Enum sdl2_sys::SDL_TextureAccess
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#[repr(u32)]pub enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_TARGET, }
\brief The access pattern allowed for a texture.
Variants
SDL_TEXTUREACCESS_STATIC
SDL_TEXTUREACCESS_STREAMING
SDL_TEXTUREACCESS_TARGET
Trait Implementations
impl Debug for SDL_TextureAccess
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impl Copy for SDL_TextureAccess
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impl Clone for SDL_TextureAccess
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fn clone(&self) -> SDL_TextureAccess
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq for SDL_TextureAccess
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fn eq(&self, __arg_0: &SDL_TextureAccess) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.