Struct sdl2_sys::SDL_MouseMotionEvent
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[src]
#[repr(C)]pub struct SDL_MouseMotionEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub which: Uint32, pub state: Uint32, pub x: Sint32, pub y: Sint32, pub xrel: Sint32, pub yrel: Sint32, }
\brief Mouse motion event structure (event.motion.*)
Fields
type_: Uint32
< ::SDL_MOUSEMOTION
timestamp: Uint32
windowID: Uint32
< The window with mouse focus, if any
which: Uint32
< The mouse instance id, or SDL_TOUCH_MOUSEID
state: Uint32
< The current button state
x: Sint32
< X coordinate, relative to window
y: Sint32
< Y coordinate, relative to window
xrel: Sint32
< The relative motion in the X direction
yrel: Sint32
< The relative motion in the Y direction