rucc_codegen/frame.rs
1//! The frame: what a function's stack looks like while it runs.
2//!
3//! Design: `spec/10-backend.md` section 10.7.
4//!
5//! This is worked out after register allocation and not before, because the largest area in most
6//! frames is the spill slots and nothing knows how many of those there are until the allocator has
7//! finished running out of registers. It is worked out from the rewritten function rather than
8//! from the assignment alone, because the rewrite is what decides which scratch registers a reload
9//! uses, and a scratch register a call preserves is one the prologue has to save.
10//!
11//! # What is in one
12//!
13//! Section 10.7 lists the areas and this is the order they are in, from the stack pointer upward,
14//! which is the order of increasing address on every machine here.
15//!
16//! ```text
17//! incoming stack arguments the caller wrote these and they are above everything
18//! return address the call instruction pushed it, on a machine that does
19//! saved frame pointer when the function keeps one
20//! saved general purpose regs pushed, one word each
21//! saved vector registers stored rather than pushed, since no machine here pushes one
22//! locals what an alloca becomes, widest alignment first
23//! spill slots one for every value the allocator ran out of registers for
24//! outgoing argument area at the bottom, because a call reads its stack arguments from
25//! the stack pointer upward
26//! ```
27//!
28//! Every offset reported here is from the stack pointer as it stands in the body of the function,
29//! which is after the prologue and before the epilogue. That is the one base register always
30//! available. A frame pointer is a second way to reach the same bytes and the prologue is what
31//! knows the distance between the two, so nothing here reports an offset from it.
32//!
33//! # Where the alignment comes from
34//!
35//! A call has to leave the stack pointer on a multiple of the convention's alignment, so a
36//! function's own frame is what puts it back: the call that reached this function pushed a return
37//! address and left the stack pointer one word off, and the prologue's pushes either fix that or
38//! make it worse depending on how many there are. The size the prologue subtracts is therefore not
39//! the size of the areas. It is whatever brings the stack pointer back to a multiple of the
40//! alignment given the pushes in front of it, which is the arithmetic in [`Frame::of`].
41//!
42//! # The red zone
43//!
44//! A leaf function may use the bytes below the stack pointer without moving it, which is what
45//! `red_zone` on a convention says and what makes a small leaf function's prologue and epilogue
46//! empty. Then the offsets are negative, which is why they are signed, and the areas are in the
47//! same order as ever, below the line rather than above it. Anything that calls, or is too big for
48//! the zone, or wants more alignment than the stack pointer has for free, moves the stack pointer.
49//!
50//! # Realignment
51//!
52//! A local wanting more alignment than a call leaves the stack pointer with cannot be placed by
53//! arithmetic, because nothing in the frame knows what the caller's stack pointer was a multiple
54//! of. The prologue has to force it, and forcing it destroys the only record of where the caller's
55//! stack was, so a realigned frame needs a frame pointer and the distance from the body's stack
56//! pointer to the incoming arguments stops being a constant. [`Frame::realign`] is where that is
57//! reported and it is why [`Frame::incoming`] can answer that it does not know.
58
59use rucc_mir::Func;
60use rucc_regalloc::Allocation;
61use rucc_regalloc::assign::Place;
62use rucc_target::{CallRegs, PhysReg, RegClass, RegFile};
63
64/// A piece of memory the function needs for its own use, which is what an `alloca` becomes.
65#[derive(Debug, Clone, Copy, PartialEq, Eq)]
66pub struct Local {
67 /// How many bytes of it there are.
68 pub size: u32,
69 /// What its address has to be a multiple of.
70 pub align: u32,
71}
72
73/// Everything about a function's frame that does not come out of its allocation.
74#[derive(Debug, Clone, Copy)]
75pub struct Layout<'a> {
76 /// Where the convention this function is compiled for puts things.
77 pub conv: &'a CallRegs,
78 /// The registers the target has, which is what says how wide a spill slot of a class is.
79 pub file: RegFile,
80 /// The memory the function asked for itself, in the order it wants it reported back.
81 pub locals: &'a [Local],
82 /// How many bytes the widest call in the function needs for arguments it passes on the stack.
83 pub outgoing: u32,
84 /// Whether the function calls nothing, which is what the alignment and the red zone turn on.
