Struct sdl2_sys::SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
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[src]
#[repr(C)]pub struct SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1 { pub hat: c_int, pub hat_mask: c_int, }
Fields
hat: c_int
hat_mask: c_int