Skip to main content

rucc_codegen/
frame.rs

1//! The frame: what a function's stack looks like while it runs.
2//!
3//! Design: `spec/10-backend.md` section 10.7.
4//!
5//! This is worked out after register allocation and not before, because the largest area in most
6//! frames is the spill slots and nothing knows how many of those there are until the allocator has
7//! finished running out of registers. It is worked out from the rewritten function rather than
8//! from the assignment alone, because the rewrite is what decides which scratch registers a reload
9//! uses, and a scratch register a call preserves is one the prologue has to save.
10//!
11//! # What is in one
12//!
13//! Section 10.7 lists the areas and this is the order they are in, from the stack pointer upward,
14//! which is the order of increasing address on every machine here.
15//!
16//! ```text
17//!   incoming stack arguments      the caller wrote these and they are above everything
18//!   return address                the call instruction pushed it, on a machine that does
19//!   saved frame pointer           when the function keeps one
20//!   saved general purpose regs    pushed, one word each
21//!   saved vector registers        stored rather than pushed, since no machine here pushes one
22//!   stack protector canary        when the function has one, above everything a local reaches
23//!   locals                        what an alloca becomes, widest alignment first
24//!   spill slots                   one for every value the allocator ran out of registers for
25//!   outgoing argument area        at the bottom, because a call reads its stack arguments from
26//!                                 the stack pointer upward
27//! ```
28//!
29//! Every offset reported here is from the stack pointer as it stands in the body of the function,
30//! which is after the prologue and before the epilogue. That is the one base register always
31//! available. A frame pointer is a second way to reach the same bytes and the prologue is what
32//! knows the distance between the two, so nothing here reports an offset from it. There are two
33//! exceptions and [`Frame::incoming`] is one of them, because the bytes it reports are the caller's
34//! rather than this function's, which is the one part of the picture a realigned frame loses sight
35//! of. It says which register it counted from. The other is a frame that grows, which is the next
36//! section and where the stack pointer stops being a base register at all.
37//!
38//! # Where the alignment comes from
39//!
40//! A call has to leave the stack pointer on a multiple of the convention's alignment, so a
41//! function's own frame is what puts it back: the call that reached this function pushed a return
42//! address and left the stack pointer one word off, and the prologue's pushes either fix that or
43//! make it worse depending on how many there are. The size the prologue subtracts is therefore not
44//! the size of the areas. It is whatever brings the stack pointer back to a multiple of the
45//! alignment given the pushes in front of it, which is the arithmetic in [`Frame::of`].
46//!
47//! # The red zone
48//!
49//! A leaf function may use the bytes below the stack pointer without moving it, which is what
50//! `red_zone` on a convention says and what makes a small leaf function's prologue and epilogue
51//! empty. Then the offsets are negative, which is why they are signed, and the areas are in the
52//! same order as ever, below the line rather than above it. Anything that calls, or is too big for
53//! the zone, or wants more alignment than the stack pointer has for free, moves the stack pointer.
54//!
55//! # Realignment
56//!
57//! A local wanting more alignment than a call leaves the stack pointer with cannot be placed by
58//! arithmetic, because nothing in the frame knows what the caller's stack pointer was a multiple
59//! of. The prologue has to force it, and forcing it destroys the only record of where the caller's
60//! stack was, so a realigned frame needs a frame pointer and the distance from the body's stack
61//! pointer to the incoming arguments stops being a constant. [`Frame::realign`] is where that is
62//! reported and it is why [`Frame::incoming`] answers from the frame pointer in such a frame and
63//! from the stack pointer in every other one.
64//!
65//! # Growing
66//!
67//! A variable length array is bytes the function takes off the stack pointer where the declaration
68//! stands, so in a function that has one the stack pointer is in a different place in the middle of
69//! the body than it was at the top of it. Every other offset in the frame was a distance from the
70//! stack pointer, and a distance from a register that moves is not a distance, so in a frame like
71//! this they are all distances from the frame pointer instead. That is what [`Layout::grows`] says
72//! and [`Frame::grows`] reports, and it is why such a frame keeps a frame pointer whatever the
73//! flags asked for, the same way a realigned one does and for a version of the same reason.
74//!
75//! Three other things follow from it. The red zone is gone, because the zone is the bytes below the
76//! stack pointer and the first thing an array like this does is move the stack pointer down over
77//! them. The frame asks for the convention's alignment even when nothing in it wanted that much, so
78//! that the stack pointer is on a multiple of it when the body starts and stays on one as each
79//! array rounds its own size up. And the bytes the array hands out start above the outgoing
80//! argument area rather than at the stack pointer, because that area stays at the bottom of the
81//! frame wherever the bottom has moved to, which is what [`Frame::below`] is for.
82//!
83//! An array asking for more alignment than that is not a realignment of the frame, and nothing
84//! here has to know about it. [`crate::expand::rounds`] asks for the alignment in extra bytes and
85//! hands out an address inside them, so the stack pointer moves by a multiple of the convention's
86//! alignment as it always did and the frame is an ordinary growing one.
87//!
88//! Realigning and growing together is the one combination that is not here. After the prologue has
89//! forced an alignment the distance from the frame pointer to the body's stack pointer is already
90//! not a constant, so there is no register left for the rest of the frame to be counted from, and
91//! what fixes that is a second pointer held for the purpose. The lowering refuses that pair rather
92//! than this guessing at it.
93//!
94//! # Late
95//!
96//! Where in the prologue the frame pointer is established is the platform's answer rather than this
97//! file's, and [`rucc_target::CallRegs::late_frame_pointer`] is where the reason for it is written
98//! down. On Windows it goes up after the frame has been taken rather than before, because the
99//! unwind record there cannot describe the other order, and that moves it: it holds a copy of the
100//! body's stack pointer rather than the address of the caller's copy of itself.
101//!
102//! Which is the easier of the two to lay out rather than the harder. Every offset here is from the
103//! body's stack pointer already, so in a frame like this the frame pointer holds exactly what those
104//! offsets are counted from, and a frame that grows needs no adjustment at all where the other
105//! order needs the whole frame and every push taken off. [`Frame::late`] is what says which it is.
106//!
107//! The realigned frame is the one that cannot have it whatever the platform says. There the
108//! prologue forces the alignment after the pushes, which leaves the pushes at a distance from the
109//! body's stack pointer that is not a constant, so a pointer established after all that gives the
110//! record nothing to count them from. Such a frame keeps the early order and is the one shape on
111//! Windows that still has no record, which is `tamnd/rucc#1422`.