85 pub leaf: bool,
86 /// Whether the function keeps a frame pointer, which `-fno-omit-frame-pointer` asks for and
87 /// which a realigned or a dynamically grown frame requires whatever the flags say.
88 pub frame_pointer: bool,
89 /// Whether the red zone may be used at all, which `-mno-red-zone` and every kernel turns off.
90 pub red_zone: bool,
91}
92
93impl<'a> Layout<'a> {
94 /// A layout for a function with nothing in it but what its allocation says: a leaf with no
95 /// locals and no calls, which is what every function is until the pieces that produce those
96 /// exist.
97 #[must_use]
98 pub fn new(conv: &'a CallRegs, file: RegFile) -> Self {
99 Self {
100 conv,
101 file,
102 locals: &[],
103 outgoing: 0,
104 leaf: true,
105 frame_pointer: false,
106 red_zone: true,
107 }
108 }
109}
110
111/// What a function's stack looks like while it runs.
112#[derive(Debug, Clone, PartialEq, Eq)]
113pub struct Frame {
114 saved_int: Vec<PhysReg>,
115 saved_sse: Vec<PhysReg>,
116 slots: Vec<i32>,
117 locals: Vec<i32>,
118 outgoing: u32,
119 size: u32,
120 realign: Option<u32>,
121 incoming: Option<i32>,
122 frame_pointer: bool,
123}
124
125impl Frame {
126 /// Works out the frame of a function the allocator has finished with.
127 ///
128 /// # Panics
129 ///
130 /// Panics on a frame of two gigabytes or more, which is a stack no machine here gives a
131 /// thread, and on a local whose alignment is not a power of two.
132 #[must_use]
133 pub fn of(func: &Func, allocation: &Allocation, layout: &Layout<'_>) -> Self {
134 let conv = layout.conv;
135 let word = conv.word;
136 let (saved_int, saved_sse) = saved(func, allocation, layout);
137
138 // The vector registers are saved in the frame rather than pushed, because no machine here
139 // has an instruction that pushes one.
140 let vector = width(layout, conv.sse_class);
141 let mut top = u32::try_from(saved_sse.len()).expect("a frame") * vector;
142 let mut align = if saved_sse.is_empty() { word } else { vector };
143
144 let mut locals = vec![0; layout.locals.len()];
145 let mut order: Vec<usize> = (0..layout.locals.len()).collect();
146 // Widest alignment first, so that placing each one straight after the last never leaves a
147 // hole bigger than the alignment the next one asked for.
148 order.sort_by_key(|&local| std::cmp::Reverse(layout.locals[local].align));
149 for local in order {
150 let Local { size, align: want } = layout.locals[local];
151 assert!(
152 want.is_power_of_two(),
153 "a local aligned to something that is not a power of 2"
154 );
155 align = align.max(want);
156 top = top.next_multiple_of(want);
157 locals[local] = offset(top);
158 top += size;
159 }
160
161 let mut slots = Vec::with_capacity(allocation.assignment.slots().len());
162 for &class in allocation.assignment.slots() {
163 let size = width(layout, class);
164 align = align.max(size);
165 top = top.next_multiple_of(size);
166 slots.push(offset(top));
167 top += size;
168 }
169
170 // A call reads its stack arguments from the stack pointer upward, so the outgoing area is
171 // at the bottom of the frame and its size is what shifts everything else.
172 let outgoing = if layout.leaf { 0 } else { layout.outgoing.max(conv.shadow) };
173 let body = (top + outgoing).next_multiple_of(word);
174
175 // Where the stack pointer sits once the prologue has finished pushing: one return address
176 // short of aligned when the function starts, and one word further off for every push.
177 let pushed =
178 u32::from(layout.frame_pointer) + u32::try_from(saved_int.len()).expect("a frame");
179 let entry = wrap(conv.stack_align, conv.return_address);
180 let after = (entry + wrap(conv.stack_align, word * pushed)) % conv.stack_align;
181
182 let realign = (align > conv.stack_align).then_some(align);
183 let free = layout.leaf
184 && layout.red_zone
185 && realign.is_none()
186 && align <= word
187 && body <= conv.red_zone;
188 let size = match realign {
189 _ if free => 0,
190 // Once the prologue has forced the alignment, keeping the frame a multiple of it keeps
191 // everything in the frame aligned too.
