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rucc_codegen/
frame.rs

1//! The frame: what a function's stack looks like while it runs.
2//!
3//! Design: `spec/10-backend.md` section 10.7.
4//!
5//! This is worked out after register allocation and not before, because the largest area in most
6//! frames is the spill slots and nothing knows how many of those there are until the allocator has
7//! finished running out of registers. It is worked out from the rewritten function rather than
8//! from the assignment alone, because the rewrite is what decides which scratch registers a reload
9//! uses, and a scratch register a call preserves is one the prologue has to save.
10//!
11//! # What is in one
12//!
13//! Section 10.7 lists the areas and this is the order they are in, from the stack pointer upward,
14//! which is the order of increasing address on every machine here.
15//!
16//! ```text
17//!   incoming stack arguments      the caller wrote these and they are above everything
18//!   return address                the call instruction pushed it, on a machine that does
19//!   saved frame pointer           when the function keeps one
20//!   saved general purpose regs    pushed, one word each
21//!   saved vector registers        stored rather than pushed, since no machine here pushes one
22//!   stack protector canary        when the function has one, above everything a local reaches
23//!   locals                        what an alloca becomes, widest alignment first
24//!   spill slots                   one for every value the allocator ran out of registers for
25//!   outgoing argument area        at the bottom, because a call reads its stack arguments from
26//!                                 the stack pointer upward
27//! ```
28//!
29//! Every offset reported here is from the stack pointer as it stands in the body of the function,
30//! which is after the prologue and before the epilogue. That is the one base register always
31//! available. A frame pointer is a second way to reach the same bytes and the prologue is what
32//! knows the distance between the two, so nothing here reports an offset from it. There are two
33//! exceptions and [`Frame::incoming`] is one of them, because the bytes it reports are the caller's
34//! rather than this function's, which is the one part of the picture a realigned frame loses sight
35//! of. It says which register it counted from. The other is a frame that grows, which is the next
36//! section and where the stack pointer stops being a base register at all.
37//!
38//! # Where the alignment comes from
39//!
40//! A call has to leave the stack pointer on a multiple of the convention's alignment, so a
41//! function's own frame is what puts it back: the call that reached this function pushed a return
42//! address and left the stack pointer one word off, and the prologue's pushes either fix that or
43//! make it worse depending on how many there are. The size the prologue subtracts is therefore not
44//! the size of the areas. It is whatever brings the stack pointer back to a multiple of the
45//! alignment given the pushes in front of it, which is the arithmetic in [`Frame::of`].
46//!
47//! # The red zone
48//!
49//! A leaf function may use the bytes below the stack pointer without moving it, which is what
50//! `red_zone` on a convention says and what makes a small leaf function's prologue and epilogue
51//! empty. Then the offsets are negative, which is why they are signed, and the areas are in the
52//! same order as ever, below the line rather than above it. Anything that calls, or is too big for
53//! the zone, or wants more alignment than the stack pointer has for free, moves the stack pointer.
54//!
55//! # Realignment
56//!
57//! A local wanting more alignment than a call leaves the stack pointer with cannot be placed by
58//! arithmetic, because nothing in the frame knows what the caller's stack pointer was a multiple
59//! of. The prologue has to force it, and forcing it destroys the only record of where the caller's
60//! stack was, so a realigned frame needs a frame pointer and the distance from the body's stack
61//! pointer to the incoming arguments stops being a constant. [`Frame::realign`] is where that is
62//! reported and it is why [`Frame::incoming`] answers from the frame pointer in such a frame and
63//! from the stack pointer in every other one.
64//!
65//! # Growing
66//!
67//! A variable length array is bytes the function takes off the stack pointer where the declaration
68//! stands, so in a function that has one the stack pointer is in a different place in the middle of
69//! the body than it was at the top of it. Every other offset in the frame was a distance from the
70//! stack pointer, and a distance from a register that moves is not a distance, so in a frame like
71//! this they are all distances from the frame pointer instead. That is what [`Layout::grows`] says
72//! and [`Frame::grows`] reports, and it is why such a frame keeps a frame pointer whatever the
73//! flags asked for, the same way a realigned one does and for a version of the same reason.
74//!
75//! Three other things follow from it. The red zone is gone, because the zone is the bytes below the
76//! stack pointer and the first thing an array like this does is move the stack pointer down over
77//! them. The frame asks for the convention's alignment even when nothing in it wanted that much, so
78//! that the stack pointer is on a multiple of it when the body starts and stays on one as each
79//! array rounds its own size up. And the bytes the array hands out start above the outgoing
80//! argument area rather than at the stack pointer, because that area stays at the bottom of the
81//! frame wherever the bottom has moved to, which is what [`Frame::below`] is for.
82//!
83//! An array asking for more alignment than that is not a realignment of the frame, and nothing
84//! here has to know about it. [`crate::expand::rounds`] asks for the alignment in extra bytes and
85//! hands out an address inside them, so the stack pointer moves by a multiple of the convention's
86//! alignment as it always did and the frame is an ordinary growing one.
87//!
88//! Realigning and growing together is the one combination that is not here. After the prologue has
89//! forced an alignment the distance from the frame pointer to the body's stack pointer is already
90//! not a constant, so there is no register left for the rest of the frame to be counted from, and
91//! what fixes that is a second pointer held for the purpose. The lowering refuses that pair rather
92//! than this guessing at it.
93//!
94//! # Late
95//!
96//! Where in the prologue the frame pointer is established is the platform's answer rather than this
97//! file's, and [`rucc_target::CallRegs::late_frame_pointer`] is where the reason for it is written
98//! down. On Windows it goes up after the frame has been taken rather than before, because the
99//! unwind record there cannot describe the other order, and that moves it: it holds a copy of the
100//! body's stack pointer rather than the address of the caller's copy of itself.
101//!
102//! Which is the easier of the two to lay out rather than the harder. Every offset here is from the
103//! body's stack pointer already, so in a frame like this the frame pointer holds exactly what those
104//! offsets are counted from, and a frame that grows needs no adjustment at all where the other
105//! order needs the whole frame and every push taken off. [`Frame::late`] is what says which it is.
106//!
