Struct sdl2_sys::SDL_TouchFingerEvent
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[src]
#[repr(C)]pub struct SDL_TouchFingerEvent { pub type_: Uint32, pub timestamp: Uint32, pub touchId: SDL_TouchID, pub fingerId: SDL_FingerID, pub x: f32, pub y: f32, pub dx: f32, pub dy: f32, pub pressure: f32, }
\brief Touch finger event structure (event.tfinger.*)
Fields
type_: Uint32
< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP
timestamp: Uint32
touchId: SDL_TouchID
< The touch device id
fingerId: SDL_FingerID
x: f32
< Normalized in the range 0...1
y: f32
< Normalized in the range 0...1
dx: f32
< Normalized in the range -1...1
dy: f32
< Normalized in the range -1...1
pressure: f32
< Normalized in the range 0...1