Struct sdl2_sys::SDL_JoyButtonEvent
[−]
[src]
#[repr(C)]pub struct SDL_JoyButtonEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub button: Uint8, pub state: Uint8, pub padding1: Uint8, pub padding2: Uint8, }
\brief Joystick button event structure (event.jbutton.*)
Fields
type_: Uint32
< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP
timestamp: Uint32
which: SDL_JoystickID
< The joystick instance id
< The joystick button index
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
padding1: Uint8
padding2: Uint8