to poll before responding to this request.
#[serde(
with = "opt_ms",
default,
skip_serializing_if = "Option::is_none",
)]
#[ruma_api(query)]
pub timeout: Option<Duration>,
/// The lists of rooms we're interested in.
pub lists: &'a [SyncRequestList],
/// Specific rooms and event types that we want to receive events from.
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub room_subscriptions: BTreeMap<OwnedRoomId, RoomSubscription>,
/// Specific rooms we no longer want to receive events from.
#[serde(default, skip_serializing_if = "<[_]>::is_empty")]
pub unsubscribe_rooms: &'a [OwnedRoomId],
/// Extensions API.
#[serde(skip_serializing_if = "BTreeMap::is_empty")]
pub extensions: BTreeMap<String, serde_json::Value>,
}
response: {
/// Whether this response describes an initial sync (i.e. after the `pos` token has been
/// discard by the server?).
#[serde(default, skip_serializing_if = "ruma_common::serde::is_default")]
pub initial: bool,
/// The token to supply in the `pos` param of the next `/sync` request.
pub pos: String,
/// Updates to the sliding room list.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub lists: Vec<SyncList>,
/// The updates on rooms.
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub rooms: BTreeMap<OwnedRoomId, SlidingSyncRoom>,
}
error: crate::Error
}
impl Request<'_> {
/// Creates an empty `Request`.
pub fn new() -> Self {
Default::default()
}
}
impl Response {
/// Creates a new `Response` with the given pos.
pub fn new(pos: String) -> Self {
Self {
initial: Default::default(),
pos,
lists: Default::default(),
rooms: Default::default(),
}
}
}
/// Filter for a sliding sync list, set at request.
///
/// All fields are applied with AND operators, hence if `is_dm` is `true` and `is_encrypted` is
/// `true` then only encrypted DM rooms will be returned. The absence of fields implies no filter
/// on that criteria: it does NOT imply `false`.
///
/// Filters are considered _sticky_, meaning that the filter only has to be provided once and their
/// parameters 'sticks' for future requests until a new filter overwrites them.
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
#[cfg_attr(not(feature = "unstable-exhaustive-types"), non_exhaustive)]
pub struct SyncRequestListFilters {
/// Whether to return DMs, non-DM rooms or both.
///
/// Flag which only returns rooms present (or not) in the DM section of account data.
/// If unset, both DM rooms and non-DM rooms are returned. If false, only non-DM rooms
/// are returned. If true, only DM rooms are returned.
#[serde(skip_serializing_if = "Option::is_none")]
pub is_dm: Option<bool>,
/// Only list rooms that are spaces of these or all.
///
/// A list of spaces which target rooms must be a part of. For every invited/joined
/// room for this user, ensure that there is a parent space event which is in this list. If
/// unset, all rooms are included. Servers MUST NOT navigate subspaces. It is up to the
/// client to give a complete list of spaces to navigate. Only rooms directly in these
/// spaces will be returned.
#[serde(skip_serializing_if = "Vec::is_empty")]
pub spaces: Vec<String>,
/// Whether to return encrypted, non-encrypted rooms or both.
///
/// Flag which only returns rooms which have an `m.room.encryption` state event. If
/// unset, both encrypted and unencrypted rooms are returned. If false, only unencrypted
/// rooms are returned. If true, only encrypted rooms are returned.
#[serde(skip_serializing_if = "Option::is_none")]
pub is_encrypted: Option<bool>,
/// Whether to return invited Rooms, only joined rooms or both.
///
/// Flag which only returns rooms the user is currently invited to. If unset, both
/// invited and joined rooms are returned. If false, no invited rooms are returned. If
/// true, only invited rooms are returned.
#[serde(skip_serializing_if = "Option::is_none")]
pub is_invite: Option<bool>,
/// Whether to return Rooms with tombstones, only rooms without tombstones or both.
///
/// Flag which only returns rooms which have an `m.room.tombstone` state event. If unset,
/// both tombstoned and un-tombstoned rooms are returned. If false, only un-tombstoned rooms
/// are returned. If true, only tombstoned rooms are returned.
#[serde(skip_serializing_if = "Option::is_none")]
pub is_tombstoned: Option<bool>,
/// Only list rooms of given create-types or all.
///
/// If specified, only rooms where the `m.room.create` event has a `type` matching one
/// of the strings in this array will be returned. If this field is unset, all rooms are
/// returned regardless of type. This can be used to get the initial set of spaces for an
/// account.
#[serde(skip_serializing_if = "Vec::is_empty")]
pub room_types: Vec<String>,
/// Only list rooms that are not of these create-types, or all.
///
/// Same as "room_types" but inverted. This can be used to filter out spaces from the room
/// list.
#[serde(default, skip_serializing_if = "<[_]>::is_empty")]
pub not_room_types: Vec<String>,
/// Only list rooms matching the given string, or all.
///
/// Filter the room name. Case-insensitive partial matching e.g 'foo' matches 'abFooab'.
/// The term 'like' is inspired by SQL 'LIKE', and the text here is similar to '%foo%'.
pub room_name_like: Option<String>,
/// Extensions may add further fields to the filters.