192 Some(to) => body.next_multiple_of(to),
193 // A leaf owes nobody an aligned stack pointer, so it takes exactly what it uses.
194 None if layout.leaf && align <= word => body,
195 // The smallest frame that lands the stack pointer back on a multiple of the alignment
196 // given where the pushes left it.
197 None => body + (after + conv.stack_align - body % conv.stack_align) % conv.stack_align,
198 };
199
200 // With the stack pointer left where it was, the areas are the same areas in the same order
201 // and they are below it rather than above it.
202 let shift = if free { -offset(body) } else { offset(outgoing) };
203 for at in slots.iter_mut().chain(locals.iter_mut()) {
204 *at += shift;
205 }
206
207 Self {
208 saved_int,
209 saved_sse,
210 slots,
211 locals,
212 outgoing,
213 size,
214 realign,
215 incoming: realign.is_none().then(|| offset(size + word * pushed + conv.return_address)),
216 frame_pointer: layout.frame_pointer || realign.is_some(),
217 }
218 }
219
220 /// The general purpose registers the prologue pushes, in the order it pushes them.
221 ///
222 /// The frame pointer is not among them even when the convention calls it a saved register,
223 /// because a function that keeps one saves it as part of setting it up.
224 #[must_use]
225 pub fn saved_int(&self) -> &[PhysReg] {
226 &self.saved_int
227 }
228
229 /// The vector registers the prologue stores into the frame, in the order it stores them.
230 #[must_use]
231 pub fn saved_sse(&self) -> &[PhysReg] {
232 &self.saved_sse
233 }
234
235 /// Where a spill slot is, from the stack pointer in the body of the function.
236 #[must_use]
237 pub fn slot(&self, slot: u32) -> Option<i32> {
238 self.slots.get(usize::try_from(slot).ok()?).copied()
239 }
240
241 /// Where a local is, from the stack pointer in the body of the function.
242 #[must_use]
243 pub fn local(&self, local: usize) -> Option<i32> {
244 self.locals.get(local).copied()
245 }
246
247 /// How many bytes the prologue takes off the stack pointer, which is nothing for a function
248 /// small enough and quiet enough to live in the red zone.
249 #[must_use]
250 pub fn size(&self) -> u32 {
251 self.size
252 }
253
254 /// How many bytes at the bottom of the frame belong to the arguments of calls this function
255 /// makes, which is where the shadow space goes on Windows.
256 #[must_use]
257 pub fn outgoing(&self) -> u32 {
258 self.outgoing
259 }
260
261 /// What the prologue has to force the stack pointer to be a multiple of, when a local wants
262 /// more alignment than a call leaves it with.
263 #[must_use]
264 pub fn realign(&self) -> Option<u32> {
265 self.realign
266 }
267
268 /// Where the first argument the caller passed on the stack is, from the stack pointer in the
269 /// body of the function.
270 ///
271 /// A realigned frame answers that it does not know, because forcing the alignment threw away
272 /// however far the caller's stack pointer was from where the prologue wanted it, and the frame
273 /// pointer is what reaches the caller's stack afterwards.
274 #[must_use]
275 pub fn incoming(&self) -> Option<i32> {
276 self.incoming
277 }
278
279 /// Whether the function keeps a frame pointer.
280 #[must_use]
281 pub fn frame_pointer(&self) -> bool {
282 self.frame_pointer
283 }
284}
285
286/// The registers a call preserves that this function writes anyway, so the prologue has to put
287/// them back.
288///
289/// The rewritten function is what is read here rather than the assignment, because a spilled value
290/// is reloaded into a scratch register that no assignment mentions, and a scratch register the
291/// convention preserves is one this has to find.
