Struct rsynth::backend::vst_backend::vst::buffer::AudioBuffer
source · pub struct AudioBuffer<'a, T>where
T: 'a + Float,{ /* private fields */ }
Expand description
AudioBuffer
contains references to the audio buffers for all input and output channels.
To create an AudioBuffer
in a host, use a HostBuffer
.
Implementations§
source§impl<'a, T> AudioBuffer<'a, T>where
T: 'a + Float,
impl<'a, T> AudioBuffer<'a, T>where
T: 'a + Float,
sourcepub unsafe fn from_raw(
input_count: usize,
output_count: usize,
inputs_raw: *const *const T,
outputs_raw: *mut *mut T,
samples: usize
) -> AudioBuffer<'a, T>
pub unsafe fn from_raw( input_count: usize, output_count: usize, inputs_raw: *const *const T, outputs_raw: *mut *mut T, samples: usize ) -> AudioBuffer<'a, T>
Create an AudioBuffer
from raw pointers.
Only really useful for interacting with the VST API.
sourcepub fn input_count(&self) -> usize
pub fn input_count(&self) -> usize
The number of input channels that this buffer was created for
sourcepub fn output_count(&self) -> usize
pub fn output_count(&self) -> usize
The number of output channels that this buffer was created for
sourcepub fn split<'b>(&'b mut self) -> (Inputs<'b, T>, Outputs<'b, T>)where
'a: 'b,
pub fn split<'b>(&'b mut self) -> (Inputs<'b, T>, Outputs<'b, T>)where
'a: 'b,
Split this buffer into separate inputs and outputs.
sourcepub fn zip<'b>(&'b mut self) -> AudioBufferIterator<'a, 'b, T> ⓘ
pub fn zip<'b>(&'b mut self) -> AudioBufferIterator<'a, 'b, T> ⓘ
Create an iterator over pairs of input buffers and output buffers.
Auto Trait Implementations§
impl<'a, T> RefUnwindSafe for AudioBuffer<'a, T>where
T: RefUnwindSafe,
impl<'a, T> !Send for AudioBuffer<'a, T>
impl<'a, T> !Sync for AudioBuffer<'a, T>
impl<'a, T> Unpin for AudioBuffer<'a, T>
impl<'a, T> !UnwindSafe for AudioBuffer<'a, T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more