rucc_codegen/slots.rs
1//! One stack slot allocator: every byte a function asks for itself, placed together.
2//!
3//! Design: `spec/optimizer/36-lowering-and-isel.md` section 36.7.
4//!
5//! A frame holds two kinds of thing the function asked for. Locals are what an `alloca` becomes and
6//! the lowering knows about them before anything else runs. Spill slots are what the allocator
7//! gives a value it ran out of registers for, and nothing knows how many of those there are until
8//! it has finished. Placed apart, the frame is the sum of the two areas. Placed together it is the
9//! most either of them needs at any one moment, because two things that are never both wanted can
10//! be the same bytes. That is the same answer the allocator gives about registers and it is the
11//! same reason.
12//!
13//! This runs after allocation and reads the allocator's own liveness rather than working one out.
14//! Running before it would mean guessing which values are spilled, and a guess has to be either
15//! conservative or wrong. Asking again afterwards would mean two answers about one function that
16//! are free to disagree, and the one the machine runs is the allocator's.
17//!
18//! # What a cell is
19//!
20//! A [`Cell`] is a run of bytes in the frame, as wide and as aligned as the widest and strictest
21//! thing in it. [`Slots`] says which cell every local and every spill slot went in, and
22//! [`crate::frame`] is what turns cells into offsets. Nothing else changes: an instruction reading
23//! a local still asks the frame where that local is and gets back an offset, and two locals sharing
24//! a cell get the same one.
25//!
26//! # What may share
27//!
28//! A spill slot holds one value, so where the slot is wanted is where that value is live, and the
29//! allocator has already said where that is.
30//!
31//! A local is harder, because what a local is wanted over is not the live range of anything. The
32//! bytes are reached through an address, the address is a value like any other, and the bytes go on
33//! meaning something for exactly as long as anything can still come by that address. So the
34//! question asked here is where the address gets to, and the answer has to be the whole of it or
35//! the local does not share at all. [`reach`] asks it. An address read as the base of a load or a
36//! store is a read of the local at that instruction and goes no further. An address read by another
37//! address computation is the same local under a second name and is followed. An address read any
38//! other way is one this pass cannot follow to the end, and the local it belongs to is left out.
39//!
40//! Left out is therefore the answer for every local whose address is handed to a call, stored into
41//! memory, or carried between blocks as an argument. That is what section 36.7 means by an address
42//! taken local: not one the program wrote an `&` in front of, which is a question the types
43//! answered and the types are gone by here, but one whose bytes something can reach at a moment
44//! liveness does not know about.
45//!
46//! # Where a local is wanted is not where its address is live
47//!
48//! Knowing which instructions reach a local is only half of it. The address that reaches it is a
49//! value and the object is not, so an address register that dies right after the store through it
50//! says nothing about how long those bytes have to go on holding what was stored. A local written
51//! at one point and read at another has to hold its contents through everything in between, however
52//! little of what is in between mentions the local at all.
53//!
54//! So the area of a local is worked out as its own question over the control flow graph: its bytes
55//! matter at every point that has a touch behind it and a touch in front of it. A point with
56//! nothing in front is one where the object is finished with, and a point with nothing behind is
57//! one where it holds nothing anybody may read, since the contents of a local nothing has written
58//! yet are not contents. The two halves of that question are reachability over the graph rather
59//! than over the line the function was laid out in. Over the line would be wrong for a loop: a
60//! local written at the bottom of a body and read at the top of the next turn is one whose bytes
61//! matter across the header too, and the header is laid out before either of the two touches.
62//!
63//! # The moves count too
64//!
65//! Where a spilled value is live is not quite everywhere its slot is touched. The store that fills
66//! the slot goes after the instruction that wrote the value, the reload that empties it goes before
67//! the instruction that reads it, and the moves an edge turns into go at the end of a block or the
68//! start of one, none of which is a point the value is live at. The edge moves are the ones that
69//! matter: the sequencer put them in an order that works because it was told every place in them
70//! was a different place, and two slots it was told apart are two this pass must not put together
71//! behind its back.
72//!
73//! So the moves are read as well as the liveness. Every edit that names a slot puts a point either
74//! side of where it stands into that slot's area, which is the gap between two points the edit
75//! really sits in, and after that the question is the same question everywhere else in this file.
76//!
77//! # A spill slot is not a variable
78//!
79//! The two kinds are asked about separately, because the reason a frame ever lays two things out
80//! apart that could share is the debugger, and that reason covers one kind and not the other. A
81//! local is a variable somebody wrote down and can ask the value of, so two locals sharing bytes
82//! means a variable that is out of scope reads as whatever took its place, which is what `-O0`
83//! exists not to do and what `-fstack-reuse=none` turns off at every level. A spill slot holds a
84//! value the allocator ran out of registers for, it has no name, nothing can ask for it, and the
85//! only thing that ever reads it is the instruction the allocator wrote. Laying those out one
86//! each buys a debugger nothing and costs a frame everything, since most frames are mostly spill
87//! slots.
88//!
89//! So spill slots share at every level and locals share only where the level says they may. What
90//! says which is whether this pass is handed a [`Reach`]: with one, the locals it followed join
91//! in, and without one every local gets bytes of its own and the spill slots are fitted around
92//! them.
93//!
94//! # How big it is allowed to get
95//!
96//! Fitting each thing into the first cell it does not clash with compares it against the cells so
97//! far, so a function whose things mostly cannot share costs the square of how many there are.
98//! What bounds that is a budget of comparisons rather than a count of things: the fit spends
99//! [`BUDGET`] of them and lays out whatever is left one cell each. A function whose things do
100//! share never comes near it, because what each one is compared against is the cells and not the
101//! things, and the whole point of sharing is that there are far fewer cells than things. lua's
102//! interpreter, which is 2802 slots fitted into 144 cells and the largest function in the corpus,
103//! spends an eighth of the budget and adds a seventh of a second to the file it is in. A function
104//! with that many slots that are all live at once would spend the lot, and it gets the layout it
105//! would have got anyway.