107//! The realigned frame is the one that cannot have it whatever the platform says. There the
108//! prologue forces the alignment after the pushes, which leaves the pushes at a distance from the
109//! body's stack pointer that is not a constant, so a pointer established after all that gives the
110//! record nothing to count them from. Such a frame keeps the early order and is the one shape on
111//! Windows that still has no record, which is `tamnd/rucc#1422`.
112
113use rucc_mir::Func;
114use rucc_regalloc::Allocation;
115use rucc_regalloc::assign::Place;
116use rucc_target::{CallRegs, PhysReg, RegClass, RegFile};
117
118use crate::slots::{Cell, Slots};
119
120/// One register the prologue puts away in the frame, and where in the frame it goes.
121///
122/// A pushed register does not need one of these, because where it goes is wherever the stack
123/// pointer had reached, and the epilogue pops them back in the opposite order without having to
124/// know. A register that is stored rather than pushed does need one.
125#[derive(Debug, Clone, Copy, PartialEq, Eq)]
126pub struct Save {
127    /// The register.
128    pub reg: PhysReg,
129    /// Where it goes, from the stack pointer in the body of the function.
130    pub at: i32,
131}
132
133/// Where the arguments the caller passed on the stack are, and which register reaches them.
134///
135/// Two fields rather than one number because a realigned frame has no constant distance from its
136/// stack pointer to the caller's. Forcing the alignment threw that distance away, and the frame
137/// pointer is what still reaches the caller's stack afterwards, which is why a realigned frame is
138/// made to keep one. So there is always an answer, and which register it is counted from is part of
139/// it rather than something the reader is left to work out.
140#[derive(Debug, Clone, Copy, PartialEq, Eq)]
141pub struct Incoming {
142    /// How far above that register the first argument passed on the stack is.
143    pub at: i32,
144    /// Whether the register is the frame pointer rather than the stack pointer.
145    pub through_frame_pointer: bool,
146}
147
148impl Incoming {
149    /// That far above the stack pointer as it stands in the body of the function, which is where
150    /// every other offset in a frame is from.
151    #[must_use]
152    pub fn from_stack(at: i32) -> Self {
153        Self { at, through_frame_pointer: false }
154    }
155
156    /// That far above the frame pointer, which is the only way a realigned frame reaches back.
157    #[must_use]
158    pub fn from_frame(at: i32) -> Self {
159        Self { at, through_frame_pointer: true }
160    }
161}
162
163/// A piece of memory the function needs for its own use, which is what an `alloca` becomes.
164#[derive(Debug, Clone, Copy, PartialEq, Eq)]
165pub struct Local {
166    /// How many bytes of it there are.
167    pub size: u32,
168    /// What its address has to be a multiple of.
169    pub align: u32,
170}
171
172/// Everything about a function's frame that does not come out of its allocation.
173#[derive(Debug, Clone, Copy)]
174pub struct Layout<'a> {
175    /// Where the convention this function is compiled for puts things.
176    pub conv: &'a CallRegs,
177    /// The registers the target has, which is what says how wide a spill slot of a class is.
178    pub file: RegFile,
179    /// The memory the function asked for itself, in the order it wants it reported back.
180    pub locals: &'a [Local],
181    /// How many bytes the widest call in the function needs for arguments it passes on the stack.
182    pub outgoing: u32,
183    /// Whether the function calls nothing, which is what the alignment and the red zone turn on.
184    pub leaf: bool,
185    /// Whether the function keeps a frame pointer, which `-fno-omit-frame-pointer` asks for and
186    /// which a realigned or a dynamically grown frame requires whatever the flags say.
187    pub frame_pointer: bool,
188    /// Whether the function moves the stack pointer while it runs, which is what a variable length
189    /// array does and what the rest of the frame then has to be reached around.
190    ///
191    /// See `Growing` in the module documentation. A frame like this keeps a frame pointer, takes
192    /// its bytes rather than living in the red zone, and reports every offset in its body from the
193    /// frame pointer, because the stack pointer stops being somewhere a constant reaches from.
194    pub grows: bool,
195    /// Whether the red zone may be used at all, which `-mno-red-zone` and every kernel turns off.
196    pub red_zone: bool,
197    /// Whether the frame holds a stack protector's canary, which `-fstack-protector` and the
198    /// function's own attribute decide between them.
199    ///
200    /// A protected frame is never a leaf, whatever the function called, because the check at the
201    /// end of it calls when it fails. The caller sets `leaf` accordingly rather than this working
202    /// it out, so that there is one place a frame learns whether it owes an aligned stack pointer.
203    pub protect: bool,
204    /// Whether the function is written without a prologue or an epilogue, which
205    /// `__attribute__((naked))` asks for.
206    ///
207    /// A frame like this is empty and nothing is written around the body. No register is put away,
208    /// because the program said it would do that itself and the first thing one of these usually
209    /// does is read something the saving would have moved. No bytes are taken, because taking them
210    /// is the prologue's job and there is no prologue, which is why a naked function that wants any
211    /// is refused rather than given a frame nothing sets up. See [`Frame::of`].
212    pub naked: bool,
213    /// Which locals and spill slots share their bytes with which, or `None` for a frame where
214    /// every one of them gets a run of its own.
215    ///
216    /// Worked out in [`crate::slots`], because what may share is a question about liveness and this
217    /// file is about arithmetic. `None` is the layout there was before that pass existed and is
218    /// what `-fstack-reuse=none` asks for.
219    pub share: Option<&'a Slots>,
220}
221
222impl<'a> Layout<'a> {
223    /// A layout for a function with nothing in it but what its allocation says: a leaf with no
224    /// locals and no calls, which is what every function is until the pieces that produce those
225    /// exist.
226    #[must_use]
227    pub fn new(conv: &'a CallRegs, file: RegFile) -> Self {
228        Self {
229            conv,
230            file,
231            locals: &[],
232            outgoing: 0,
233            leaf: true,
234            frame_pointer: false,
235            grows: false,
236            red_zone: true,
237            protect: false,
238            naked: false,
239            share: None,
240        }
241    }
242}
243
244/// What a function's stack looks like while it runs.
245#[derive(Debug, Clone, PartialEq, Eq)]
246pub struct Frame {
247    saved_int: Vec<PhysReg>,
248    saved_sse: Vec<Save>,
249    slots: Vec<i32>,
250    locals: Vec<i32>,
251    canary: Option<i32>,
252    outgoing: u32,
253    below: u32,
254    size: u32,
255    realign: Option<u32>,
256    incoming: Incoming,
257    frame_pointer: bool,
258    late: bool,
259    grows: bool,
260    naked: bool,
261}
262
263impl Frame {
264    /// Works out the frame of a function the allocator has finished with.