292fn saved(
293 func: &Func,
294 allocation: &Allocation,
295 layout: &Layout<'_>,
296) -> (Vec<PhysReg>, Vec<PhysReg>) {
297 let mut used: Vec<(RegClass, PhysReg)> = Vec::new();
298 let mut note = |class: RegClass, at: PhysReg| {
299 if !used.contains(&(class, at)) {
300 used.push((class, at));
301 }
302 };
303 for block in func.blocks() {
304 for inst in func.insts(block) {
305 for operand in &func[func[inst].operands] {
306 if let Some(at) = operand.reg.phys() {
307 note(operand.class, at);
308 }
309 }
310 }
311 }
312 for edit in &allocation.edits {
313 for place in [edit.mov.from, edit.mov.to] {
314 if let Place::Reg(at) = place {
315 note(edit.class, at);
316 }
317 }
318 }
319
320 let conv = layout.conv;
321 let wanted = |class: RegClass, at: PhysReg| used.contains(&(class, at));
322 // In the convention's order rather than the order the function happened to reach for them, so
323 // that two functions saving the same registers get the same prologue.
324 let saved_int = conv
325 .int_saved
326 .iter()
327 .copied()
328 .filter(|&at| wanted(conv.int_class, at))
329 .filter(|&at| !(layout.frame_pointer && at == conv.frame_pointer))
330 .collect();
331 let saved_sse =
332 conv.sse_saved.iter().copied().filter(|&at| wanted(conv.sse_class, at)).collect();
333 (saved_int, saved_sse)
334}
335
336/// How many bytes a value of a class takes on the stack.
337///
338/// A power of two at least a word wide, because a slot is addressed and an address that is not a
339/// multiple of the size of the thing at it is a fault on some machines and slow on the rest. An
340/// eighty bit `long double` takes sixteen bytes for that reason, which is what every compiler
341/// does with one.
342fn width(layout: &Layout<'_>, class: RegClass) -> u32 {
343 let bits = layout.file.class(class).map_or(0, |info| info.bits);
344 bits.div_ceil(8).max(layout.conv.word).next_power_of_two()
345}
346
347/// How far past a multiple of an alignment a number is, counted the other way: what has to be
348/// added to it to reach the next one.
349fn wrap(align: u32, value: u32) -> u32 {
350 (align - value % align) % align
351}
352
353/// A distance in a frame, as the signed number every offset out of here is.
354fn offset(bytes: u32) -> i32 {
355 i32::try_from(bytes).expect("a frame under two gigabytes")
356}
357
358#[cfg(test)]
359mod tests {
360 use rucc_base::Interner;
361 use rucc_mir::{Opcode, Operand, Reg};
362 use rucc_regalloc::assign::Env;
363 use rucc_target::x86_64::{GPR, RBP, REGS, SYSV, WIN64, XMM};
364
365 use super::*;
366
367 /// An environment offering that many of the convention's registers, with everything after
368 /// them held back as scratch.
369 fn env(conv: &CallRegs, count: usize) -> Env {
370 Env::new().with(GPR, &conv.int_order[..count], &conv.int_order[count..])
371 }
372
373 /// A function of that many values, every one of them written before any is read, allocated
374 /// with that many registers to hand out.
375 ///
376 /// Every value is live at the first read, so a count below the number of values is what puts
377 /// the function under enough pressure to spill, and each read wants one value so a reload
378 /// never needs more than one scratch register.
379 fn pressure(conv: &CallRegs, values: usize, count: usize) -> (Func, Allocation) {
380 let mut names = Interner::new();
381 let mut func = Func::new(names.intern("f"));
382 let opcode = Opcode::new(names.intern("x64.nop"));
383 let block = func.create_block();
384 let regs: Vec<Reg> = (0..values).map(|_| func.new_vreg(GPR)).collect();
385 for ® in ®s {
386 func.build(block, opcode).def(reg, GPR).finish();
387 }
388 for ® in ®s {
389 func.build(block, opcode).uses(reg, GPR).finish();
390 }
391 let allocation = rucc_regalloc::run(&mut func, &env(conv, count));
392 (func, allocation)
393 }
394
395 /// What a list of registers is called, which is what an assertion reads.
396 fn named(regs: &[PhysReg]) -> Vec<&'static str> {
397 regs.iter().map(|®| REGS.name(GPR, reg).expect("a register")).collect()
398 }
399
400 #[test]
401 fn a_function_that_needs_nothing_of_the_stack_has_no_frame_at_all() {
402 let (func, allocation) = pressure(&SYSV, 2, 4);
403 let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
404
405 assert_eq!(frame.size(), 0);
406 assert_eq!(named(frame.saved_int()), Vec::<&str>::new());
407 assert_eq!(frame.slot(0), None);
408 // Nothing between the stack pointer and the return address the call pushed.