112
113use rucc_mir::Func;
114use rucc_regalloc::Allocation;
115use rucc_regalloc::assign::Place;
116use rucc_target::{CallRegs, PhysReg, RegClass, RegFile};
117
118use crate::slots::{Cell, Slots};
119
120/// One register the prologue puts away in the frame, and where in the frame it goes.
121///
122/// A pushed register does not need one of these, because where it goes is wherever the stack
123/// pointer had reached, and the epilogue pops them back in the opposite order without having to
124/// know. A register that is stored rather than pushed does need one.
125#[derive(Debug, Clone, Copy, PartialEq, Eq)]
126pub struct Save {
127    /// The register.
128    pub reg: PhysReg,
129    /// Where it goes, from the stack pointer in the body of the function.
130    pub at: i32,
131}
132
133/// Where the arguments the caller passed on the stack are, and which register reaches them.
134///
135/// Two fields rather than one number because a realigned frame has no constant distance from its
136/// stack pointer to the caller's. Forcing the alignment threw that distance away, and the frame
137/// pointer is what still reaches the caller's stack afterwards, which is why a realigned frame is
138/// made to keep one. So there is always an answer, and which register it is counted from is part of
139/// it rather than something the reader is left to work out.
140#[derive(Debug, Clone, Copy, PartialEq, Eq)]
141pub struct Incoming {
142    /// How far above that register the first argument passed on the stack is.
143    pub at: i32,
144    /// Whether the register is the frame pointer rather than the stack pointer.
145    pub through_frame_pointer: bool,
146}
147
148impl Incoming {
149    /// That far above the stack pointer as it stands in the body of the function, which is where
150    /// every other offset in a frame is from.
151    #[must_use]
152    pub fn from_stack(at: i32) -> Self {
153        Self { at, through_frame_pointer: false }
154    }
155
156    /// That far above the frame pointer, which is the only way a realigned frame reaches back.
157    #[must_use]
158    pub fn from_frame(at: i32) -> Self {
159        Self { at, through_frame_pointer: true }
160    }
161}
162
163/// A piece of memory the function needs for its own use, which is what an `alloca` becomes.
164#[derive(Debug, Clone, Copy, PartialEq, Eq)]
165pub struct Local {
166    /// How many bytes of it there are.
167    pub size: u32,
168    /// What its address has to be a multiple of.
169    pub align: u32,
170}
171
172/// Everything about a function's frame that does not come out of its allocation.
173#[derive(Debug, Clone, Copy)]
174pub struct Layout<'a> {
175    /// Where the convention this function is compiled for puts things.
176    pub conv: &'a CallRegs,
177    /// The registers the target has, which is what says how wide a spill slot of a class is.
178    pub file: RegFile,
179    /// The memory the function asked for itself, in the order it wants it reported back.
180    pub locals: &'a [Local],
181    /// How many bytes the widest call in the function needs for arguments it passes on the stack.
182    pub outgoing: u32,
183    /// Whether the function calls nothing, which is what the alignment and the red zone turn on.
184    pub leaf: bool,
185    /// Whether the function keeps a frame pointer, which `-fno-omit-frame-pointer` asks for and
186    /// which a realigned or a dynamically grown frame requires whatever the flags say.
187    pub frame_pointer: bool,
188    /// Whether the function moves the stack pointer while it runs, which is what a variable length
189    /// array does and what the rest of the frame then has to be reached around.
190    ///
191    /// See `Growing` in the module documentation. A frame like this keeps a frame pointer, takes
192    /// its bytes rather than living in the red zone, and reports every offset in its body from the
193    /// frame pointer, because the stack pointer stops being somewhere a constant reaches from.
194    pub grows: bool,
195    /// Whether the red zone may be used at all, which `-mno-red-zone` and every kernel turns off.
196    pub red_zone: bool,
197    /// Whether the frame holds a stack protector's canary, which `-fstack-protector` and the
198    /// function's own attribute decide between them.
199    ///
200    /// A protected frame is never a leaf, whatever the function called, because the check at the
201    /// end of it calls when it fails. The caller sets `leaf` accordingly rather than this working
202    /// it out, so that there is one place a frame learns whether it owes an aligned stack pointer.
203    pub protect: bool,
204    /// Whether the function is written without a prologue or an epilogue, which
205    /// `__attribute__((naked))` asks for.
206    ///
207    /// A frame like this is empty and nothing is written around the body. No register is put away,
208    /// because the program said it would do that itself and the first thing one of these usually
209    /// does is read something the saving would have moved. No bytes are taken, because taking them
210    /// is the prologue's job and there is no prologue, which is why a naked function that wants any
211    /// is refused rather than given a frame nothing sets up. See [`Frame::of`].
212    pub naked: bool,
213    /// Which locals and spill slots share their bytes with which, or `None` for a frame where
214    /// every one of them gets a run of its own.
215    ///
216    /// Worked out in [`crate::slots`], because what may share is a question about liveness and this
217    /// file is about arithmetic. `None` is the layout there was before that pass existed and is
218    /// what `-fstack-reuse=none` asks for.
219    pub share: Option<&'a Slots>,
220}
221
222impl<'a> Layout<'a> {
223    /// A layout for a function with nothing in it but what its allocation says: a leaf with no
224    /// locals and no calls, which is what every function is until the pieces that produce those
225    /// exist.
226    #[must_use]
227    pub fn new(conv: &'a CallRegs, file: RegFile) -> Self {
228        Self {
229            conv,
230            file,
231            locals: &[],
232            outgoing: 0,
233            leaf: true,
234            frame_pointer: false,
235            grows: false,
236            red_zone: true,
237            protect: false,
238            naked: false,
239            share: None,
240        }
241    }
242}
243
244/// What a function's stack looks like while it runs.
245#[derive(Debug, Clone, PartialEq, Eq)]
246pub struct Frame {
247    saved_int: Vec<PhysReg>,
248    saved_sse: Vec<Save>,
249    slots: Vec<i32>,
250    locals: Vec<i32>,
251    canary: Option<i32>,
252    outgoing: u32,
253    below: u32,
254    size: u32,
255    realign: Option<u32>,
256    incoming: Incoming,
257    frame_pointer: bool,
258    late: bool,
259    grows: bool,
260    naked: bool,
261}
262
263impl Frame {
264    /// Works out the frame of a function the allocator has finished with.