265    ///
266    /// # Panics
267    ///
268    /// Panics on a frame of two gigabytes or more, which is a stack no machine here gives a
269    /// thread, and on a local whose alignment is not a power of two.
270    #[must_use]
271    pub fn of(func: &Func, allocation: &Allocation, layout: &Layout<'_>) -> Self {
272        let conv = layout.conv;
273        let word = conv.word;
274        let (saved_int, vectors) = saved(func, allocation, layout);
275
276        // The vector registers are saved in the frame rather than pushed, because no machine here
277        // has an instruction that pushes one.
278        let vector = width(layout, conv.sse_class);
279        let mut top = 0;
280        let mut align = word;
281        let mut saved_sse = Vec::with_capacity(vectors.len());
282        for reg in vectors {
283            align = align.max(vector);
284            saved_sse.push(Save { reg, at: offset(top) });
285            top += vector;
286        }
287
288        // A frame that grows hands out the bytes above the outgoing area, and what makes that
289        // address usable for anything is the stack pointer being on a multiple of the convention's
290        // alignment when the body starts. Asking for that much here is what buys it: the area below
291        // is padded to `align` and the frame is rounded to land the stack pointer back on it.
292        if layout.grows {
293            align = align.max(conv.stack_align);
294        }
295
296        // One list rather than two, because a local and a spill slot that are never both wanted can
297        // be the same bytes and neither of them can share with something on the other list if the
298        // two lists are placed one after the other. See [`crate::slots`]. A layout that was handed
299        // no plan gets the one where nothing shares anything, which is the frame there was before
300        // that pass existed.
301        let apart;
302        let plan = match layout.share {
303            Some(plan) => plan,
304            None => {
305                apart = Slots::apart(layout.locals, &widths(layout, allocation));
306                &apart
307            }
308        };
309        let mut cells = Vec::with_capacity(plan.cells().len());
310        let mut order: Vec<usize> = (0..plan.cells().len()).collect();
311        // Widest alignment first, so that placing each one straight after the last never leaves a
312        // hole bigger than the alignment the next one asked for. Within one alignment, the cells
313        // that are a whole number of it go before the ones that are not, because a cell that ends
314        // part way through leaves a hole in front of the next cell that asked for the same
315        // alignment and none at all in front of a narrower one. A cell shared by a wide thing and
316        // a strict one is exactly how a size that is not a multiple of its own alignment arises,
317        // so without this a frame could come out larger for sharing than it was for not.
318        order.sort_by_key(|&cell| {
319            let Cell { size, align } = plan.cells()[cell];
320            (std::cmp::Reverse(align), size % align != 0)
321        });
322        cells.resize(plan.cells().len(), 0);
323        for cell in order {
324            let Cell { size, align: want } = plan.cells()[cell];
325            assert!(
326                want.is_power_of_two(),
327                "a local aligned to something that is not a power of 2"
328            );
329            align = align.max(want);
330            top = top.next_multiple_of(want);
331            cells[cell] = offset(top);
332            top += size;
333        }
334
335        // Read back out to the two lists the rest of the compiler asks its questions in. A cell
336        // several things share gives all of them the same offset, which is the whole point of it.
337        let placed = |cell: Option<usize>| cells[cell.expect("a plan covering every slot")];
338        let mut locals: Vec<i32> =
339            (0..layout.locals.len()).map(|local| placed(plan.local(local))).collect();
340        let mut slots: Vec<i32> = (0..allocation.assignment.slots().len())
341            .map(|slot| placed(plan.slot(u32::try_from(slot).expect("a frame"))))
342            .collect();
343
344        // Above everything the function can reach through a local, which is the whole point of it.
345        // A write that runs off the end of an array in this frame passes the canary before it
346        // reaches the saved registers and the return address, so the check at the end of the
347        // function sees a word that changed rather than a return that has already been taken.
348        let mut canary = None;
349        if layout.protect {
350            top = top.next_multiple_of(word);
351            canary = Some(offset(top));
352            top += word;
353        }
354
355        // A call reads its stack arguments from the stack pointer upward, so the outgoing area is
356        // at the bottom of the frame and its size is what shifts everything else.
357        let outgoing = if layout.leaf { 0 } else { layout.outgoing.max(conv.shadow) };
358        // Everything above it was placed as though it were not there, so moving it up by the size
359        // of the area is what would break its alignment. The area is padded to the widest
360        // alignment anything above it asked for, which costs at most that many bytes once and
361        // costs nothing at all in the usual frame, where the area is a multiple of it already.
362        // What the padding must not do is move the area itself: the callee reads its arguments
363        // from the stack pointer, so the bottom of the area is the stack pointer whatever is
364        // above it.
365        let shifted = outgoing.next_multiple_of(align);
366        let body = (top + shifted).next_multiple_of(word);
367
368        let realign = (align > conv.stack_align).then_some(align);
369        // Refused by [`crate::pipeline`] before anything gets here, because the two of them together
370        // want one register twice. See `Growing` above.
371        assert!(
372            !(layout.grows && realign.is_some()),
373            "a frame that grows and forces its alignment needs a second base register"
374        );
375        // Two frames keep one whatever the flags asked for, and each of them for its own version of
376        // the same reason: the prologue is about to leave the stack pointer somewhere no constant
377        // reaches the rest of the frame from, and the frame pointer is the register that still
378        // does. Forcing an alignment is one of the two and growing while the function runs is the
379        // other.
380        let frame_pointer = layout.frame_pointer || realign.is_some() || layout.grows;
381        // Where in the prologue the pointer is established, which is the platform's answer except
382        // in the one frame that has an answer of its own. See `Late` above.
383        let late = conv.late_frame_pointer && realign.is_none();
384
385        // Where the stack pointer sits once the prologue has finished pushing: one return address
386        // short of aligned when the function starts, and one word further off for every push. The
387        // frame pointer is a push like any other here, which is why this is asked after the two
388        // frames that keep one without being asked to have said so.