409 assert_eq!(frame.incoming(), Some(8));
410 }
411
412 #[test]
413 fn a_small_leaf_function_puts_its_spills_in_the_red_zone_and_moves_nothing() {
414 let (func, allocation) = pressure(&SYSV, 4, 2);
415 let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
416
417 // Two registers for four values that are all live at once, so two are on the stack, and a
418 // leaf function small enough is entitled to the bytes below the stack pointer.
419 assert_eq!(frame.size(), 0);
420 assert_eq!((frame.slot(0), frame.slot(1)), (Some(-16), Some(-8)));
421 assert_eq!(frame.slot(2), None);
422 assert_eq!(frame.incoming(), Some(8));
423 }
424
425 #[test]
426 fn a_leaf_function_told_it_has_no_red_zone_takes_the_bytes_instead() {
427 let (func, allocation) = pressure(&SYSV, 4, 2);
428 let base = Layout::new(&SYSV, REGS);
429 let frame = Frame::of(&func, &allocation, &Layout { red_zone: false, ..base });
430
431 assert_eq!(frame.size(), 16);
432 assert_eq!((frame.slot(0), frame.slot(1)), (Some(0), Some(8)));
433 assert_eq!(frame.incoming(), Some(24));
434 }
435
436 #[test]
437 fn a_frame_too_big_for_the_red_zone_takes_the_bytes_whatever_else_is_true() {
438 let (func, allocation) = pressure(&SYSV, 40, 2);
439 let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
440
441 // Thirty eight values on the stack is three hundred and four bytes, and the red zone is a
442 // hundred and twenty eight.
443 assert_eq!(frame.size(), 304);
444 assert_eq!(frame.slot(0), Some(0));
445 assert_eq!(frame.slot(37), Some(296));
446 }
447
448 #[test]
449 fn a_function_that_calls_something_leaves_the_stack_pointer_where_a_call_wants_it() {
450 let (func, allocation) = pressure(&SYSV, 4, 2);
451 let base = Layout::new(&SYSV, REGS);
452 let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
453
454 // Sixteen bytes of spills, and the call that reached this function left the stack pointer
455 // eight bytes off, so the frame is eight bytes wider than the spills need and every call
456 // this function makes is correctly aligned.
457 assert_eq!(frame.size(), 24);
458 assert_eq!((frame.slot(0), frame.slot(1)), (Some(0), Some(8)));
459 assert_eq!(frame.incoming(), Some(32));
460 }
461
462 #[test]
463 fn a_push_is_counted_in_the_alignment_the_frame_has_to_produce() {
464 let (func, allocation) = pressure(&SYSV, 12, 12);
465 let base = Layout::new(&SYSV, REGS);
466 let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
467
468 // Twelve values reach into the preserved end of the allocation order, so three registers
469 // are pushed, and three pushes plus the return address is a multiple of sixteen already.
470 // The frame is empty and stays empty rather than being padded for the sake of it.
471 assert_eq!(named(frame.saved_int()), ["rbx", "r12", "r13"]);
472 assert_eq!(frame.size(), 0);
473 assert_eq!(frame.incoming(), Some(32));
474 }
475
476 #[test]
477 fn the_registers_a_call_leaves_alone_are_saved_in_the_order_the_convention_lists_them() {
478 let (func, allocation) = pressure(&SYSV, 13, 13);
479 let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
480
481 // Four of them now, in the convention's order rather than the order the allocator handed
482 // them out in, so that two functions saving the same registers get the same prologue.
483 assert_eq!(named(frame.saved_int()), ["rbx", "r12", "r13", "r14"]);
484 }
485
486 #[test]
487 fn a_function_that_keeps_a_frame_pointer_does_not_save_it_twice() {
488 let mut names = Interner::new();
489 let mut func = Func::new(names.intern("f"));
490 let opcode = Opcode::new(names.intern("x64.nop"));
491 let block = func.create_block();
492 // An instruction that names the frame pointer register outright, which is what a lowering
493 // rule for something that has to use it produces.