265    ///
266    /// # Panics
267    ///
268    /// Panics on a frame of two gigabytes or more, which is a stack no machine here gives a
269    /// thread, and on a local whose alignment is not a power of two.
270    #[must_use]
271    pub fn of(func: &Func, allocation: &Allocation, layout: &Layout<'_>) -> Self {
272        let conv = layout.conv;
273        let word = conv.word;
274        let (saved_int, vectors) = saved(func, allocation, layout);
275
276        // The vector registers are saved in the frame rather than pushed, because no machine here
277        // has an instruction that pushes one.
278        let vector = width(layout, conv.sse_class);
279        let mut top = 0;
280        let mut align = word;
281        let mut saved_sse = Vec::with_capacity(vectors.len());
282        for reg in vectors {
283            align = align.max(vector);
284            saved_sse.push(Save { reg, at: offset(top) });
285            top += vector;
286        }
287
288        // A frame that grows hands out the bytes above the outgoing area, and what makes that
289        // address usable for anything is the stack pointer being on a multiple of the convention's
290        // alignment when the body starts. Asking for that much here is what buys it: the area below
291        // is padded to `align` and the frame is rounded to land the stack pointer back on it.
292        if layout.grows {
293            align = align.max(conv.stack_align);
294        }
295
296        // One list rather than two, because a local and a spill slot that are never both wanted can
297        // be the same bytes and neither of them can share with something on the other list if the
298        // two lists are placed one after the other. See [`crate::slots`]. A layout that was handed
299        // no plan gets the one where nothing shares anything, which is the frame there was before
300        // that pass existed.
301        let apart;
302        let plan = match layout.share {
303            Some(plan) => plan,
304            None => {
305                apart = Slots::apart(layout.locals, &widths(layout, allocation));
306                &apart
307            }
308        };
309        let mut cells = Vec::with_capacity(plan.cells().len());
310        let mut order: Vec<usize> = (0..plan.cells().len()).collect();
311        // Widest alignment first, so that placing each one straight after the last never leaves a
312        // hole bigger than the alignment the next one asked for. Within one alignment, the cells
313        // that are a whole number of it go before the ones that are not, because a cell that ends
314        // part way through leaves a hole in front of the next cell that asked for the same
315        // alignment and none at all in front of a narrower one. A cell shared by a wide thing and
316        // a strict one is exactly how a size that is not a multiple of its own alignment arises,
317        // so without this a frame could come out larger for sharing than it was for not.
318        order.sort_by_key(|&cell| {
319            let Cell { size, align } = plan.cells()[cell];
320            (std::cmp::Reverse(align), size % align != 0)
321        });
322        cells.resize(plan.cells().len(), 0);
323        for cell in order {
324            let Cell { size, align: want } = plan.cells()[cell];
325            assert!(
326                want.is_power_of_two(),
327                "a local aligned to something that is not a power of 2"
328            );
329            align = align.max(want);
330            top = top.next_multiple_of(want);
331            cells[cell] = offset(top);
332            top += size;
333        }
334
335        // Read back out to the two lists the rest of the compiler asks its questions in. A cell
336        // several things share gives all of them the same offset, which is the whole point of it.
337        let placed = |cell: Option<usize>| cells[cell.expect("a plan covering every slot")];
338        let mut locals: Vec<i32> =
339            (0..layout.locals.len()).map(|local| placed(plan.local(local))).collect();
340        let mut slots: Vec<i32> = (0..allocation.assignment.slots().len())
341            .map(|slot| placed(plan.slot(u32::try_from(slot).expect("a frame"))))
342            .collect();
343
344        // Above everything the function can reach through a local, which is the whole point of it.
345        // A write that runs off the end of an array in this frame passes the canary before it
346        // reaches the saved registers and the return address, so the check at the end of the
347        // function sees a word that changed rather than a return that has already been taken.
348        let mut canary = None;
349        if layout.protect {
350            top = top.next_multiple_of(word);
351            canary = Some(offset(top));
352            top += word;
353        }
354
355        // A call reads its stack arguments from the stack pointer upward, so the outgoing area is
356        // at the bottom of the frame and its size is what shifts everything else.
357        let outgoing = if layout.leaf { 0 } else { layout.outgoing.max(conv.shadow) };
358        // Everything above it was placed as though it were not there, so moving it up by the size
359        // of the area is what would break its alignment. The area is padded to the widest
360        // alignment anything above it asked for, which costs at most that many bytes once and
361        // costs nothing at all in the usual frame, where the area is a multiple of it already.
362        // What the padding must not do is move the area itself: the callee reads its arguments
363        // from the stack pointer, so the bottom of the area is the stack pointer whatever is
364        // above it.
365        let shifted = outgoing.next_multiple_of(align);
366        let body = (top + shifted).next_multiple_of(word);
367
368        let realign = (align > conv.stack_align).then_some(align);
369        // Refused by [`crate::pipeline`] before anything gets here, because the two of them together
370        // want one register twice. See `Growing` above.
371        assert!(
372            !(layout.grows && realign.is_some()),
373            "a frame that grows and forces its alignment needs a second base register"
374        );
375        // Two frames keep one whatever the flags asked for, and each of them for its own version of
376        // the same reason: the prologue is about to leave the stack pointer somewhere no constant
377        // reaches the rest of the frame from, and the frame pointer is the register that still
378        // does. Forcing an alignment is one of the two and growing while the function runs is the
379        // other.
380        let frame_pointer = layout.frame_pointer || realign.is_some() || layout.grows;
381        // Where in the prologue the pointer is established, which is the platform's answer except
382        // in the one frame that has an answer of its own. See `Late` above.
383        let late = conv.late_frame_pointer && realign.is_none();
384
385        // Where the stack pointer sits once the prologue has finished pushing: one return address
386        // short of aligned when the function starts, and one word further off for every push. The
387        // frame pointer is a push like any other here, which is why this is asked after the two
388        // frames that keep one without being asked to have said so.
389        let pushed = u32::from(frame_pointer) + u32::try_from(saved_int.len()).expect("a frame");
390        let entry = wrap(conv.stack_align, conv.return_address);
391        let after = (entry + wrap(conv.stack_align, word * pushed)) % conv.stack_align;
392
393        // A frame that grows cannot be one of the free ones. The red zone is the bytes below the
394        // stack pointer, and the first thing a variable length array does is move the stack pointer
395        // down over them, so what was in the zone would be handed out twice.