106
107use std::collections::{HashMap, HashSet};
108
109use rucc_base::Interner;
110use rucc_mir::{Func, Inst, Opcode, Reg};
111use rucc_regalloc::Allocation;
112use rucc_regalloc::assign::Place;
113use rucc_regalloc::live::{Area, Live, Range};
114use rucc_regalloc::order::Order;
115use rucc_regalloc::rewrite::At;
116use rucc_target::FrameInsts;
117
118use crate::frame::Local;
119
120/// How many cells the fit may look at before it stops pairing things up and gives everything left
121/// a cell of its own.
122///
123/// See the note on how big it is allowed to get in the module documentation. One unit is one thing
124/// compared against one cell, which is what costs. The largest function in the corpus spends an
125/// eighth of this, so the budget is a guard against a generated file rather than something the
126/// ordinary path meets.
127pub const BUDGET: usize = 1 << 20;
128
129/// One run of bytes in the frame, holding one local, one spill slot, or several of each.
130#[derive(Debug, Clone, Copy, PartialEq, Eq)]
131pub struct Cell {
132 /// How many bytes of it there are, which is as many as the largest thing in it needs.
133 pub size: u32,
134 /// What its address has to be a multiple of, which is the strictest thing in it.
135 pub align: u32,
136}
137
138/// Which cell of the frame every local and every spill slot of a function is in.
139#[derive(Debug, Clone, Default, PartialEq, Eq)]
140pub struct Slots {
141 cells: Vec<Cell>,
142 locals: Vec<usize>,
143 slots: Vec<usize>,
144}
145
146impl Slots {
147 /// The frame with nothing sharing anything: a cell of its own for every local and every spill
148 /// slot, in the order the two lists are in.
149 ///
150 /// This is the layout there was before this pass, and it is what a frame gets when nothing has
151 /// asked for sharing and what it falls back to on a function with too many slots to pair up
152 /// cheaply.
153 #[must_use]
154 pub fn apart(locals: &[Local], widths: &[u32]) -> Self {
155 let mut cells = Vec::with_capacity(locals.len() + widths.len());
156 for &Local { size, align } in locals {
157 cells.push(Cell { size, align });
158 }
159 for &width in widths {
160 cells.push(Cell { size: width, align: width });
161 }
162 Self {
163 locals: (0..locals.len()).collect(),
164 slots: (locals.len()..cells.len()).collect(),
165 cells,
166 }
167 }
168
169 /// The frame with everything that can share sharing, worked out from the allocator's liveness.
170 ///
171 /// `reach` is what [`reach`] said about this function before the allocator ran, or `None` for a
172 /// build whose locals keep bytes of their own, which is `-O0` and `-fstack-reuse=none`. The
173 /// spill slots share either way, for the reason in the module documentation. `widths` is how
174 /// many bytes a slot of each of the allocation's spill slots takes, and `locals` is the
175 /// function's own objects in the order the lowering recorded them. `func` is the function the
176 /// allocator has finished with, which is asked for the shape of its control flow and nothing
177 /// else: the rewrite took the values away but it left every block and every edge where it was.
178 #[must_use]
179 pub fn share(
180 func: &Func,
181 reach: Option<&Reach>,
182 allocation: &Allocation,
183 locals: &[Local],
184 widths: &[u32],
185 ) -> Self {
186 let mut wants = Vec::with_capacity(locals.len() + widths.len());
187 let mut reached = reach
188 .map(|reach| areas(func, reach, &allocation.live, &allocation.order))
189 .unwrap_or_default();
190 for (local, &Local { size, align }) in locals.iter().enumerate() {
191 let area = reached.get_mut(local).and_then(Option::take);
192 wants.push(Want { what: What::Local(local), size, align, area });
193 }
194 let held = spilled(allocation, widths.len());
195 let moved = moved(allocation, widths.len());
196 for (slot, &width) in widths.iter().enumerate() {
197 let area = held[slot]
198 .and_then(|reg| allocation.live.area(reg))
199 .map(|live| merged(live.pieces().chain(moved[slot].iter().copied())));
200 wants.push(Want { what: What::Slot(slot), size: width, align: width, area });
201 }
202 fit(wants, locals.len(), widths.len(), BUDGET)
203 }
204
205 /// The cells the frame is made of, which is what [`crate::frame`] places.
206 #[must_use]
207 pub fn cells(&self) -> &[Cell] {
208 &self.cells
209 }
210
211 /// Which cell a local is in.
212 #[must_use]
213 pub fn local(&self, local: usize) -> Option<usize> {
214 self.locals.get(local).copied()
215 }
216
217 /// Which cell a spill slot is in.
218 #[must_use]
219 pub fn slot(&self, slot: u32) -> Option<usize> {
220 self.slots.get(usize::try_from(slot).ok()?).copied()
221 }
222
223 /// How many cells were saved by sharing, which is how many things went in beside something
224 /// else.
225 ///
226 /// This is a count rather than a number of bytes, because how many bytes it saved is the
227 /// difference between two frames and a frame is not worked out here.
228 #[must_use]
229 pub fn saved(&self) -> usize {
230 self.locals.len() + self.slots.len() - self.cells.len()
231 }
232}
233
234/// One thing that wants bytes in the frame, and everywhere it wants them.
235#[derive(Debug)]
236struct Want {
237 what: What,
238 size: u32,
239 align: u32,
240 /// Where it is wanted, or `None` for one this pass could not follow, which shares with nothing.
241 area: Option<Vec<Range>>,
242}
243
244/// Which of the two lists a want came off.
245#[derive(Debug, Clone, Copy)]
246enum What {
247 Local(usize),
248 Slot(usize),
249}
250
251/// Fits every want into the fewest cells, largest and strictest first.
252///
253/// Largest first because a cell only ever grows to hold what goes in it, and starting with the
254/// small ones means growing a cell to several times the size of the thing that opened it, which
255/// leaves the same bytes taken and a worse chance for everything after. The order is settled
256/// entirely by the want rather than partly by which came first, so the same function lays out the
257/// same way every time.
