Struct sdl2_sys::SDL_ControllerButtonEvent
[−]
[src]
#[repr(C)]pub struct SDL_ControllerButtonEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub button: Uint8, pub state: Uint8, pub padding1: Uint8, pub padding2: Uint8, }
\brief Game controller button event structure (event.cbutton.*)
Fields
type_: Uint32
< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP
timestamp: Uint32
which: SDL_JoystickID
< The joystick instance id
< The controller button (SDL_GameControllerButton)
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
padding1: Uint8
padding2: Uint8