396        let free = layout.leaf
397            && layout.red_zone
398            && realign.is_none()
399            && !layout.grows
400            && align <= word
401            && body <= conv.red_zone;
402        let size = match realign {
403            _ if free => 0,
404            // Once the prologue has forced the alignment, keeping the frame a multiple of it keeps
405            // everything in the frame aligned too.
406            Some(to) => body.next_multiple_of(to),
407            // A leaf owes nobody an aligned stack pointer, so it takes exactly what it uses.
408            None if layout.leaf && align <= word => body,
409            // The smallest frame that lands the stack pointer back on a multiple of the alignment
410            // given where the pushes left it.
411            None => body + (after + conv.stack_align - body % conv.stack_align) % conv.stack_align,
412        };
413
414        // With the stack pointer left where it was, the areas are the same areas in the same order
415        // and they are below it rather than above it.
416        //
417        // A frame that grows is counted from the frame pointer instead, which is the same areas in
418        // the same order with one more constant taken off: the prologue pushed the registers and
419        // then took the frame, so the body's stack pointer is that far below where the frame
420        // pointer was set. That distance is what a variable length array destroys and the frame
421        // pointer is what is left, which is why a growing frame keeps one.
422        //
423        // Unless the pointer is established late, where there is nothing to take off: the prologue
424        // points it at the stack pointer once the frame is whole, so the two hold the same address
425        // when the body starts and every distance from one is a distance from the other.
426        let mut shift = if free { -offset(body) } else { offset(shifted) };
427        if layout.grows && !late {
428            shift -= offset(size) + offset(word) * i32::try_from(saved_int.len()).expect("a frame");
429        }
430        for at in slots
431            .iter_mut()
432            .chain(locals.iter_mut())
433            .chain(canary.iter_mut())
434            .chain(saved_sse.iter_mut().map(|save| &mut save.at))
435        {
436            *at += shift;
437        }
438
439        Self {
440            saved_int,
441            saved_sse,
442            slots,
443            locals,
444            canary,
445            outgoing,
446            below: shifted,
447            size,
448            realign,
449            incoming: match () {
450                // A pointer established late holds what the body's stack pointer holds, so the
451                // caller's stack is the whole frame and every push above it, which is the same
452                // number a frame with no pointer counts from the stack pointer.
453                () if late && layout.grows => {
454                    Incoming::from_frame(offset(size + word * pushed + conv.return_address))
455                }
456                // The prologue saves the frame pointer before it does anything else and points it
457                // at where it saved it, so the caller's stack is one word for that and one return
458                // address above it, whatever the prologue did to the stack pointer afterwards.
459                () if realign.is_some() || layout.grows => {
460                    Incoming::from_frame(offset(word + conv.return_address))
461                }
462                () => Incoming::from_stack(offset(size + word * pushed + conv.return_address)),
463            },
464            frame_pointer,
465            late,
466            grows: layout.grows,
467            naked: layout.naked,
468        }
469    }
470
471    /// The general purpose registers the prologue pushes, in the order it pushes them.
472    ///
473    /// The frame pointer is not among them even when the convention calls it a saved register,
474    /// because a function that keeps one saves it as part of setting it up.
475    #[must_use]
476    pub fn saved_int(&self) -> &[PhysReg] {
477        &self.saved_int
478    }
479
480    /// The vector registers the prologue stores into the frame, and where each of them goes.
481    #[must_use]
482    pub fn saved_sse(&self) -> &[Save] {
483        &self.saved_sse
484    }
485
486    /// Where a spill slot is, from the stack pointer in the body of the function.
487    #[must_use]
488    pub fn slot(&self, slot: u32) -> Option<i32> {
489        self.slots.get(usize::try_from(slot).ok()?).copied()
490    }
491
492    /// Where a local is, from the stack pointer in the body of the function.
493    #[must_use]
494    pub fn local(&self, local: usize) -> Option<i32> {
495        self.locals.get(local).copied()
496    }
497
498    /// Where a local is, from the call frame address, which is what a debugger counts from.
499    ///
500    /// The call frame address is the stack pointer the caller held when it made the call, and
501    /// [`Frame::incoming`] is already the distance up to it, since the first argument passed on the
502    /// stack sits there. So the answer is one subtraction, and it is a negative number, because the
503    /// frame is below the address the call was made from.
504    ///
505    /// `None` in a frame whose alignment the prologue had to force, where there is no answer to
506    /// give. Rounding the stack pointer down throws away however far it was from where the caller
507    /// left it, so the distance from the body's stack pointer up to the call frame address is not a
508    /// constant in such a function, and the two numbers subtracted here are counted from different
509    /// registers on top of that. What the locals of such a function want is a location counted from
510    /// the frame pointer, which is a different expression from the one a frame base gives.
511    ///
512    /// `None` as well for a local this frame never placed.
513    #[must_use]
514    pub fn from_frame_base(&self, local: usize) -> Option<i32> {
515        if self.realign.is_some() {
516            return None;
517        }
518        Some(self.local(local)? - self.incoming.at)
519    }
520
521    /// Where a spill slot is, from the call frame address, which is what a debugger counts from.
522    ///
523    /// The same subtraction [`Frame::from_frame_base`] makes and `None` in the same function, for
524    /// the same reasons. It is the other half of the same question: a local the program named is
525    /// either in the part of the frame the front end asked for or in the part the allocator ran
526    /// out of registers into, and a debugger wants both counted from the same place.
527    #[must_use]
528    pub fn slot_from_frame_base(&self, slot: u32) -> Option<i32> {
529        if self.realign.is_some() {
530            return None;
531        }
532        Some(self.slot(slot)? - self.incoming.at)
533    }
534
535    /// Where the stack protector's canary is, from the stack pointer in the body of the function,
536    /// or `None` in a frame that has none.
537    #[must_use]
538    pub fn canary(&self) -> Option<i32> {
539        self.canary
540    }
541
542    /// How many bytes the prologue takes off the stack pointer, which is nothing for a function
543    /// small enough and quiet enough to live in the red zone.
544    #[must_use]
545    pub fn size(&self) -> u32 {
546        self.size
547    }
548
549    /// How many bytes at the bottom of the frame belong to the arguments of calls this function
550    /// makes, which is where the shadow space goes on Windows.