258///
259/// What `budget` is is comparisons of one thing against one cell, which is what costs. Past that
260/// everything left opens a cell of its own, which is the layout a frame had before this pass
261/// existed, and the wants are in a settled order so which ones those are is settled too.
262fn fit(mut wants: Vec<Want>, locals: usize, slots: usize, mut budget: usize) -> Slots {
263 let mut order: Vec<usize> = (0..wants.len()).collect();
264 order.sort_by_key(|&want| {
265 let Want { size, align, .. } = wants[want];
266 (std::cmp::Reverse(align), std::cmp::Reverse(size), want)
267 });
268
269 let mut cells: Vec<Cell> = Vec::new();
270 // `None` is a cell nothing else may go in, which is what a thing this pass could not follow
271 // opens. A cell with an area is one anything that does not clash with that area may join.
272 let mut busy: Vec<Option<Vec<Range>>> = Vec::new();
273 let mut of_local = vec![0; locals];
274 let mut of_slot = vec![0; slots];
275 for want in order {
276 let Want { what, size, align, area } = std::mem::replace(
277 &mut wants[want],
278 Want { what: What::Local(0), size: 0, align: 0, area: None },
279 );
280 let mut into = None;
281 if let Some(area) = &area {
282 for (cell, held) in busy.iter().enumerate() {
283 if budget == 0 {
284 break;
285 }
286 budget -= 1;
287 if held.as_ref().is_some_and(|held| !clashes(held, area)) {
288 into = Some(cell);
289 break;
290 }
291 }
292 }
293 let cell = match into {
294 Some(cell) => {
295 cells[cell].size = cells[cell].size.max(size);
296 cells[cell].align = cells[cell].align.max(align);
297 let held = busy[cell].take().unwrap_or_default();
298 busy[cell] = Some(merged(held.into_iter().chain(area.into_iter().flatten())));
299 cell
300 }
301 None => {
302 cells.push(Cell { size, align });
303 busy.push(area);
304 cells.len() - 1
305 }
306 };
307 match what {
308 What::Local(local) => of_local[local] = cell,
309 What::Slot(slot) => of_slot[slot] = cell,
310 }
311 }
312 Slots { cells, locals: of_local, slots: of_slot }
313}
314
315/// Which value the allocator put in each spill slot, by slot number.
316///
317/// A slot holds one value, because the allocator takes a fresh one every time it spills, so this is
318/// the assignment read the other way round.
319fn spilled(allocation: &Allocation, slots: usize) -> Vec<Option<Reg>> {
320 let mut held = vec![None; slots];
321 for (reg, place) in allocation.assignment.placed() {
322 if let Place::Slot(slot) = place {
323 if let Some(at) = usize::try_from(slot).ok().and_then(|slot| held.get_mut(slot)) {
324 *at = Some(reg);
325 }
326 }
327 }
328 held
329}
330
331/// What carries the address of each of a function's locals, or `None` for one whose address gets
332/// away somewhere this pass cannot follow.
333///
334/// Worked out before allocation, because it is a question about values and a value is written once
335/// only until the allocator's rewrite has been through. Read after it, because that is when the
336/// liveness these names are looked up in exists.
337#[derive(Debug, Clone, Default)]
338pub struct Reach {
339 through: Vec<Option<Carried>>,
340}
341
342impl Reach {
343 /// Every point one local is touched at, which is where its address is live and where an
344 /// instruction that swallowed the address stands.
345 fn touches(&self, local: usize, live: &Live, order: &Order) -> Option<Vec<Range>> {
346 let held = self.through.get(local)?.as_ref()?;
347 let mut spots: Vec<Range> = Vec::new();
348 for ® in &held.regs {
349 spots.extend(live.area(reg).into_iter().flat_map(Area::pieces));
350 }
351 for &inst in &held.at {
352 spots.push(Range { start: order.early(inst), end: order.late(inst) });
353 }
354 Some(spots)
355 }
356
357 /// Whether a local may share its bytes with anything, which is what the tests ask.
358 #[must_use]
359 pub fn shares(&self, local: usize) -> bool {
360 self.through.get(local).is_some_and(Option::is_some)
361 }
362}
363
364/// Everywhere the bytes of each local have to go on holding what was put in them.
365///
366/// A point counts if a touch of that local can have happened before it and another can still
367/// happen after it. Before is reachability forward through the graph from the blocks that touch
368/// the local, after is the same walk backwards, and the bytes matter where the two meet. See the
369/// note in the module documentation on why this is asked over the graph and not over the line the
370/// function was laid out in.
371///
372/// A local this pass could not follow the address of comes back `None`, which is the answer that
373/// shares with nothing.
374fn areas(func: &Func, reach: &Reach, live: &Live, order: &Order) -> Vec<Option<Vec<Range>>> {
375 let blocks = order.blocks();
376 let count = reach.through.len();
377 let words = count.div_ceil(64);
378
379 // Where each block starts, which is ascending, so the block a point is in is a search.
380 let starts: Vec<u32> = blocks.iter().map(|&block| order.start(block)).collect();
381 let holding = |point: u32| starts.partition_point(|&start| start <= point).saturating_sub(1);
382
383 // Which locals each block touches, as bits for the walk and as a range for the answer.
384 let mut touched = vec![vec![0u64; words]; blocks.len()];
385 let mut inside: Vec<Vec<(usize, Range)>> = vec![Vec::new(); blocks.len()];
386 for local in 0..count {
387 let Some(spots) = reach.touches(local, live, order) else { continue };
388 for spot in spots {
389 for at in holding(spot.start)..=holding(spot.end) {
390 let block = blocks[at];
391 let start = spot.start.max(order.start(block));
392 let end = spot.end.min(order.end(block));
393 touched[at][local / 64] |= 1 << (local % 64);
394 inside[at].push((local, Range { start, end }));
395 }
396 }
397 }
398
399 // One range per block per local, from the first touch in the block to the last. A block runs
400 // top to bottom, so whatever sits between two touches of the same local is between them in the
401 // run as well, and the bytes have to have held what they hold all the way through it.