#[serde(flatten, default, skip_serializing_if = "BTreeMap::is_empty")]
pub extensions: BTreeMap<String, serde_json::Value>,
}
/// Sliding Sync Request for each list.
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
#[cfg_attr(not(feature = "unstable-exhaustive-types"), non_exhaustive)]
pub struct SyncRequestList {
/// Put this list into the all-rooms-mode.
///
/// Settings this to true will inform the server that, no matter how slow
/// that might be, the clients wants all rooms the filters apply to. When operating
/// in this mode, `ranges` and `sort` will be ignored there will be no movement operations
/// (`DELETE` followed by `INSERT`) as the client has the entire list and can work out whatever
/// sort order they wish. There will still be `DELETE` and `INSERT` operations when rooms are
/// left or joined respectively. In addition, there will be an initial `SYNC` operation to let
/// the client know which rooms in the rooms object were from this list.
#[serde(default, skip_serializing_if = "ruma_common::serde::is_default")]
pub slow_get_all_rooms: bool,
/// The ranges of rooms we're interested in.
pub ranges: Vec<(UInt, UInt)>,
/// The sort ordering applied to this list of rooms. Sticky.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub sort: Vec<String>,
/// Required state for each room returned. An array of event type and state key tuples.
/// Note that elements of this array are NOT sticky so they must be specified in full when they
/// are changed. Sticky.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub required_state: Vec<(RoomEventType, String)>,
/// The maximum number of timeline events to return per room. Sticky.
#[serde(skip_serializing_if = "Option::is_none")]
pub timeline_limit: Option<UInt>,
/// Filters to apply to the list before sorting. Sticky.
#[serde(skip_serializing_if = "Option::is_none")]
pub filters: Option<SyncRequestListFilters>,
}
/// The RoomSubscriptions of the SlidingSync Request
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
#[cfg_attr(not(feature = "unstable-exhaustive-types"), non_exhaustive)]
pub struct RoomSubscription {
/// Required state for each room returned. An array of event type and state key tuples.
///
/// Note that elements of this array are NOT sticky so they must be specified in full when they
/// are changed. Sticky.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub required_state: Vec<(RoomEventType, String)>,
/// The maximum number of timeline events to return per room. Sticky.
#[serde(skip_serializing_if = "Option::is_none")]
pub timeline_limit: Option<UInt>,
}
/// Operation applied to the specific SlidingSyncList
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "UPPERCASE")]
#[cfg_attr(not(feature = "unstable-exhaustive-types"), non_exhaustive)]
pub enum SlidingOp {
/// Full reset of the given window.
Sync,
/// Insert an item at the given point, moves all following entry by
/// one to the next Empty or Invalid field.
Insert,
/// Drop this entry, moves all following entry up by one.
Delete,
/// Mark these as invaldiated.
Invalidate,
}
/// Updates to joined rooms.
#[derive(Clone, Debug, Deserialize, Serialize)]
#[cfg_attr(not(feature = "unstable-exhaustive-types"), non_exhaustive)]
pub struct SyncList {
/// The sync operation to apply, if any.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub ops: Vec<SyncOp>,
/// The total number of rooms found for this filter.
pub count: UInt,
}
/// Updates to joined rooms.
#[derive(Clone, Debug, Deserialize, Serialize)]
#[cfg_attr(not(feature = "unstable-exhaustive-types"), non_exhaustive)]
pub struct SyncOp {
/// The sync operation to apply.
pub op: SlidingOp,
/// The range this list update applies to.
pub range: Option<(UInt, UInt)>,
/// Or the specific index the update applies to.
pub index: Option<UInt>,
/// The list of room_ids updates to apply.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub room_ids: Vec<OwnedRoomId>,
/// On insert and delete we are only receiving exactly one room_id.
pub room_id: Option<OwnedRoomId>,
}
/// Updates to joined rooms.
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
#[cfg_attr(not(feature = "unstable-exhaustive-types"), non_exhaustive)]
pub struct SlidingSyncRoom {
/// The name of the room as calculated by the server.
#[serde(skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
/// Was this an initial response.
#[serde(skip_serializing_if = "Option::is_none")]
pub initial: Option<bool>,
/// This is a direct message.
#[serde(skip_serializing_if = "Option::is_none")]
pub is_dm: Option<bool>,
/// This is not-yet-accepted invite, with the following sync state events
/// the room must be considered in invite state as long as the Option is not None
/// even if there are no state events.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub invite_state: Vec<Raw<AnyStrippedStateEvent>>,
/// Counts of unread notifications for this room.
#[serde(flatten, default, skip_serializing_if = "UnreadNotificationsCount::is_empty")]
pub unread_notifications: UnreadNotificationsCount,
/// The timeline of messages and state changes in the room.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub timeline: Vec<Raw<AnySyncTimelineEvent>>,
/// Updates to the state at the beginning of the `timeline`.
/// A list of state events.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub required_state: Vec<Raw<AnySyncStateEvent>>,
/// The prev_batch allowing you to paginate through the messages before the given ones.
#[serde(skip_serializing_if = "Option::is_none")]
pub prev_batch: Option<String>,
}
impl SlidingSyncRoom {
/// Creates an empty `Room`.
pub fn new() -> Self {
Default::default()
}
}