Struct sdl2_sys::SDL_HapticCustom
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#[repr(C)]pub struct SDL_HapticCustom { pub type_: Uint16, pub direction: SDL_HapticDirection, pub length: Uint32, pub delay: Uint16, pub button: Uint16, pub interval: Uint16, pub channels: Uint8, pub period: Uint16, pub samples: Uint16, pub data: *mut Uint16, pub attack_length: Uint16, pub attack_level: Uint16, pub fade_length: Uint16, pub fade_level: Uint16, }
\brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
A custom force feedback effect is much like a periodic effect, where the application can define its exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.
If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.
\sa SDL_HAPTIC_CUSTOM \sa SDL_HapticEffect
Fields
type_: Uint16
< ::SDL_HAPTIC_CUSTOM
direction: SDL_HapticDirection
< Direction of the effect.
length: Uint32
< Duration of the effect.
delay: Uint16
< Delay before starting the effect.
< Button that triggers the effect.
interval: Uint16
< How soon it can be triggered again after button.
channels: Uint8
< Axes to use, minimum of one.
period: Uint16
< Sample periods.
samples: Uint16
< Amount of samples.
data: *mut Uint16
< Should contain channels*samples items.
attack_length: Uint16
< Duration of the attack.
attack_level: Uint16
< Level at the start of the attack.
fade_length: Uint16
< Duration of the fade.
fade_level: Uint16
< Level at the end of the fade.