[][src]Struct ruckus::vertex::Vertex2D

#[repr(C)]pub struct Vertex2D {
    pub position: Vert2DPosition,
    pub text_coord: Vert2DTextureCoord,
    pub color: Vert2DColor,
}

Fields

position: Vert2DPositiontext_coord: Vert2DTextureCoordcolor: Vert2DColor

Implementations

impl Vertex2D[src]

pub const fn new() -> Self[src]

pub fn as_slice(&self) -> &[f32; 9][src]

pub fn as_mut_slice(&mut self) -> &mut [f32; 9][src]

Trait Implementations

impl Clone for Vertex2D[src]

impl Copy for Vertex2D[src]

impl Default for Vertex2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.