551    #[must_use]
552    pub fn outgoing(&self) -> u32 {
553        self.outgoing
554    }
555
556    /// How many bytes at the bottom of the frame nothing else may be placed in, which is that area
557    /// padded to the alignment everything above it asked for.
558    ///
559    /// What a variable length array has to step over. It takes its bytes off the stack pointer,
560    /// which leaves them at the bottom of the frame where the next call is going to write its
561    /// arguments, so the address it hands out is this far above the stack pointer rather than the
562    /// stack pointer itself.
563    #[must_use]
564    pub fn below(&self) -> u32 {
565        self.below
566    }
567
568    /// Whether the function moves the stack pointer while it runs.
569    ///
570    /// Every offset in the body of such a frame is from the frame pointer rather than from the
571    /// stack pointer, because a variable length array leaves the stack pointer somewhere no
572    /// constant reaches the rest of the frame from. See `Growing` in the module documentation.
573    #[must_use]
574    pub fn grows(&self) -> bool {
575        self.grows
576    }
577
578    /// What the prologue has to force the stack pointer to be a multiple of, when a local wants
579    /// more alignment than a call leaves it with.
580    #[must_use]
581    pub fn realign(&self) -> Option<u32> {
582        self.realign
583    }
584
585    /// Where the first argument the caller passed on the stack is, and which register reaches it.
586    ///
587    /// The only offset here that is not always from the stack pointer. A realigned frame counts
588    /// from the frame pointer instead, because forcing the alignment threw away however far the
589    /// caller's stack pointer was from where the prologue wanted it, and the frame pointer is what
590    /// reaches the caller's stack afterwards.
591    #[must_use]
592    pub fn incoming(&self) -> Incoming {
593        self.incoming
594    }
595
596    /// Whether the function keeps a frame pointer.
597    #[must_use]
598    pub fn frame_pointer(&self) -> bool {
599        self.frame_pointer
600    }
601
602    /// Whether nothing at all is to be written around the body, which `__attribute__((naked))`
603    /// asks for. See [`Layout::naked`].
604    ///
605    /// Such a frame is empty, since [`crate::pipeline`] refuses a naked function that wanted any
606    /// bytes rather than handing it a frame no prologue sets up. What is left for this to say is
607    /// that the prologue and the epilogue are not to be written, and the epilogue is the point:
608    /// the `ret` at the end of a function is written there, and a naked function ends where its
609    /// own text ends.
610    #[must_use]
611    pub fn naked(&self) -> bool {
612        self.naked
613    }
614
615    /// Whether the prologue points the frame pointer at the frame after taking it rather than
616    /// before, which is [`rucc_target::CallRegs::late_frame_pointer`] and the one frame that cannot
617    /// have it whatever the platform says. See `Late` in the module documentation.
618    #[must_use]
619    pub fn late(&self) -> bool {
620        self.late
621    }
622}
623
624/// The registers a call preserves that this function writes anyway, so the prologue has to put
625/// them back.
626///
627/// The rewritten function is what is read here rather than the assignment, because a spilled value
628/// is reloaded into a scratch register that no assignment mentions, and a scratch register the
629/// convention preserves is one this has to find.
630///
631/// Nothing at all in a naked function, which is the whole of what the attribute asks for. Such a
632/// function names `%rbx` and `%rbp` in its own text and means the registers rather than places to
633/// keep something, and putting them away in front of it would be the compiler answering a question
634/// the program did not ask. See [`Layout::naked`].
635fn saved(
636    func: &Func,
637    allocation: &Allocation,
638    layout: &Layout<'_>,
639) -> (Vec<PhysReg>, Vec<PhysReg>) {
640    if layout.naked {
641        return (Vec::new(), Vec::new());
642    }
643    let mut used: Vec<(RegClass, PhysReg)> = Vec::new();
644    let mut note = |class: RegClass, at: PhysReg| {
645        if !used.contains(&(class, at)) {
646            used.push((class, at));
647        }
648    };
649    for block in func.blocks() {
650        for inst in func.insts(block) {
651            for operand in &func[func[inst].operands] {
652                if let Some(at) = operand.reg.phys() {
653                    note(operand.class, at);
654                }
655            }
656        }
657    }
658    for edit in &allocation.edits {
659        for place in [edit.mov.from, edit.mov.to] {
660            if let Place::Reg(at) = place {
661                note(edit.class, at);
662            }
663        }
664    }
665
666    let conv = layout.conv;
667    let wanted = |class: RegClass, at: PhysReg| used.contains(&(class, at));
668    // In the convention's order rather than the order the function happened to reach for them, so
669    // that two functions saving the same registers get the same prologue.
670    let saved_int = conv
671        .int_saved
672        .iter()
673        .copied()
674        .filter(|&at| wanted(conv.int_class, at))
675        .filter(|&at| !(layout.frame_pointer && at == conv.frame_pointer))
676        .collect();
677    let saved_sse =
678        conv.sse_saved.iter().copied().filter(|&at| wanted(conv.sse_class, at)).collect();
679    (saved_int, saved_sse)
680}
681
682/// How many bytes a value of a class takes on the stack.
683///
684/// A power of two at least a word wide, because a slot is addressed and an address that is not a
685/// multiple of the size of the thing at it is a fault on some machines and slow on the rest. An
686/// eighty bit `long double` takes sixteen bytes for that reason, which is what every compiler
687/// does with one.
688fn width(layout: &Layout<'_>, class: RegClass) -> u32 {
689    let bits = layout.file.class(class).map_or(0, |info| info.bits);
690    bits.div_ceil(8).max(layout.conv.word).next_power_of_two()
691}
692
693/// How many bytes each of an allocation's spill slots takes on the stack.
694///
695/// The same question the width of one register class is, asked of a whole allocation at once, and
696/// public because [`crate::slots`] needs it to say how big a cell holding a spilled value has to
697/// be, which it has to know before there is a frame to ask.
698#[must_use]
699pub fn widths(layout: &Layout<'_>, allocation: &Allocation) -> Vec<u32> {
700    allocation.assignment.slots().iter().map(|&class| width(layout, class)).collect()
701}
702
703/// How far past a multiple of an alignment a number is, counted the other way: what has to be
704/// added to it to reach the next one.
