Struct sdl2_sys::SDL_MouseButtonEvent
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#[repr(C)]pub struct SDL_MouseButtonEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub which: Uint32, pub button: Uint8, pub state: Uint8, pub clicks: Uint8, pub padding1: Uint8, pub x: Sint32, pub y: Sint32, }
\brief Mouse button event structure (event.button.*)
Fields
type_: Uint32
< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP
timestamp: Uint32
windowID: Uint32
< The window with mouse focus, if any
which: Uint32
< The mouse instance id, or SDL_TOUCH_MOUSEID
< The mouse button index
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
clicks: Uint8
< 1 for single-click, 2 for double-click, etc.
padding1: Uint8
x: Sint32
< X coordinate, relative to window
y: Sint32
< Y coordinate, relative to window