402 for spots in inside.iter_mut() {
403 spots.sort_unstable_by_key(|&(local, Range { start, .. })| (local, start));
404 let mut kept = 0;
405 for at in 1..spots.len() {
406 if spots[at].0 == spots[kept].0 {
407 spots[kept].1.end = spots[kept].1.end.max(spots[at].1.end);
408 } else {
409 kept += 1;
410 spots[kept] = spots[at];
411 }
412 }
413 spots.truncate(spots.len().min(kept + 1));
414 }
415
416 // The graph, by position in the line rather than by block, because everything else here is.
417 let mut place = vec![0usize; func.block_count()];
418 for (at, &block) in blocks.iter().enumerate() {
419 place[block.index()] = at;
420 }
421 let mut ahead: Vec<Vec<usize>> = vec![Vec::new(); blocks.len()];
422 let mut behind: Vec<Vec<usize>> = vec![Vec::new(); blocks.len()];
423 for (at, &block) in blocks.iter().enumerate() {
424 for call in &func[block].succs {
425 let to = place[call.block.index()];
426 ahead[at].push(to);
427 behind[to].push(at);
428 }
429 }
430
431 let written = spread(&behind, &touched, words, true);
432 let read = spread(&ahead, &touched, words, false);
433
434 let mut out = vec![None; count];
435 for (local, pieces) in out.iter_mut().enumerate() {
436 if reach.shares(local) {
437 *pieces = Some(Vec::new());
438 }
439 }
440 for (at, &block) in blocks.iter().enumerate() {
441 let whole = Range { start: order.start(block), end: order.end(block) };
442 for word in 0..words {
443 let mut bits = written[at][word] & read[at][word];
444 while bits != 0 {
445 let local = word * 64 + bits.trailing_zeros() as usize;
446 bits &= bits - 1;
447 if let Some(pieces) = out[local].as_mut() {
448 pieces.push(whole);
449 }
450 }
451 }
452 // A block that touches the local is covered from the touch, or from the top of the block
453 // if something above already wrote it, and to the touch, or to the bottom if something
454 // below still reads it.
455 for &(local, spot) in &inside[at] {
456 let held = |bits: &[Vec<u64>]| bits[at][local / 64] & (1 << (local % 64)) != 0;
457 let start = if held(&written) { whole.start } else { spot.start };
458 let end = if held(&read) { whole.end } else { spot.end };
459 if let Some(pieces) = out[local].as_mut() {
460 pieces.push(Range { start, end });
461 }
462 }
463 }
464 for pieces in out.iter_mut().flatten() {
465 *pieces = merged(std::mem::take(pieces));
466 }
467 out
468}
469
470/// Which locals a touch of can reach the start of each block, following the given edges.
471///
472/// One walk stands for both directions. Handed the edges into each block it says which locals were
473/// touched somewhere above, and handed the edges out of each block it says which are touched
474/// somewhere below. The sweep goes the way the edges point so that a straight line settles in one
475/// pass and only a loop costs a second.
476///
477/// A block is allowed to be its own neighbour, which is what a loop of one block is, and the row it
478/// is working on is a copy for that reason. Reading a block's own answer back is a no change either
479/// way, since the answer being built is the one being read, but what a block touches does come back
480/// to itself around a back edge and that is the half that has to arrive. tamnd/rucc#1207.
481fn spread(
482 edges: &[Vec<usize>],
483 touched: &[Vec<u64>],
484 words: usize,
485 forward: bool,
486) -> Vec<Vec<u64>> {
487 let mut out = vec![vec![0u64; words]; edges.len()];
488 let mut going = true;
489 while going {
490 going = false;
491 for at in 0..edges.len() {
492 let at = if forward { at } else { edges.len() - 1 - at };
493 let mut row = out[at].clone();
494 for &from in &edges[at] {
495 for word in 0..words {
496 let had = row[word];
497 row[word] |= out[from][word] | touched[from][word];
498 going |= row[word] != had;
499 }
500 }
501 out[at] = row;
502 }
503 }
504 out
505}
506
507/// Everywhere one local is reached from.
508#[derive(Debug, Clone, Default)]
509struct Carried {
510 /// The values that hold its address.
511 regs: Vec<Reg>,
512 /// The instructions that reach it with no value in between, which is what an address folded
513 /// into its reader leaves behind.
514 at: Vec<Inst>,
515}
516
517/// Follows the address of every local of a function as far as it goes.
518///
519/// `addresses` is the list [`crate::lower`] built and [`crate::fold`] rewrote, which says which
520/// instruction carries the address of which local. `count` is how many locals there are, since a
521/// local nothing on that list names is one this has no account of rather than one nothing touches.
522///
523/// Run after the fold and before allocation. After the fold because an address that ended up inside
524/// its reader is an address no value holds and this has to see it that way. Before allocation
525/// because every answer here is about a virtual register, and the rewrite the allocator ends with
526/// is what stops there being one.
527#[must_use]
528pub fn reach(
529 func: &Func,
530 addresses: &[(Inst, usize)],
531 count: usize,
532 insts: &FrameInsts,
533 names: &mut Interner,
534) -> Reach {
535 let lea = Opcode::new(names.intern(&format!("{}{}", insts.prefix, insts.lea)));
536 let mut through: Vec<Option<Carried>> = vec![None; count];
537 for &(inst, local) in addresses {
538 let Some(held) = through.get_mut(local) else { continue };
539 let held = held.get_or_insert_with(Carried::default);
540 // Either the `lea` the lowering wrote, whose result is the address and goes on from here,
541 // or a reader the fold put the address inside, which touches the local where it stands and
542 // hands nothing on. The opcode is the whole of the difference: a reader that is itself a
543 // `lea` really does hand an address on, and this reads it as one.