705fn wrap(align: u32, value: u32) -> u32 {
706    (align - value % align) % align
707}
708
709/// A distance in a frame, as the signed number every offset out of here is.
710fn offset(bytes: u32) -> i32 {
711    i32::try_from(bytes).expect("a frame under two gigabytes")
712}
713
714#[cfg(test)]
715mod tests {
716    use rucc_base::Interner;
717    use rucc_mir::{Opcode, Operand, Reg};
718    use rucc_regalloc::assign::Env;
719    use rucc_target::x86_64::{GPR, RBP, REGS, SYSV, WIN64, XMM};
720
721    use super::*;
722
723    /// An environment offering that many of the convention's registers, with everything after
724    /// them held back as scratch.
725    fn env(conv: &CallRegs, count: usize) -> Env {
726        Env::new().with(GPR, &conv.int_order[..count], &conv.int_order[count..])
727    }
728
729    /// A function of that many values, every one of them written before any is read, allocated
730    /// with that many registers to hand out.
731    ///
732    /// Every value is live at the first read, so a count below the number of values is what puts
733    /// the function under enough pressure to spill, and each read wants one value so a reload
734    /// never needs more than one scratch register.
735    fn pressure(conv: &CallRegs, values: usize, count: usize) -> (Func, Allocation) {
736        let mut names = Interner::new();
737        let mut func = Func::new(names.intern("f"));
738        let opcode = Opcode::new(names.intern("x64.nop"));
739        let block = func.create_block();
740        let regs: Vec<Reg> = (0..values).map(|_| func.new_vreg(GPR)).collect();
741        for &reg in &regs {
742            func.build(block, opcode).def(reg, GPR).finish();
743        }
744        for &reg in &regs {
745            func.build(block, opcode).uses(reg, GPR).finish();
746        }
747        let allocation = rucc_regalloc::run(&mut func, &env(conv, count), "test", true);
748        (func, allocation)
749    }
750
751    /// What a list of registers is called, which is what an assertion reads.
752    fn named(regs: &[PhysReg]) -> Vec<&'static str> {
753        regs.iter().map(|&reg| REGS.name(GPR, reg).expect("a register")).collect()
754    }
755
756    #[test]
757    fn a_function_that_needs_nothing_of_the_stack_has_no_frame_at_all() {
758        let (func, allocation) = pressure(&SYSV, 2, 4);
759        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
760
761        assert_eq!(frame.size(), 0);
762        assert_eq!(named(frame.saved_int()), Vec::<&str>::new());
763        assert_eq!(frame.slot(0), None);
764        // Nothing between the stack pointer and the return address the call pushed.
765        assert_eq!(frame.incoming(), Incoming::from_stack(8));
766    }
767
768    #[test]
769    fn a_small_leaf_function_puts_its_spills_in_the_red_zone_and_moves_nothing() {
770        let (func, allocation) = pressure(&SYSV, 4, 2);
771        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
772
773        // Two registers for four values that are all live at once, so two are on the stack, and a
774        // leaf function small enough is entitled to the bytes below the stack pointer.
775        assert_eq!(frame.size(), 0);
776        assert_eq!((frame.slot(0), frame.slot(1)), (Some(-16), Some(-8)));
777        assert_eq!(frame.slot(2), None);
778        assert_eq!(frame.incoming(), Incoming::from_stack(8));
779    }
780
781    #[test]
782    fn a_leaf_function_told_it_has_no_red_zone_takes_the_bytes_instead() {
783        let (func, allocation) = pressure(&SYSV, 4, 2);
784        let base = Layout::new(&SYSV, REGS);
785        let frame = Frame::of(&func, &allocation, &Layout { red_zone: false, ..base });
786
787        assert_eq!(frame.size(), 16);
788        assert_eq!((frame.slot(0), frame.slot(1)), (Some(0), Some(8)));
789        assert_eq!(frame.incoming(), Incoming::from_stack(24));
790    }
791
792    #[test]
793    fn a_frame_too_big_for_the_red_zone_takes_the_bytes_whatever_else_is_true() {
794        let (func, allocation) = pressure(&SYSV, 40, 2);
795        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
796
797        // Thirty eight values on the stack is three hundred and four bytes, and the red zone is a
798        // hundred and twenty eight.
799        assert_eq!(frame.size(), 304);
800        assert_eq!(frame.slot(0), Some(0));
801        assert_eq!(frame.slot(37), Some(296));
802    }
803
804    #[test]
805    fn a_function_that_calls_something_leaves_the_stack_pointer_where_a_call_wants_it() {
806        let (func, allocation) = pressure(&SYSV, 4, 2);
807        let base = Layout::new(&SYSV, REGS);
808        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
809
810        // Sixteen bytes of spills, and the call that reached this function left the stack pointer
811        // eight bytes off, so the frame is eight bytes wider than the spills need and every call
812        // this function makes is correctly aligned.
813        assert_eq!(frame.size(), 24);
814        assert_eq!((frame.slot(0), frame.slot(1)), (Some(0), Some(8)));
815        assert_eq!(frame.incoming(), Incoming::from_stack(32));
816    }
817
818    #[test]
819    fn a_push_is_counted_in_the_alignment_the_frame_has_to_produce() {
820        let (func, allocation) = pressure(&SYSV, 12, 12);
821        let base = Layout::new(&SYSV, REGS);
822        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
823
824        // Twelve values reach into the preserved end of the allocation order, so three registers
825        // are pushed, and three pushes plus the return address is a multiple of sixteen already.
826        // The frame is empty and stays empty rather than being padded for the sake of it.
827        assert_eq!(named(frame.saved_int()), ["rbx", "r12", "r13"]);
828        assert_eq!(frame.size(), 0);
829        assert_eq!(frame.incoming(), Incoming::from_stack(32));
830    }
831
832    #[test]
833    fn the_registers_a_call_leaves_alone_are_saved_in_the_order_the_convention_lists_them() {
834        let (func, allocation) = pressure(&SYSV, 13, 13);
835        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
836
837        // Four of them now, in the convention's order rather than the order the allocator handed
838        // them out in, so that two functions saving the same registers get the same prologue.
839        assert_eq!(named(frame.saved_int()), ["rbx", "r12", "r13", "r14"]);
840    }
841
842    #[test]
843    fn a_function_that_keeps_a_frame_pointer_does_not_save_it_twice() {
844        let mut names = Interner::new();
845        let mut func = Func::new(names.intern("f"));
846        let opcode = Opcode::new(names.intern("x64.nop"));
847        let block = func.create_block();
848        // An instruction that names the frame pointer register outright, which is what a lowering
849        // rule for something that has to use it produces.