494 func.build(block, opcode).operand(Operand::write(Reg::physical(RBP), GPR)).finish();
495 let allocation = rucc_regalloc::run(&mut func, &env(&SYSV, 4));
496 let base = Layout::new(&SYSV, REGS);
497
498 let kept = Frame::of(&func, &allocation, &Layout { frame_pointer: true, ..base });
499 let dropped = Frame::of(&func, &allocation, &base);
500
501 // `rbp` is a register SysV preserves, so a function that leaves it alone saves it in the
502 // ordinary way, and a function that keeps a frame pointer in it saves it as part of
503 // setting the frame pointer up instead.
504 assert_eq!(named(dropped.saved_int()), ["rbp"]);
505 assert_eq!(named(kept.saved_int()), Vec::<&str>::new());
506 assert!(kept.frame_pointer());
507 }
508
509 #[test]
510 fn locals_are_placed_widest_alignment_first_and_reported_in_the_order_they_arrived() {
511 let (func, allocation) = pressure(&SYSV, 2, 4);
512 let locals = [
513 Local { size: 1, align: 1 },
514 Local { size: 16, align: 16 },
515 Local { size: 8, align: 8 },
516 ];
517 let base = Layout::new(&SYSV, REGS);
518 let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
519
520 // The sixteen byte one is placed first, so nothing is padded to reach it, and the one
521 // byte one goes last where the padding after it costs nothing.
522 assert_eq!((frame.local(1), frame.local(2), frame.local(0)), (Some(0), Some(16), Some(24)));
523 assert_eq!(frame.local(3), None);
524 // A local wanting sixteen byte alignment is more than the stack pointer has for free, so
525 // the frame is taken rather than the red zone used, and it is padded to keep the local
526 // where it was put.
527 assert_eq!(frame.size(), 40);
528 assert_eq!(frame.realign(), None);
529 }
530
531 #[test]
532 fn a_local_wanting_more_alignment_than_a_call_gives_makes_the_prologue_force_it() {
533 let (func, allocation) = pressure(&SYSV, 2, 4);
534 let locals = [Local { size: 64, align: 32 }];
535 let base = Layout::new(&SYSV, REGS);
536 let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
537
538 assert_eq!(frame.realign(), Some(32));
539 assert_eq!(frame.local(0), Some(0));
540 assert_eq!(frame.size(), 64);
541 // Forcing the alignment throws away how far the caller's stack pointer was from where the
542 // prologue wanted it, so a frame pointer is needed and the caller's stack is no longer a
543 // constant distance away.
544 assert!(frame.frame_pointer());
545 assert_eq!(frame.incoming(), None);
546 }
547
548 #[test]
549 fn a_call_reads_its_stack_arguments_from_the_bottom_of_the_frame() {
550 let (func, allocation) = pressure(&SYSV, 4, 2);
551 let base = Layout::new(&SYSV, REGS);
552 let frame = Frame::of(&func, &allocation, &Layout { leaf: false, outgoing: 24, ..base });
553
554 // The outgoing area is at the stack pointer, because that is where the callee will look
555 // for it, and the spills sit above it.
556 assert_eq!(frame.outgoing(), 24);
557 assert_eq!((frame.slot(0), frame.slot(1)), (Some(24), Some(32)));
558 assert_eq!(frame.size(), 40);
559 }
560
561 #[test]
562 fn a_windows_call_gets_the_thirty_two_bytes_below_it_even_when_it_passes_nothing() {
563 let (func, allocation) = pressure(&WIN64, 2, 4);
564 let base = Layout::new(&WIN64, REGS);
565 let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
566
567 // Windows has no red zone and every caller reserves thirty two bytes below the call for
568 // the callee to spill its register arguments into.
569 assert_eq!(frame.outgoing(), 32);
570 assert_eq!(frame.size(), 40);
571 assert_eq!(frame.incoming(), Some(48));
572 }
573
574 #[test]
575 fn a_slot_is_as_wide_as_the_widest_thing_of_its_class() {
576 let base = Layout::new(&SYSV, REGS);
577
578 assert_eq!(width(&base, GPR), 8);
579 assert_eq!(width(&base, XMM), 16);
580 // A long double is eighty bits and takes sixteen bytes, because an address has to be a
581 // multiple of the size of what is at it.
582 assert_eq!(width(&base, REGS.class_named("x87").expect("a class")), 16);
583 }
584}