544 if func[inst].opcode == lea {
545 match def(func, inst) {
546 Some(reg) => held.regs.push(reg),
547 None => {
548 through[local] = None;
549 continue;
550 }
551 }
552 }
553 // On the list either way, so that a local whose address nothing reads is still wanted where
554 // the address of it was taken rather than nowhere at all.
555 held.at.push(inst);
556 }
557
558 let readers = readers(func);
559 let crossing = crossing(func);
560 for held in &mut through {
561 if let Some(carried) = held.take() {
562 *held = follow(func, lea, &readers, &crossing, carried);
563 }
564 }
565 Reach { through }
566}
567
568/// Follows every address a local is reached through to every value that address becomes.
569///
570/// Gives back nothing for a local whose address is read some way this cannot account for, which is
571/// any way but as the base or the index of a memory operand. A call argument is one of those, a
572/// value stored into memory is another, and so is a value carried into a block as an argument,
573/// which is the one that is not an operand at all.
574fn follow(
575 func: &Func,
576 lea: Opcode,
577 readers: &HashMap<Reg, Vec<Inst>>,
578 crossing: &HashSet<Reg>,
579 mut held: Carried,
580) -> Option<Carried> {
581 let mut seen: HashSet<Reg> = held.regs.iter().copied().collect();
582 let mut queue = held.regs.clone();
583 while let Some(reg) = queue.pop() {
584 if crossing.contains(®) {
585 return None;
586 }
587 for &inst in readers.get(®).map(Vec::as_slice).unwrap_or_default() {
588 if !addressed(func, inst, reg) {
589 return None;
590 }
591 if func[inst].opcode == lea {
592 let next = def(func, inst)?;
593 if seen.insert(next) {
594 held.regs.push(next);
595 queue.push(next);
596 }
597 }
598 }
599 }
600 Some(held)
601}
602
603/// Whether every read of a value by an instruction is as part of the address it works on.
604///
605/// Anything else is a read this pass cannot follow: the value has gone somewhere that is not an
606/// address into this frame any more, and where its bytes are reached from afterwards is no longer a
607/// question about liveness.
608fn addressed(func: &Func, inst: Inst, reg: Reg) -> bool {
609 let data = &func[inst];
610 let Some(mem) = data.mem else { return false };
611 let amode = func[mem];
612 func[data.operands].iter().enumerate().all(|(at, operand)| {
613 if operand.reg != reg || operand.role.is_def() {
614 return true;
615 }
616 let at = u8::try_from(at).ok();
617 at.is_some() && (amode.base == at || amode.index == at)
618 })
619}
620
621/// The one virtual register an instruction writes, or nothing when it writes none or several.
622fn def(func: &Func, inst: Inst) -> Option<Reg> {
623 let mut found = None;
624 for operand in &func[func[inst].operands] {
625 if !operand.role.is_def() {
626 continue;
627 }
628 if operand.reg.number().is_none() || found.is_some() {
629 return None;
630 }
631 found = Some(operand.reg);
632 }
633 found
634}
635
636/// Which instructions read each virtual register.
637fn readers(func: &Func) -> HashMap<Reg, Vec<Inst>> {
638 let mut readers: HashMap<Reg, Vec<Inst>> = HashMap::new();
639 for block in func.blocks() {
640 for inst in func.insts(block) {
641 for operand in &func[func[inst].operands] {
642 if operand.role.is_def() || operand.reg.number().is_none() {
643 continue;
644 }
645 let at = readers.entry(operand.reg).or_default();
646 if at.last() != Some(&inst) {
647 at.push(inst);
648 }
649 }
650 }
651 }
652 readers
653}
654
655/// Every virtual register that goes between blocks, as an argument an edge carries or as a
656/// parameter one arrives in.
657///
658/// These are the reads that are not operands, so the walk above would not see them, and an address
659/// that goes round a loop this way is one whose local is left out rather than one followed into a
660/// second name.
661fn crossing(func: &Func) -> HashSet<Reg> {
662 let mut crossing = HashSet::new();
663 for block in func.blocks() {
664 crossing.extend(func[block].params.iter().map(|param| param.reg));
665 for call in &func[block].succs {
666 crossing.extend(call.args.iter().copied());
667 }
668 }
669 crossing
670}
671
672/// Where the moves the allocator handed back touch each slot of the frame.
673///
674/// A point either side of where each of them stands, which is the gap between two points the move
675/// really goes in. See the note on the moves in the module documentation.
676fn moved(allocation: &Allocation, slots: usize) -> Vec<Vec<Range>> {
677 let order = &allocation.order;
678 let mut moved = vec![Vec::new(); slots];
679 for edit in &allocation.edits {
680 let at = match edit.at {
681 At::Before(inst) => order.early(inst),
682 At::After(inst) => order.late(inst),
683 At::StartOf(block) => order.start(block),
684 At::EndOf(block) => order.end(block),
685 };
686 let around =
687 Range { start: at.saturating_sub(1), end: at.saturating_add(1).min(order.points()) };
688 for place in [edit.mov.to, edit.mov.from] {
689 if let Place::Slot(slot) = place {
690 if let Some(at) = usize::try_from(slot).ok().and_then(|slot| moved.get_mut(slot)) {
691 at.push(around);
692 }
693 }
694 }
695 }
696 moved
697}
698
699/// The same stretches of the function, in order, with everything that touches joined up.
700fn merged(pieces: impl IntoIterator<Item = Range>) -> Vec<Range> {
701 let mut pieces: Vec<Range> = pieces.into_iter().collect();
702 pieces.sort_by_key(|piece| (piece.start, piece.end));
703 let mut merged: Vec<Range> = Vec::with_capacity(pieces.len());
704 for piece in pieces {
705 match merged.last_mut() {
706 Some(last) if piece.start <= last.end => last.end = last.end.max(piece.end),
707 _ => merged.push(piece),
708 }
709 }
710 merged
711}
712
713/// Whether two stretches of a function are both wanted anywhere, which is what stops two things
714/// sharing a cell.
