Struct sdl2_sys::SDL_HapticRamp
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#[repr(C)]pub struct SDL_HapticRamp { pub type_: Uint16, pub direction: SDL_HapticDirection, pub length: Uint32, pub delay: Uint16, pub button: Uint16, pub interval: Uint16, pub start: Sint16, pub end: Sint16, pub attack_length: Uint16, pub attack_level: Uint16, pub fade_length: Uint16, pub fade_level: Uint16, }
\brief A structure containing a template for a Ramp effect.
This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.
\sa SDL_HAPTIC_RAMP \sa SDL_HapticEffect
Fields
type_: Uint16
< ::SDL_HAPTIC_RAMP
direction: SDL_HapticDirection
< Direction of the effect.
length: Uint32
< Duration of the effect.
delay: Uint16
< Delay before starting the effect.
< Button that triggers the effect.
interval: Uint16
< How soon it can be triggered again after button.
start: Sint16
< Beginning strength level.
end: Sint16
< Ending strength level.
attack_length: Uint16
< Duration of the attack.
attack_level: Uint16
< Level at the start of the attack.
fade_length: Uint16
< Duration of the fade.
fade_level: Uint16
< Level at the end of the fade.