389        let pushed = u32::from(frame_pointer) + u32::try_from(saved_int.len()).expect("a frame");
390        let entry = wrap(conv.stack_align, conv.return_address);
391        let after = (entry + wrap(conv.stack_align, word * pushed)) % conv.stack_align;
392
393        // A frame that grows cannot be one of the free ones. The red zone is the bytes below the
394        // stack pointer, and the first thing a variable length array does is move the stack pointer
395        // down over them, so what was in the zone would be handed out twice.
396        let free = layout.leaf
397            && layout.red_zone
398            && realign.is_none()
399            && !layout.grows
400            && align <= word
401            && body <= conv.red_zone;
402        let size = match realign {
403            _ if free => 0,
404            // Once the prologue has forced the alignment, keeping the frame a multiple of it keeps
405            // everything in the frame aligned too.
406            Some(to) => body.next_multiple_of(to),
407            // A leaf owes nobody an aligned stack pointer, so it takes exactly what it uses.
408            None if layout.leaf && align <= word => body,
409            // The smallest frame that lands the stack pointer back on a multiple of the alignment
410            // given where the pushes left it.
411            None => body + (after + conv.stack_align - body % conv.stack_align) % conv.stack_align,
412        };
413
414        // With the stack pointer left where it was, the areas are the same areas in the same order
415        // and they are below it rather than above it.
416        //
417        // A frame that grows is counted from the frame pointer instead, which is the same areas in
418        // the same order with one more constant taken off: the prologue pushed the registers and
419        // then took the frame, so the body's stack pointer is that far below where the frame
420        // pointer was set. That distance is what a variable length array destroys and the frame
421        // pointer is what is left, which is why a growing frame keeps one.
422        //
423        // Unless the pointer is established late, where there is nothing to take off: the prologue
424        // points it at the stack pointer once the frame is whole, so the two hold the same address
425        // when the body starts and every distance from one is a distance from the other.
426        let mut shift = if free { -offset(body) } else { offset(shifted) };
427        if layout.grows && !late {
428            shift -= offset(size) + offset(word) * i32::try_from(saved_int.len()).expect("a frame");
429        }
430        for at in slots
431            .iter_mut()
432            .chain(locals.iter_mut())
433            .chain(canary.iter_mut())
434            .chain(saved_sse.iter_mut().map(|save| &mut save.at))
435        {
436            *at += shift;
437        }
438
439        Self {
440            saved_int,
441            saved_sse,
442            slots,
443            locals,
444            canary,
445            outgoing,
446            below: shifted,
447            size,
448            realign,
449            incoming: match () {
450                // A pointer established late holds what the body's stack pointer holds, so the
451                // caller's stack is the whole frame and every push above it, which is the same
452                // number a frame with no pointer counts from the stack pointer.
453                () if late && layout.grows => {
454                    Incoming::from_frame(offset(size + word * pushed + conv.return_address))
455                }
456                // The prologue saves the frame pointer before it does anything else and points it
457                // at where it saved it, so the caller's stack is one word for that and one return
458                // address above it, whatever the prologue did to the stack pointer afterwards.
459                () if realign.is_some() || layout.grows => {
460                    Incoming::from_frame(offset(word + conv.return_address))
461                }
462                () => Incoming::from_stack(offset(size + word * pushed + conv.return_address)),
463            },
464            frame_pointer,
465            late,
466            grows: layout.grows,
467            naked: layout.naked,
468        }
469    }
470
471    /// The general purpose registers the prologue pushes, in the order it pushes them.
472    ///
473    /// The frame pointer is not among them even when the convention calls it a saved register,
474    /// because a function that keeps one saves it as part of setting it up.
475    #[must_use]
476    pub fn saved_int(&self) -> &[PhysReg] {
477        &self.saved_int
478    }
479
480    /// The vector registers the prologue stores into the frame, and where each of them goes.
481    #[must_use]
482    pub fn saved_sse(&self) -> &[Save] {
483        &self.saved_sse
484    }
485
486    /// Where a spill slot is, from the stack pointer in the body of the function.
487    #[must_use]
488    pub fn slot(&self, slot: u32) -> Option<i32> {
489        self.slots.get(usize::try_from(slot).ok()?).copied()
490    }
491
492    /// Where a local is, from the stack pointer in the body of the function.
493    #[must_use]
494    pub fn local(&self, local: usize) -> Option<i32> {
495        self.locals.get(local).copied()
496    }
497
498    /// Where a local is, from the call frame address, which is what a debugger counts from.
499    ///
500    /// The call frame address is the stack pointer the caller held when it made the call, and
501    /// [`Frame::incoming`] is already the distance up to it, since the first argument passed on the
502    /// stack sits there. So the answer is one subtraction, and it is a negative number, because the
503    /// frame is below the address the call was made from.
504    ///
505    /// `None` in a frame whose alignment the prologue had to force, where there is no answer to
506    /// give. Rounding the stack pointer down throws away however far it was from where the caller
507    /// left it, so the distance from the body's stack pointer up to the call frame address is not a
508    /// constant in such a function, and the two numbers subtracted here are counted from different
509    /// registers on top of that. What the locals of such a function want is a location counted from
510    /// the frame pointer, which is a different expression from the one a frame base gives.
511    ///
512    /// `None` as well for a local this frame never placed.
513    #[must_use]
514    pub fn from_frame_base(&self, local: usize) -> Option<i32> {
515        if self.realign.is_some() {
516            return None;
517        }
518        Some(self.local(local)? - self.incoming.at)
519    }
520
521    /// Where the stack protector's canary is, from the stack pointer in the body of the function,
522    /// or `None` in a frame that has none.
523    #[must_use]
524    pub fn canary(&self) -> Option<i32> {
525        self.canary
526    }
527
528    /// How many bytes the prologue takes off the stack pointer, which is nothing for a function
529    /// small enough and quiet enough to live in the red zone.
530    #[must_use]
531    pub fn size(&self) -> u32 {
532        self.size
533    }
534
535    /// How many bytes at the bottom of the frame belong to the arguments of calls this function
536    /// makes, which is where the shadow space goes on Windows.
537    #[must_use]
538    pub fn outgoing(&self) -> u32 {
539        self.outgoing
540    }
541
542    /// How many bytes at the bottom of the frame nothing else may be placed in, which is that area
543    /// padded to the alignment everything above it asked for.