715///
716/// Both lists are in order and neither is long, so this walks them together and stops at the first
717/// pair that touches rather than comparing every piece with every other.
718fn clashes(one: &[Range], two: &[Range]) -> bool {
719 let (mut mine, mut theirs) = (0, 0);
720 while mine < one.len() && theirs < two.len() {
721 if one[mine].overlaps(two[theirs]) {
722 return true;
723 }
724 if one[mine].end < two[theirs].end {
725 mine += 1;
726 } else {
727 theirs += 1;
728 }
729 }
730 false
731}
732
733#[cfg(test)]
734mod tests {
735 use rucc_base::Interner;
736 use rucc_mir::{Block, BlockCall, Mem, Operand};
737 use rucc_regalloc::assign::Env;
738 use rucc_regalloc::order::Point;
739 use rucc_target::x86_64::{FRAME, GPR, REGS, SYSV};
740
741 use super::*;
742 use crate::frame::{Frame, Layout};
743
744 /// A function being built, with the names and the opcodes a test needs to hand.
745 struct Building {
746 names: Interner,
747 func: Func,
748 lea: Opcode,
749 nop: Opcode,
750 addresses: Vec<(Inst, usize)>,
751 }
752
753 impl Building {
754 /// An empty function of one block.
755 fn new() -> (Self, Block) {
756 let mut names = Interner::new();
757 let func = Func::new(names.intern("f"));
758 let lea = Opcode::new(names.intern(&format!("{}{}", FRAME.prefix, FRAME.lea)));
759 let nop = Opcode::new(names.intern("x64.nop"));
760 let mut building = Self { names, func, lea, nop, addresses: Vec::new() };
761 let block = building.func.create_block();
762 (building, block)
763 }
764
765 /// The address of a local, taken the way the lowering takes one: a `lea` off the stack
766 /// pointer with nothing in its displacement yet.
767 fn local(&mut self, block: Block, which: usize) -> Reg {
768 let sp = Operand::read(Reg::physical(SYSV.stack_pointer), GPR);
769 let reg = self.func.new_vreg(GPR);
770 let inst = self.func.build(block, self.lea).def(reg, GPR).mem(Mem::at(sp)).finish();
771 self.addresses.push((inst, which));
772 reg
773 }
774
775 /// An instruction that reads a local through its address, which is every ordinary use of
776 /// one.
777 fn through(&mut self, block: Block, addr: Reg) {
778 let at = Operand::read(addr, GPR);
779 self.func.build(block, self.nop).mem(Mem::at(at)).finish();
780 }
781
782 /// An instruction that reads a value as a value, which is what handing an address to a
783 /// call looks like from here.
784 fn held(&mut self, block: Block, reg: Reg) {
785 self.func.build(block, self.nop).uses(reg, GPR).finish();
786 }
787
788 /// A value written and then read, which is one more thing wanting a register in between.
789 fn value(&mut self, block: Block) -> Reg {
790 let reg = self.func.new_vreg(GPR);
791 self.func.build(block, self.nop).def(reg, GPR).finish();
792 reg
793 }
794
795 /// What this pass says about the function, and then what the allocator says, in that
796 /// order because the first question is about values and the second takes them away.
797 fn allocate(&mut self, locals: usize, registers: usize) -> (Reach, Allocation) {
798 let reach = reach(&self.func, &self.addresses, locals, &FRAME, &mut self.names);
799 let env =
800 Env::new().with(GPR, &SYSV.int_order[..registers], &SYSV.int_order[registers..]);
801 let allocation = rucc_regalloc::run(&mut self.func, &env, "test", true);
802 (reach, allocation)
803 }
804 }
805
806 /// A local of one word, which is what most of them are.
807 const WORD: Local = Local { size: 8, align: 8 };
808
809 #[test]
810 fn two_locals_that_are_never_both_wanted_are_the_same_bytes() {
811 let (mut building, block) = Building::new();
812 let first = building.local(block, 0);
813 building.through(block, first);
814 let second = building.local(block, 1);
815 building.through(block, second);
816 let (reach, allocation) = building.allocate(2, 4);
817
818 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD, WORD], &[]);
819 assert_eq!(plan.cells().len(), 1, "one run of bytes for the two of them");
820 assert_eq!(plan.local(0), plan.local(1));
821 assert_eq!(plan.saved(), 1);
822 }
823
824 #[test]
825 fn two_locals_that_are_both_wanted_at_once_are_not() {
826 let (mut building, block) = Building::new();
827 let first = building.local(block, 0);
828 let second = building.local(block, 1);
829 // Both addresses are live at this point, which is the whole of the difference from the
830 // test above.
831 building.through(block, first);
832 building.through(block, second);
833 let (reach, allocation) = building.allocate(2, 4);
834
835 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD, WORD], &[]);
836 assert_eq!(plan.cells().len(), 2);
837 assert_ne!(plan.local(0), plan.local(1));
838 assert_eq!(plan.saved(), 0);
839 }
840
841 #[test]
842 fn a_local_and_a_spilled_value_that_do_not_meet_share_one_run_of_bytes() {
843 let (mut building, block) = Building::new();
844 let addr = building.local(block, 0);
845 building.through(block, addr);
846 // Three values wanted at once with two registers to hand out, after the local is finished
847 // with, so what spills is spilled over a stretch the local is not wanted over.
848 let values: Vec<Reg> = (0..3).map(|_| building.value(block)).collect();
849 for ® in &values {
850 building.held(block, reg);
851 }
852 let (reach, allocation) = building.allocate(1, 2);
853
854 assert_eq!(allocation.assignment.spilled(), 1, "one value went to the stack");
855 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD], &[8]);
856 assert_eq!(plan.cells().len(), 1);
857 assert_eq!(plan.local(0), plan.slot(0));
858 }
859
860 #[test]
861 fn a_local_whose_address_is_handed_to_something_shares_with_nothing() {
862 let (mut building, block) = Building::new();
863 let first = building.local(block, 0);
864 // Read as a value rather than as an address, which is what a call argument is and is the
865 // point past which this pass cannot say where the bytes are reached from.
