Struct sdl2_sys::SDL_KeyboardEvent
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[src]
#[repr(C)]pub struct SDL_KeyboardEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub state: Uint8, pub repeat: Uint8, pub padding2: Uint8, pub padding3: Uint8, pub keysym: SDL_Keysym, }
\brief Keyboard button event structure (event.key.*)
Fields
type_: Uint32
< ::SDL_KEYDOWN or ::SDL_KEYUP
timestamp: Uint32
windowID: Uint32
< The window with keyboard focus, if any
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
repeat: Uint8
< Non-zero if this is a key repeat
padding2: Uint8
padding3: Uint8
keysym: SDL_Keysym
< The key that was pressed or released