850        func.build(block, opcode).operand(Operand::write(Reg::physical(RBP), GPR)).finish();
851        let allocation = rucc_regalloc::run(&mut func, &env(&SYSV, 4), "test", true);
852        let base = Layout::new(&SYSV, REGS);
853
854        let kept = Frame::of(&func, &allocation, &Layout { frame_pointer: true, ..base });
855        let dropped = Frame::of(&func, &allocation, &base);
856
857        // `rbp` is a register SysV preserves, so a function that leaves it alone saves it in the
858        // ordinary way, and a function that keeps a frame pointer in it saves it as part of
859        // setting the frame pointer up instead.
860        assert_eq!(named(dropped.saved_int()), ["rbp"]);
861        assert_eq!(named(kept.saved_int()), Vec::<&str>::new());
862        assert!(kept.frame_pointer());
863    }
864
865    #[test]
866    fn locals_are_placed_widest_alignment_first_and_reported_in_the_order_they_arrived() {
867        let (func, allocation) = pressure(&SYSV, 2, 4);
868        let locals = [
869            Local { size: 1, align: 1 },
870            Local { size: 16, align: 16 },
871            Local { size: 8, align: 8 },
872        ];
873        let base = Layout::new(&SYSV, REGS);
874        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
875
876        // The sixteen byte one is placed first, so nothing is padded to reach it, and the one
877        // byte one goes last where the padding after it costs nothing.
878        assert_eq!((frame.local(1), frame.local(2), frame.local(0)), (Some(0), Some(16), Some(24)));
879        assert_eq!(frame.local(3), None);
880        // A local wanting sixteen byte alignment is more than the stack pointer has for free, so
881        // the frame is taken rather than the red zone used, and it is padded to keep the local
882        // where it was put.
883        assert_eq!(frame.size(), 40);
884        assert_eq!(frame.realign(), None);
885    }
886
887    #[test]
888    fn a_local_is_counted_from_the_call_frame_address_wherever_the_frame_was_put() {
889        let (func, allocation) = pressure(&SYSV, 2, 4);
890        let base = Layout::new(&SYSV, REGS);
891
892        let locals = [
893            Local { size: 1, align: 1 },
894            Local { size: 16, align: 16 },
895            Local { size: 8, align: 8 },
896        ];
897        let taken = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
898
899        // The frame is forty bytes and the return address is eight more, so the call frame address
900        // is forty eight above the stack pointer and every local is that much less than wherever
901        // the layout put it. The one byte one is nearest, at the top of the frame.
902        assert_eq!(taken.incoming(), Incoming::from_stack(48));
903        assert_eq!(taken.from_frame_base(1), Some(-48));
904        assert_eq!(taken.from_frame_base(2), Some(-32));
905        assert_eq!(taken.from_frame_base(0), Some(-24));
906        assert_eq!(taken.from_frame_base(3), None);
907
908        // And a leaf small enough to live in the red zone takes no frame at all, so its stack
909        // pointer is still one return address below the call frame address and its local is below
910        // that. The same subtraction answers both, which is the point of doing it this way.
911        let one = [Local { size: 8, align: 8 }];
912        let free = Frame::of(&func, &allocation, &Layout { locals: &one, ..base });
913
914        assert_eq!(free.size(), 0);
915        assert_eq!(free.incoming(), Incoming::from_stack(8));
916        assert_eq!(free.from_frame_base(0), Some(-16));
917    }
918
919    #[test]
920    fn a_realigned_frame_is_no_constant_distance_from_the_call_frame_address() {
921        let (func, allocation) = pressure(&SYSV, 2, 4);
922        let locals = [Local { size: 64, align: 32 }];
923        let base = Layout::new(&SYSV, REGS);
924        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
925
926        // The prologue rounds the stack pointer down to a multiple of thirty two, which throws
927        // away however far the caller left it from there, so how far the local is below the call
928        // frame address is a different number every time the function is called.
929        assert_eq!(frame.realign(), Some(32));
930        assert_eq!(frame.local(0), Some(0));
931        assert_eq!(frame.from_frame_base(0), None);
932    }
933
934    #[test]
935    fn a_local_wanting_more_alignment_than_a_call_gives_makes_the_prologue_force_it() {
936        let (func, allocation) = pressure(&SYSV, 2, 4);
937        let locals = [Local { size: 64, align: 32 }];
938        let base = Layout::new(&SYSV, REGS);
939        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
940
941        assert_eq!(frame.realign(), Some(32));
942        assert_eq!(frame.local(0), Some(0));
943        assert_eq!(frame.size(), 64);
944        // Forcing the alignment throws away how far the caller's stack pointer was from where the
945        // prologue wanted it, so a frame pointer is needed and the caller's stack is reached
946        // through it instead: one word for the saved frame pointer and one for the return address.
947        assert!(frame.frame_pointer());
948        assert_eq!(frame.incoming(), Incoming::from_frame(16));
949    }
950
951    #[test]
952    fn the_canary_is_above_every_byte_a_local_or_a_spill_reaches() {
953        let (func, allocation) = pressure(&SYSV, 4, 2);
954        let locals = [Local { size: 16, align: 16 }, Local { size: 8, align: 8 }];
955        let base = Layout::new(&SYSV, REGS);
956        let there = Layout { leaf: false, locals: &locals, protect: true, ..base };
957        let frame = Frame::of(&func, &allocation, &there);
958
959        // Two spill slots at the bottom, then the two locals, then the canary above all four. That
960        // order is the whole mechanism: a write that runs off the end of either local passes the
961        // canary before it reaches the saved registers and the return address.
962        let canary = frame.canary().expect("a protected frame has a slot");
963        for below in [frame.slot(0), frame.slot(1), frame.local(0), frame.local(1)] {
964            assert!(below.expect("a slot that was asked for") < canary);
965        }
966        assert_eq!(canary, 40);
967        // Forty eight bytes of areas, and then the eight that put the stack pointer back where a
968        // call wants it, because the arm the check fails on makes one.