866 building.held(block, first);
867 let second = building.local(block, 1);
868 building.through(block, second);
869 let (reach, allocation) = building.allocate(2, 4);
870
871 assert!(!reach.shares(0), "an address that got away");
872 assert!(reach.shares(1));
873 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD, WORD], &[]);
874 assert_eq!(plan.cells().len(), 2);
875 assert_ne!(plan.local(0), plan.local(1));
876 }
877
878 #[test]
879 fn a_local_whose_address_is_carried_into_a_block_shares_with_nothing() {
880 let (mut building, block) = Building::new();
881 let addr = building.local(block, 0);
882 let next = building.func.create_block();
883 let param = building.func.append_param(next, GPR);
884 building.func.build(block, building.nop).finish();
885 building.func.succs_mut(block).push(BlockCall::with(next, vec![addr]));
886 building.through(next, param);
887 let (reach, _) = building.allocate(1, 4);
888
889 assert!(!reach.shares(0), "an address that goes between blocks");
890 }
891
892 #[test]
893 fn a_local_touched_again_later_keeps_its_bytes_over_everything_in_between() {
894 let (mut building, block) = Building::new();
895 let first = building.local(block, 0);
896 building.through(block, first);
897 // Another local in the stretch between the two touches of the first one. Nothing mentions
898 // the first local in here, which is exactly the case: it is not being read, but what it
899 // holds is still wanted below, so these cannot be the same bytes.
900 let second = building.local(block, 1);
901 building.through(block, second);
902 // The first local again, reached through an address worked out a second time.
903 let again = building.local(block, 0);
904 building.through(block, again);
905 let (reach, allocation) = building.allocate(2, 4);
906
907 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD, WORD], &[]);
908 assert_ne!(plan.local(0), plan.local(1));
909 assert_eq!(plan.saved(), 0);
910 }
911
912 #[test]
913 fn a_local_touched_in_a_loop_keeps_its_bytes_over_the_rest_of_the_loop() {
914 let (mut building, block) = Building::new();
915 let header = building.func.create_block();
916 let body = building.func.create_block();
917 building.func.build(block, building.nop).finish();
918 building.func.succs_mut(block).push(BlockCall::to(header));
919
920 // The header is laid out before the body and touches a local of its own.
921 let held = building.local(header, 1);
922 building.through(header, held);
923 building.func.build(header, building.nop).finish();
924 building.func.succs_mut(header).push(BlockCall::to(body));
925
926 // The body touches the other one, every turn of the loop, and the header runs between one
927 // turn and the next. So the body's local is wanted over the header as well, which is a
928 // thing only the edges say: in the line the function is laid out in, the header is above
929 // the only touch there is.
930 let addr = building.local(body, 0);
931 building.through(body, addr);
932 building.func.build(body, building.nop).finish();
933 building.func.succs_mut(body).push(BlockCall::to(header));
934 let (reach, allocation) = building.allocate(2, 4);
935
936 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD, WORD], &[]);
937 assert_ne!(plan.local(0), plan.local(1));
938 }
939
940 /// A loop of one block, which is a block that is its own predecessor and its own successor.
941 /// The walk over the graph has to take that rather than fall over it, and what comes back is
942 /// the same answer the two block loop above gets: the body runs again, so a local touched at
943 /// the bottom of it is wanted at the top. tamnd/rucc#1207.
944 #[test]
945 fn a_block_that_is_its_own_neighbour_is_a_loop_like_any_other() {
946 let (mut building, block) = Building::new();
947 let loops = building.func.create_block();
948 building.func.build(block, building.nop).finish();
949 building.func.succs_mut(block).push(BlockCall::to(loops));
950
951 // One local touched at the top of the block and the other at the bottom. The edge back to
952 // the top is what puts the second one over the first.
953 let held = building.local(loops, 1);
954 building.through(loops, held);
955 let addr = building.local(loops, 0);
956 building.through(loops, addr);
957 building.func.build(loops, building.nop).finish();
958 building.func.succs_mut(loops).push(BlockCall::to(loops));
959 let (reach, allocation) = building.allocate(2, 4);
960
961 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD, WORD], &[]);
962 assert_ne!(plan.local(0), plan.local(1));
963 }
964
965 #[test]
966 fn an_address_a_second_address_computation_reads_is_the_same_local_followed_on() {
967 let (mut building, block) = Building::new();
968 let first = building.local(block, 0);
969 // `lea` off a `lea`, which is what the address of a field of a local is. The local is
970 // wanted wherever the second address is, not only where the first one is.
971 let derived = building.func.new_vreg(GPR);
972 let at = Operand::read(first, GPR);
973 building.func.build(block, building.lea).def(derived, GPR).mem(Mem::at(at)).finish();
974 let second = building.local(block, 1);
975 building.through(block, second);
976 building.through(block, derived);
977 let (reach, allocation) = building.allocate(2, 4);
978
979 assert!(reach.shares(0), "a derived address is still an address into this frame");
980 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD, WORD], &[]);
981 assert_eq!(plan.cells().len(), 2, "the two locals are wanted at once after all");
982 }
983
984 #[test]
985 fn a_cell_two_things_share_is_as_wide_and_as_strict_as_both_of_them() {
986 let (mut building, block) = Building::new();
987 let first = building.local(block, 0);
988 building.through(block, first);
989 let second = building.local(block, 1);
990 building.through(block, second);
991 let (reach, allocation) = building.allocate(2, 4);
992
993 let narrow = Local { size: 4, align: 4 };
994 let wide = Local { size: 16, align: 16 };
995 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[narrow, wide], &[]);
996 assert_eq!(plan.cells(), [Cell { size: 16, align: 16 }]);
997 assert_eq!(plan.local(0), plan.local(1));
998 }
999
1000 #[test]
1001 fn a_local_nothing_on_the_address_list_names_shares_with_nothing() {
1002 let (mut building, block) = Building::new();
1003 let addr = building.local(block, 0);
1004 building.through(block, addr);
1005 let (reach, allocation) = building.allocate(2, 4);
1006
1007 // A list with nothing on it for a local is this pass having no account of it rather than
1008 // a local nothing touches, so it keeps bytes of its own.