544    ///
545    /// What a variable length array has to step over. It takes its bytes off the stack pointer,
546    /// which leaves them at the bottom of the frame where the next call is going to write its
547    /// arguments, so the address it hands out is this far above the stack pointer rather than the
548    /// stack pointer itself.
549    #[must_use]
550    pub fn below(&self) -> u32 {
551        self.below
552    }
553
554    /// Whether the function moves the stack pointer while it runs.
555    ///
556    /// Every offset in the body of such a frame is from the frame pointer rather than from the
557    /// stack pointer, because a variable length array leaves the stack pointer somewhere no
558    /// constant reaches the rest of the frame from. See `Growing` in the module documentation.
559    #[must_use]
560    pub fn grows(&self) -> bool {
561        self.grows
562    }
563
564    /// What the prologue has to force the stack pointer to be a multiple of, when a local wants
565    /// more alignment than a call leaves it with.
566    #[must_use]
567    pub fn realign(&self) -> Option<u32> {
568        self.realign
569    }
570
571    /// Where the first argument the caller passed on the stack is, and which register reaches it.
572    ///
573    /// The only offset here that is not always from the stack pointer. A realigned frame counts
574    /// from the frame pointer instead, because forcing the alignment threw away however far the
575    /// caller's stack pointer was from where the prologue wanted it, and the frame pointer is what
576    /// reaches the caller's stack afterwards.
577    #[must_use]
578    pub fn incoming(&self) -> Incoming {
579        self.incoming
580    }
581
582    /// Whether the function keeps a frame pointer.
583    #[must_use]
584    pub fn frame_pointer(&self) -> bool {
585        self.frame_pointer
586    }
587
588    /// Whether nothing at all is to be written around the body, which `__attribute__((naked))`
589    /// asks for. See [`Layout::naked`].
590    ///
591    /// Such a frame is empty, since [`crate::pipeline`] refuses a naked function that wanted any
592    /// bytes rather than handing it a frame no prologue sets up. What is left for this to say is
593    /// that the prologue and the epilogue are not to be written, and the epilogue is the point:
594    /// the `ret` at the end of a function is written there, and a naked function ends where its
595    /// own text ends.
596    #[must_use]
597    pub fn naked(&self) -> bool {
598        self.naked
599    }
600
601    /// Whether the prologue points the frame pointer at the frame after taking it rather than
602    /// before, which is [`rucc_target::CallRegs::late_frame_pointer`] and the one frame that cannot
603    /// have it whatever the platform says. See `Late` in the module documentation.
604    #[must_use]
605    pub fn late(&self) -> bool {
606        self.late
607    }
608}
609
610/// The registers a call preserves that this function writes anyway, so the prologue has to put
611/// them back.
612///
613/// The rewritten function is what is read here rather than the assignment, because a spilled value
614/// is reloaded into a scratch register that no assignment mentions, and a scratch register the
615/// convention preserves is one this has to find.
616///
617/// Nothing at all in a naked function, which is the whole of what the attribute asks for. Such a
618/// function names `%rbx` and `%rbp` in its own text and means the registers rather than places to
619/// keep something, and putting them away in front of it would be the compiler answering a question
620/// the program did not ask. See [`Layout::naked`].
621fn saved(
622    func: &Func,
623    allocation: &Allocation,
624    layout: &Layout<'_>,
625) -> (Vec<PhysReg>, Vec<PhysReg>) {
626    if layout.naked {
627        return (Vec::new(), Vec::new());
628    }
629    let mut used: Vec<(RegClass, PhysReg)> = Vec::new();
630    let mut note = |class: RegClass, at: PhysReg| {
631        if !used.contains(&(class, at)) {
632            used.push((class, at));
633        }
634    };
635    for block in func.blocks() {
636        for inst in func.insts(block) {
637            for operand in &func[func[inst].operands] {
638                if let Some(at) = operand.reg.phys() {
639                    note(operand.class, at);
640                }
641            }
642        }
643    }
644    for edit in &allocation.edits {
645        for place in [edit.mov.from, edit.mov.to] {
646            if let Place::Reg(at) = place {
647                note(edit.class, at);
648            }
649        }
650    }
651
652    let conv = layout.conv;
653    let wanted = |class: RegClass, at: PhysReg| used.contains(&(class, at));
654    // In the convention's order rather than the order the function happened to reach for them, so
655    // that two functions saving the same registers get the same prologue.
656    let saved_int = conv
657        .int_saved
658        .iter()
659        .copied()
660        .filter(|&at| wanted(conv.int_class, at))
661        .filter(|&at| !(layout.frame_pointer && at == conv.frame_pointer))
662        .collect();
663    let saved_sse =
664        conv.sse_saved.iter().copied().filter(|&at| wanted(conv.sse_class, at)).collect();
665    (saved_int, saved_sse)
666}
667
668/// How many bytes a value of a class takes on the stack.
669///
670/// A power of two at least a word wide, because a slot is addressed and an address that is not a
671/// multiple of the size of the thing at it is a fault on some machines and slow on the rest. An
672/// eighty bit `long double` takes sixteen bytes for that reason, which is what every compiler
673/// does with one.
674fn width(layout: &Layout<'_>, class: RegClass) -> u32 {
675    let bits = layout.file.class(class).map_or(0, |info| info.bits);
676    bits.div_ceil(8).max(layout.conv.word).next_power_of_two()
677}
678
679/// How many bytes each of an allocation's spill slots takes on the stack.
680///
681/// The same question the width of one register class is, asked of a whole allocation at once, and
682/// public because [`crate::slots`] needs it to say how big a cell holding a spilled value has to
683/// be, which it has to know before there is a frame to ask.
684#[must_use]
685pub fn widths(layout: &Layout<'_>, allocation: &Allocation) -> Vec<u32> {
686    allocation.assignment.slots().iter().map(|&class| width(layout, class)).collect()
687}
688
689/// How far past a multiple of an alignment a number is, counted the other way: what has to be
690/// added to it to reach the next one.
691fn wrap(align: u32, value: u32) -> u32 {
692    (align - value % align) % align
693}
694
695/// A distance in a frame, as the signed number every offset out of here is.