969        assert_eq!(frame.size(), 56);
970        assert_eq!((frame.size() + SYSV.return_address) % SYSV.stack_align, 0);
971    }
972
973    #[test]
974    fn a_frame_with_no_protector_has_no_slot_for_a_canary() {
975        let (func, allocation) = pressure(&SYSV, 2, 4);
976        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
977
978        assert_eq!(frame.canary(), None);
979    }
980
981    #[test]
982    fn a_call_reads_its_stack_arguments_from_the_bottom_of_the_frame() {
983        let (func, allocation) = pressure(&SYSV, 4, 2);
984        let base = Layout::new(&SYSV, REGS);
985        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, outgoing: 24, ..base });
986
987        // The outgoing area is at the stack pointer, because that is where the callee will look
988        // for it, and the spills sit above it.
989        assert_eq!(frame.outgoing(), 24);
990        assert_eq!((frame.slot(0), frame.slot(1)), (Some(24), Some(32)));
991        assert_eq!(frame.size(), 40);
992    }
993
994    /// Moving everything up by the size of the outgoing area is what would break its alignment,
995    /// so the area is padded to the widest alignment anything above it wanted. The area itself
996    /// still starts at the stack pointer, because that is the one thing about it that is not this
997    /// frame's to choose.
998    #[test]
999    fn what_is_above_the_outgoing_area_keeps_the_alignment_it_asked_for() {
1000        let (func, allocation) = pressure(&SYSV, 2, 4);
1001        let locals = [Local { size: 16, align: 16 }];
1002        let base = Layout::new(&SYSV, REGS);
1003        let there = Layout { leaf: false, outgoing: 8, locals: &locals, ..base };
1004        let frame = Frame::of(&func, &allocation, &there);
1005
1006        assert_eq!(frame.outgoing(), 8);
1007        assert_eq!(frame.local(0), Some(16));
1008        assert_eq!(frame.size(), 40);
1009        // A call leaves the stack pointer one return address short of aligned and nothing was
1010        // pushed on top of that, so the frame is what puts it back and the local lands aligned.
1011        assert_eq!((frame.size() + SYSV.return_address) % SYSV.stack_align, 0);
1012    }
1013
1014    #[test]
1015    fn a_windows_call_gets_the_thirty_two_bytes_below_it_even_when_it_passes_nothing() {
1016        let (func, allocation) = pressure(&WIN64, 2, 4);
1017        let base = Layout::new(&WIN64, REGS);
1018        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
1019
1020        // Windows has no red zone and every caller reserves thirty two bytes below the call for
1021        // the callee to spill its register arguments into.
1022        assert_eq!(frame.outgoing(), 32);
1023        assert_eq!(frame.size(), 40);
1024        assert_eq!(frame.incoming(), Incoming::from_stack(48));
1025    }
1026
1027    #[test]
1028    fn a_windows_frame_pointer_is_established_after_the_frame_rather_than_before_it() {
1029        let (func, allocation) = pressure(&WIN64, 4, 2);
1030        let base = Layout::new(&WIN64, REGS);
1031        let kept = Frame::of(&func, &allocation, &Layout { frame_pointer: true, ..base });
1032        let dropped = Frame::of(&func, &allocation, &base);
1033
1034        // The unwind record that platform reads cannot describe the other order, so the prologue
1035        // pushes, takes the frame and only then points the pointer at it. What that buys is that
1036        // the pointer holds what the stack pointer holds, so a frame with one and a frame without
1037        // one are the same frame with the same numbers in it.
1038        assert!(kept.frame_pointer());
1039        assert!(kept.late());
1040        assert!(!dropped.frame_pointer());
1041        assert_eq!(kept.size(), dropped.size());
1042        assert_eq!((kept.slot(0), kept.slot(1)), (dropped.slot(0), dropped.slot(1)));
1043        assert_eq!(kept.incoming(), Incoming::from_stack(dropped.incoming().at + 8));
1044    }
1045
1046    #[test]
1047    fn a_windows_frame_that_grows_keeps_the_numbers_it_had_and_changes_the_register() {
1048        let (func, allocation) = pressure(&WIN64, 4, 2);
1049        let base = Layout::new(&WIN64, REGS);
1050        let there = Layout { leaf: false, frame_pointer: true, ..base };
1051        let still = Frame::of(&func, &allocation, &there);
1052        let grown = Frame::of(&func, &allocation, &Layout { grows: true, ..there });
1053
1054        // A frame that grows keeps a pointer whatever the flags asked for, and on this platform
1055        // that pointer is established late, which means it is a copy of the stack pointer as the
1056        // body finds it. So every distance the frame had already worked out from the stack pointer
1057        // is the same distance from the pointer, and growing changes which register the offsets are
1058        // counted from and nothing else. That is the whole of why this frame needs no adjustment.
1059        assert!(grown.grows());
1060        assert!(grown.late());
1061        assert_eq!(grown.size(), still.size());
1062        assert_eq!(grown.outgoing(), still.outgoing());
1063        assert_eq!((grown.slot(0), grown.slot(1)), (still.slot(0), still.slot(1)));
1064        assert_eq!(grown.incoming(), Incoming::from_frame(still.incoming().at));
1065    }
1066
1067    #[test]
1068    fn a_realigned_frame_on_windows_keeps_the_early_order_it_has_no_choice_about() {
1069        let (func, allocation) = pressure(&WIN64, 2, 4);
1070        let locals = [Local { size: 64, align: 32 }];
1071        let base = Layout::new(&WIN64, REGS);
1072        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
1073
1074        // Forcing the alignment leaves the pushes at no constant distance from anything, so the
1075        // pointer has to go up before the mask and the platform's answer does not apply. Such a
1076        // frame is described by nothing and the assembler refuses it by name, which is
1077        // `tamnd/rucc#1422`.
1078        assert_eq!(frame.realign(), Some(32));
1079        assert!(frame.frame_pointer());
1080        assert!(!frame.late());
1081        assert_eq!(frame.incoming(), Incoming::from_frame(16));
1082    }
1083
1084    #[test]
1085    fn a_slot_is_as_wide_as_the_widest_thing_of_its_class() {
1086        let base = Layout::new(&SYSV, REGS);
1087
1088        assert_eq!(width(&base, GPR), 8);
1089        assert_eq!(width(&base, XMM), 16);
1090        // A long double is eighty bits and takes sixteen bytes, because an address has to be a
1091        // multiple of the size of what is at it.
1092        assert_eq!(width(&base, REGS.class_named("x87").expect("a class")), 16);
1093    }
1094}