1009 assert!(!reach.shares(1));
1010 let plan = Slots::share(&building.func, Some(&reach), &allocation, &[WORD, WORD], &[]);
1011 assert_eq!(plan.cells().len(), 2);
1012 }
1013
1014 #[test]
1015 fn the_frame_with_nothing_sharing_gives_every_local_and_every_slot_a_run_of_its_own() {
1016 let plan = Slots::apart(&[WORD, Local { size: 4, align: 4 }], &[8, 16]);
1017
1018 assert_eq!(plan.cells().len(), 4);
1019 assert_eq!(plan.saved(), 0);
1020 assert_eq!((plan.local(0), plan.local(1)), (Some(0), Some(1)));
1021 assert_eq!((plan.slot(0), plan.slot(1)), (Some(2), Some(3)));
1022 assert_eq!(plan.cells()[3], Cell { size: 16, align: 16 });
1023 }
1024
1025 #[test]
1026 fn a_frame_whose_locals_share_is_smaller_and_puts_them_at_the_same_offset() {
1027 let (mut building, block) = Building::new();
1028 let first = building.local(block, 0);
1029 building.through(block, first);
1030 let second = building.local(block, 1);
1031 building.through(block, second);
1032 let (reach, allocation) = building.allocate(2, 4);
1033
1034 // Not a leaf, so the frame is taken rather than kept in the red zone and its size is a
1035 // number rather than nothing, and big enough that the convention's alignment does not
1036 // round the difference away.
1037 let locals = [Local { size: 64, align: 8 }; 2];
1038 let base = Layout { leaf: false, locals: &locals, ..Layout::new(&SYSV, REGS) };
1039 let apart = Frame::of(&building.func, &allocation, &base);
1040 let plan = Slots::share(&building.func, Some(&reach), &allocation, &locals, &[]);
1041 let layout = Layout { share: Some(&plan), ..base };
1042 let together = Frame::of(&building.func, &allocation, &layout);
1043
1044 assert_ne!(apart.local(0), apart.local(1));
1045 assert_eq!(together.local(0), together.local(1));
1046 // Sixty four bytes of frame gone, and eight more in each of them for the word that lands
1047 // the stack pointer back where a call wants it.
1048 assert_eq!((apart.size(), together.size()), (136, 72));
1049 }
1050
1051 #[test]
1052 fn a_run_of_bytes_that_ends_part_way_through_its_alignment_costs_the_frame_nothing() {
1053 let (mut building, block) = Building::new();
1054 let addr = building.local(block, 0);
1055 building.through(block, addr);
1056 let (_, allocation) = building.allocate(1, 4);
1057
1058 // Twenty four bytes asking for sixteen is what a cell shared by a wide thing and a strict
1059 // one looks like, and it ends eight bytes into an alignment. Which way round the two are
1060 // given is not allowed to matter, because the order they are placed in is this pass's
1061 // business and the order they were declared in is not.
1062 let ragged = Local { size: 24, align: 16 };
1063 let whole = Local { size: 32, align: 16 };
1064 let size = |locals: &[Local]| {
1065 let layout = Layout { leaf: false, locals, ..Layout::new(&SYSV, REGS) };
1066 Frame::of(&building.func, &allocation, &layout).size()
1067 };
1068
1069 assert_eq!(size(&[ragged, whole]), size(&[whole, ragged]));
1070 // The two of them end to end with no hole between, which with the return address on top
1071 // of it is already where a call wants the stack pointer, so nothing is added for that.
1072 assert_eq!(size(&[ragged, whole]), 56);
1073 }
1074
1075 #[test]
1076 fn a_build_whose_locals_keep_their_own_bytes_still_shares_the_spill_slots() {
1077 let (mut building, block) = Building::new();
1078 let first = building.local(block, 0);
1079 building.through(block, first);
1080 let second = building.local(block, 1);
1081 building.through(block, second);
1082 // Two stretches of three values with two registers to hand out, one after the other, so
1083 // what goes to the stack in the first is finished with before the second starts.
1084 for _ in 0..2 {
1085 let values: Vec<Reg> = (0..3).map(|_| building.value(block)).collect();
1086 for ® in &values {
1087 building.held(block, reg);
1088 }
1089 }
1090 let (_, allocation) = building.allocate(2, 2);
1091
1092 let widths = vec![8; allocation.assignment.spilled()];
1093 let plan = Slots::share(&building.func, None, &allocation, &[WORD, WORD], &widths);
1094 assert_ne!(plan.local(0), plan.local(1), "a variable somebody can ask for keeps its bytes");
1095 assert_eq!(plan.slot(0), plan.slot(1), "and two spilled values that never meet share");
1096 }
1097
1098 /// A spill slot wanting bytes over one stretch of the line.
1099 fn slot(number: usize, start: Point, end: Point) -> Want {
1100 Want { what: What::Slot(number), size: 8, align: 8, area: Some(vec![Range { start, end }]) }
1101 }
1102
1103 #[test]
1104 fn what_is_left_when_the_budget_runs_out_gets_bytes_of_its_own() {
1105 // Three that are never both wanted, which is one run of bytes for the three of them when
1106 // there is anything to spend on finding that out.
1107 let three = || vec![slot(0, 0, 10), slot(1, 20, 30), slot(2, 40, 50)];
1108 assert_eq!(fit(three(), 0, 3, BUDGET).cells().len(), 1);
1109 // One comparison puts the second beside the first and leaves nothing for the third.
1110 assert_eq!(fit(three(), 0, 3, 1).cells().len(), 2);
1111 assert_eq!(fit(three(), 0, 3, 0).cells().len(), 3);
1112 }
1113}