pub struct ModView<S, F> {
pub func: F,
pub value: S,
}
Fields§
§func: F
§value: S
Trait Implementations§
source§impl<F> SliderMods for ModView<SliderOptions, F>where
ModView<SliderOptions, F>: View,
impl<F> SliderMods for ModView<SliderOptions, F>where ModView<SliderOptions, F>: View,
fn thumb_color(self, color: Color) -> Self
source§impl<S, V, F> View for ModView<S, F>where
V: View,
S: Clone + Default + 'static,
F: Fn(S, &mut Context) -> V + 'static,
impl<S, V, F> View for ModView<S, F>where V: View, S: Clone + Default + 'static, F: Fn(S, &mut Context) -> V + 'static,
source§fn process(
&self,
event: &Event,
id: ViewId,
cx: &mut Context,
actions: &mut Vec<Box<dyn Any>>
)
fn process( &self, event: &Event, id: ViewId, cx: &mut Context, actions: &mut Vec<Box<dyn Any>> )
Processes an event.
source§fn layout(&self, id: ViewId, args: &mut LayoutArgs<'_>) -> LocalSize
fn layout(&self, id: ViewId, args: &mut LayoutArgs<'_>) -> LocalSize
Lays out subviews and return the size of the view. Read more
source§fn dirty(&self, id: ViewId, xform: LocalToWorld, cx: &mut Context)
fn dirty(&self, id: ViewId, xform: LocalToWorld, cx: &mut Context)
Determines dirty regions which need repainting.
source§fn hittest(
&self,
id: ViewId,
pt: LocalPoint,
cx: &mut Context
) -> Option<ViewId>
fn hittest( &self, id: ViewId, pt: LocalPoint, cx: &mut Context ) -> Option<ViewId>
Returns the topmost view which the point intersects.
source§fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>)
fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>)
Accumulates information about menu bar commands.
source§fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>)
fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>)
Gets IDs for state currently in use.
source§fn access(
&self,
id: ViewId,
cx: &mut Context,
nodes: &mut Vec<(NodeId, Node)>
) -> Option<NodeId>
fn access( &self, id: ViewId, cx: &mut Context, nodes: &mut Vec<(NodeId, Node)> ) -> Option<NodeId>
Builds an AccessKit tree. The node ID for the subtree is returned. All generated nodes are accumulated.
source§fn is_flexible(&self) -> bool
fn is_flexible(&self) -> bool
For detecting flexible sized things in stacks.