696fn offset(bytes: u32) -> i32 {
697    i32::try_from(bytes).expect("a frame under two gigabytes")
698}
699
700#[cfg(test)]
701mod tests {
702    use rucc_base::Interner;
703    use rucc_mir::{Opcode, Operand, Reg};
704    use rucc_regalloc::assign::Env;
705    use rucc_target::x86_64::{GPR, RBP, REGS, SYSV, WIN64, XMM};
706
707    use super::*;
708
709    /// An environment offering that many of the convention's registers, with everything after
710    /// them held back as scratch.
711    fn env(conv: &CallRegs, count: usize) -> Env {
712        Env::new().with(GPR, &conv.int_order[..count], &conv.int_order[count..])
713    }
714
715    /// A function of that many values, every one of them written before any is read, allocated
716    /// with that many registers to hand out.
717    ///
718    /// Every value is live at the first read, so a count below the number of values is what puts
719    /// the function under enough pressure to spill, and each read wants one value so a reload
720    /// never needs more than one scratch register.
721    fn pressure(conv: &CallRegs, values: usize, count: usize) -> (Func, Allocation) {
722        let mut names = Interner::new();
723        let mut func = Func::new(names.intern("f"));
724        let opcode = Opcode::new(names.intern("x64.nop"));
725        let block = func.create_block();
726        let regs: Vec<Reg> = (0..values).map(|_| func.new_vreg(GPR)).collect();
727        for &reg in &regs {
728            func.build(block, opcode).def(reg, GPR).finish();
729        }
730        for &reg in &regs {
731            func.build(block, opcode).uses(reg, GPR).finish();
732        }
733        let allocation = rucc_regalloc::run(&mut func, &env(conv, count), "test", true);
734        (func, allocation)
735    }
736
737    /// What a list of registers is called, which is what an assertion reads.
738    fn named(regs: &[PhysReg]) -> Vec<&'static str> {
739        regs.iter().map(|&reg| REGS.name(GPR, reg).expect("a register")).collect()
740    }
741
742    #[test]
743    fn a_function_that_needs_nothing_of_the_stack_has_no_frame_at_all() {
744        let (func, allocation) = pressure(&SYSV, 2, 4);
745        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
746
747        assert_eq!(frame.size(), 0);
748        assert_eq!(named(frame.saved_int()), Vec::<&str>::new());
749        assert_eq!(frame.slot(0), None);
750        // Nothing between the stack pointer and the return address the call pushed.
751        assert_eq!(frame.incoming(), Incoming::from_stack(8));
752    }
753
754    #[test]
755    fn a_small_leaf_function_puts_its_spills_in_the_red_zone_and_moves_nothing() {
756        let (func, allocation) = pressure(&SYSV, 4, 2);
757        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
758
759        // Two registers for four values that are all live at once, so two are on the stack, and a
760        // leaf function small enough is entitled to the bytes below the stack pointer.
761        assert_eq!(frame.size(), 0);
762        assert_eq!((frame.slot(0), frame.slot(1)), (Some(-16), Some(-8)));
763        assert_eq!(frame.slot(2), None);
764        assert_eq!(frame.incoming(), Incoming::from_stack(8));
765    }
766
767    #[test]
768    fn a_leaf_function_told_it_has_no_red_zone_takes_the_bytes_instead() {
769        let (func, allocation) = pressure(&SYSV, 4, 2);
770        let base = Layout::new(&SYSV, REGS);
771        let frame = Frame::of(&func, &allocation, &Layout { red_zone: false, ..base });
772
773        assert_eq!(frame.size(), 16);
774        assert_eq!((frame.slot(0), frame.slot(1)), (Some(0), Some(8)));
775        assert_eq!(frame.incoming(), Incoming::from_stack(24));
776    }
777
778    #[test]
779    fn a_frame_too_big_for_the_red_zone_takes_the_bytes_whatever_else_is_true() {
780        let (func, allocation) = pressure(&SYSV, 40, 2);
781        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
782
783        // Thirty eight values on the stack is three hundred and four bytes, and the red zone is a
784        // hundred and twenty eight.
785        assert_eq!(frame.size(), 304);
786        assert_eq!(frame.slot(0), Some(0));
787        assert_eq!(frame.slot(37), Some(296));
788    }
789
790    #[test]
791    fn a_function_that_calls_something_leaves_the_stack_pointer_where_a_call_wants_it() {
792        let (func, allocation) = pressure(&SYSV, 4, 2);
793        let base = Layout::new(&SYSV, REGS);
794        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
795
796        // Sixteen bytes of spills, and the call that reached this function left the stack pointer
797        // eight bytes off, so the frame is eight bytes wider than the spills need and every call
798        // this function makes is correctly aligned.
799        assert_eq!(frame.size(), 24);
800        assert_eq!((frame.slot(0), frame.slot(1)), (Some(0), Some(8)));
801        assert_eq!(frame.incoming(), Incoming::from_stack(32));
802    }
803
804    #[test]
805    fn a_push_is_counted_in_the_alignment_the_frame_has_to_produce() {
806        let (func, allocation) = pressure(&SYSV, 12, 12);
807        let base = Layout::new(&SYSV, REGS);
808        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
809
810        // Twelve values reach into the preserved end of the allocation order, so three registers
811        // are pushed, and three pushes plus the return address is a multiple of sixteen already.
812        // The frame is empty and stays empty rather than being padded for the sake of it.
813        assert_eq!(named(frame.saved_int()), ["rbx", "r12", "r13"]);
814        assert_eq!(frame.size(), 0);
815        assert_eq!(frame.incoming(), Incoming::from_stack(32));
816    }
817
818    #[test]
819    fn the_registers_a_call_leaves_alone_are_saved_in_the_order_the_convention_lists_them() {
820        let (func, allocation) = pressure(&SYSV, 13, 13);
821        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
822
823        // Four of them now, in the convention's order rather than the order the allocator handed
824        // them out in, so that two functions saving the same registers get the same prologue.
825        assert_eq!(named(frame.saved_int()), ["rbx", "r12", "r13", "r14"]);
826    }
827
828    #[test]
829    fn a_function_that_keeps_a_frame_pointer_does_not_save_it_twice() {
830        let mut names = Interner::new();
831        let mut func = Func::new(names.intern("f"));
832        let opcode = Opcode::new(names.intern("x64.nop"));
833        let block = func.create_block();
834        // An instruction that names the frame pointer register outright, which is what a lowering
835        // rule for something that has to use it produces.
836        func.build(block, opcode).operand(Operand::write(Reg::physical(RBP), GPR)).finish();
837        let allocation = rucc_regalloc::run(&mut func, &env(&SYSV, 4), "test", true);
838        let base = Layout::new(&SYSV, REGS);
839
840        let kept = Frame::of(&func, &allocation, &Layout { frame_pointer: true, ..base });
841        let dropped = Frame::of(&func, &allocation, &base);
842
843        // `rbp` is a register SysV preserves, so a function that leaves it alone saves it in the
844        // ordinary way, and a function that keeps a frame pointer in it saves it as part of
845        // setting the frame pointer up instead.
846        assert_eq!(named(dropped.saved_int()), ["rbp"]);
847        assert_eq!(named(kept.saved_int()), Vec::<&str>::new());
848        assert!(kept.frame_pointer());
849    }
850
851    #[test]
852    fn locals_are_placed_widest_alignment_first_and_reported_in_the_order_they_arrived() {
853        let (func, allocation) = pressure(&SYSV, 2, 4);
854        let locals = [
855            Local { size: 1, align: 1 },
856            Local { size: 16, align: 16 },
857            Local { size: 8, align: 8 },
858        ];
859        let base = Layout::new(&SYSV, REGS);
860        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
861
862        // The sixteen byte one is placed first, so nothing is padded to reach it, and the one
863        // byte one goes last where the padding after it costs nothing.
864        assert_eq!((frame.local(1), frame.local(2), frame.local(0)), (Some(0), Some(16), Some(24)));
865        assert_eq!(frame.local(3), None);
866        // A local wanting sixteen byte alignment is more than the stack pointer has for free, so
867        // the frame is taken rather than the red zone used, and it is padded to keep the local
868        // where it was put.
869        assert_eq!(frame.size(), 40);
870        assert_eq!(frame.realign(), None);
871    }
872
873    #[test]
874    fn a_local_is_counted_from_the_call_frame_address_wherever_the_frame_was_put() {
875        let (func, allocation) = pressure(&SYSV, 2, 4);
876        let base = Layout::new(&SYSV, REGS);
877
878        let locals = [
879            Local { size: 1, align: 1 },
880            Local { size: 16, align: 16 },
881            Local { size: 8, align: 8 },
882        ];
883        let taken = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
884
885        // The frame is forty bytes and the return address is eight more, so the call frame address
886        // is forty eight above the stack pointer and every local is that much less than wherever
887        // the layout put it. The one byte one is nearest, at the top of the frame.
888        assert_eq!(taken.incoming(), Incoming::from_stack(48));
889        assert_eq!(taken.from_frame_base(1), Some(-48));
890        assert_eq!(taken.from_frame_base(2), Some(-32));
891        assert_eq!(taken.from_frame_base(0), Some(-24));
892        assert_eq!(taken.from_frame_base(3), None);
893
894        // And a leaf small enough to live in the red zone takes no frame at all, so its stack
895        // pointer is still one return address below the call frame address and its local is below
896        // that. The same subtraction answers both, which is the point of doing it this way.
897        let one = [Local { size: 8, align: 8 }];
898        let free = Frame::of(&func, &allocation, &Layout { locals: &one, ..base });
899
900        assert_eq!(free.size(), 0);
901        assert_eq!(free.incoming(), Incoming::from_stack(8));
902        assert_eq!(free.from_frame_base(0), Some(-16));
903    }
904
905    #[test]
906    fn a_realigned_frame_is_no_constant_distance_from_the_call_frame_address() {
907        let (func, allocation) = pressure(&SYSV, 2, 4);
908        let locals = [Local { size: 64, align: 32 }];
909        let base = Layout::new(&SYSV, REGS);
910        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
911
912        // The prologue rounds the stack pointer down to a multiple of thirty two, which throws
913        // away however far the caller left it from there, so how far the local is below the call
914        // frame address is a different number every time the function is called.
915        assert_eq!(frame.realign(), Some(32));
916        assert_eq!(frame.local(0), Some(0));
917        assert_eq!(frame.from_frame_base(0), None);
918    }
919
920    #[test]
921    fn a_local_wanting_more_alignment_than_a_call_gives_makes_the_prologue_force_it() {
922        let (func, allocation) = pressure(&SYSV, 2, 4);
923        let locals = [Local { size: 64, align: 32 }];
924        let base = Layout::new(&SYSV, REGS);
925        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
926
927        assert_eq!(frame.realign(), Some(32));
928        assert_eq!(frame.local(0), Some(0));
929        assert_eq!(frame.size(), 64);
930        // Forcing the alignment throws away how far the caller's stack pointer was from where the
931        // prologue wanted it, so a frame pointer is needed and the caller's stack is reached
932        // through it instead: one word for the saved frame pointer and one for the return address.
933        assert!(frame.frame_pointer());
934        assert_eq!(frame.incoming(), Incoming::from_frame(16));
935    }
936
937    #[test]
938    fn the_canary_is_above_every_byte_a_local_or_a_spill_reaches() {
939        let (func, allocation) = pressure(&SYSV, 4, 2);
940        let locals = [Local { size: 16, align: 16 }, Local { size: 8, align: 8 }];
941        let base = Layout::new(&SYSV, REGS);
942        let there = Layout { leaf: false, locals: &locals, protect: true, ..base };
943        let frame = Frame::of(&func, &allocation, &there);
944
945        // Two spill slots at the bottom, then the two locals, then the canary above all four. That
946        // order is the whole mechanism: a write that runs off the end of either local passes the
947        // canary before it reaches the saved registers and the return address.
948        let canary = frame.canary().expect("a protected frame has a slot");
949        for below in [frame.slot(0), frame.slot(1), frame.local(0), frame.local(1)] {
950            assert!(below.expect("a slot that was asked for") < canary);
951        }
952        assert_eq!(canary, 40);
953        // Forty eight bytes of areas, and then the eight that put the stack pointer back where a
954        // call wants it, because the arm the check fails on makes one.
955        assert_eq!(frame.size(), 56);
956        assert_eq!((frame.size() + SYSV.return_address) % SYSV.stack_align, 0);
957    }
958
959    #[test]
960    fn a_frame_with_no_protector_has_no_slot_for_a_canary() {
961        let (func, allocation) = pressure(&SYSV, 2, 4);
962        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
963
964        assert_eq!(frame.canary(), None);
965    }
966
967    #[test]
968    fn a_call_reads_its_stack_arguments_from_the_bottom_of_the_frame() {
969        let (func, allocation) = pressure(&SYSV, 4, 2);
970        let base = Layout::new(&SYSV, REGS);
971        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, outgoing: 24, ..base });
972
973        // The outgoing area is at the stack pointer, because that is where the callee will look
974        // for it, and the spills sit above it.
975        assert_eq!(frame.outgoing(), 24);
976        assert_eq!((frame.slot(0), frame.slot(1)), (Some(24), Some(32)));
977        assert_eq!(frame.size(), 40);
978    }
979
980    /// Moving everything up by the size of the outgoing area is what would break its alignment,
981    /// so the area is padded to the widest alignment anything above it wanted. The area itself
982    /// still starts at the stack pointer, because that is the one thing about it that is not this
983    /// frame's to choose.
984    #[test]
985    fn what_is_above_the_outgoing_area_keeps_the_alignment_it_asked_for() {
986        let (func, allocation) = pressure(&SYSV, 2, 4);
987        let locals = [Local { size: 16, align: 16 }];
988        let base = Layout::new(&SYSV, REGS);
989        let there = Layout { leaf: false, outgoing: 8, locals: &locals, ..base };
990        let frame = Frame::of(&func, &allocation, &there);
991
992        assert_eq!(frame.outgoing(), 8);
993        assert_eq!(frame.local(0), Some(16));
994        assert_eq!(frame.size(), 40);
995        // A call leaves the stack pointer one return address short of aligned and nothing was
996        // pushed on top of that, so the frame is what puts it back and the local lands aligned.
997        assert_eq!((frame.size() + SYSV.return_address) % SYSV.stack_align, 0);
998    }
999
1000    #[test]
1001    fn a_windows_call_gets_the_thirty_two_bytes_below_it_even_when_it_passes_nothing() {
1002        let (func, allocation) = pressure(&WIN64, 2, 4);
1003        let base = Layout::new(&WIN64, REGS);
1004        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
1005
1006        // Windows has no red zone and every caller reserves thirty two bytes below the call for
1007        // the callee to spill its register arguments into.
1008        assert_eq!(frame.outgoing(), 32);
1009        assert_eq!(frame.size(), 40);
1010        assert_eq!(frame.incoming(), Incoming::from_stack(48));
1011    }
1012
1013    #[test]
1014    fn a_windows_frame_pointer_is_established_after_the_frame_rather_than_before_it() {
1015        let (func, allocation) = pressure(&WIN64, 4, 2);
1016        let base = Layout::new(&WIN64, REGS);
1017        let kept = Frame::of(&func, &allocation, &Layout { frame_pointer: true, ..base });
1018        let dropped = Frame::of(&func, &allocation, &base);
1019
1020        // The unwind record that platform reads cannot describe the other order, so the prologue
1021        // pushes, takes the frame and only then points the pointer at it. What that buys is that
1022        // the pointer holds what the stack pointer holds, so a frame with one and a frame without
1023        // one are the same frame with the same numbers in it.
1024        assert!(kept.frame_pointer());
1025        assert!(kept.late());
1026        assert!(!dropped.frame_pointer());
1027        assert_eq!(kept.size(), dropped.size());
1028        assert_eq!((kept.slot(0), kept.slot(1)), (dropped.slot(0), dropped.slot(1)));
1029        assert_eq!(kept.incoming(), Incoming::from_stack(dropped.incoming().at + 8));
1030    }
1031
1032    #[test]
1033    fn a_windows_frame_that_grows_keeps_the_numbers_it_had_and_changes_the_register() {
1034        let (func, allocation) = pressure(&WIN64, 4, 2);
1035        let base = Layout::new(&WIN64, REGS);
1036        let there = Layout { leaf: false, frame_pointer: true, ..base };
1037        let still = Frame::of(&func, &allocation, &there);
1038        let grown = Frame::of(&func, &allocation, &Layout { grows: true, ..there });
1039
1040        // A frame that grows keeps a pointer whatever the flags asked for, and on this platform
1041        // that pointer is established late, which means it is a copy of the stack pointer as the
1042        // body finds it. So every distance the frame had already worked out from the stack pointer
1043        // is the same distance from the pointer, and growing changes which register the offsets are
1044        // counted from and nothing else. That is the whole of why this frame needs no adjustment.
1045        assert!(grown.grows());
1046        assert!(grown.late());
1047        assert_eq!(grown.size(), still.size());
1048        assert_eq!(grown.outgoing(), still.outgoing());
1049        assert_eq!((grown.slot(0), grown.slot(1)), (still.slot(0), still.slot(1)));
1050        assert_eq!(grown.incoming(), Incoming::from_frame(still.incoming().at));
1051    }
1052
1053    #[test]
1054    fn a_realigned_frame_on_windows_keeps_the_early_order_it_has_no_choice_about() {
1055        let (func, allocation) = pressure(&WIN64, 2, 4);
1056        let locals = [Local { size: 64, align: 32 }];
1057        let base = Layout::new(&WIN64, REGS);
1058        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
1059
1060        // Forcing the alignment leaves the pushes at no constant distance from anything, so the
1061        // pointer has to go up before the mask and the platform's answer does not apply. Such a
1062        // frame is described by nothing and the assembler refuses it by name, which is
1063        // `tamnd/rucc#1422`.
1064        assert_eq!(frame.realign(), Some(32));
1065        assert!(frame.frame_pointer());
1066        assert!(!frame.late());
1067        assert_eq!(frame.incoming(), Incoming::from_frame(16));
1068    }
1069
1070    #[test]
1071    fn a_slot_is_as_wide_as_the_widest_thing_of_its_class() {
1072        let base = Layout::new(&SYSV, REGS);
1073
1074        assert_eq!(width(&base, GPR), 8);
1075        assert_eq!(width(&base, XMM), 16);
1076        // A long double is eighty bits and takes sixteen bytes, because an address has to be a
1077        // multiple of the size of what is at it.
1078        assert_eq!(width(&base, REGS.class_named("x87").expect("a class")), 16);
1079    }
1080}